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Here's how the strategy layer works in Menace, the turn-based squad combat RPG from the Battle Brothers devs
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0b9bdfb10b6261026fbd57343c22ef0a
link
https://www.rockpapershotgun.com/heres-how-the-strategy-layer-works-in-menace-the-turn-based-squad-combat-rpg-from-the-battle-brothers-devs
image
https://assetsio.gnwcdn.com/ship_ChNcrwU.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
description
"A tactically rich turn-based game with some meaty role-playing elements", was how Staff Sergeant James Archer characterised his Menace hands-on, back in September. The only thing missing from his account of the game was the bread needed to make that rich, meaty concoction a tasty, nourishing sandwich.
And by bread, I of course mean the strategic layer - the parts between the turn-based battles where you pick your next mission, improve your squads, deal with pop-up story events, appraise your standing with each NPC faction, and equip your strike cruiser with auxiliary systems. Developers Overhype have now shared a few details of how it all works. Mmmmm, such malty, yeasty strategicalness.
content_html
"A tactically rich turn-based game with some meaty role-playing elements", was how Staff Sergeant James Archer characterised his Menace hands-on, back in September. The only thing missing from his account of the game was the bread needed to make that rich, meaty concoction a tasty, nourishing sandwich.
And by bread, I of course mean the strategic layer - the parts between the turn-based battles where you pick your next mission, improve your squads, deal with pop-up story events, appraise your standing with each NPC faction, and equip your strike cruiser with auxiliary systems. Developers Overhype have now shared a few details of how it all works. Mmmmm, such malty, yeasty strategicalness.
content_text
"A tactically rich turn-based game with some meaty role-playing elements", was how Staff Sergeant James Archer characterised his Menace hands-on, back in September. The only thing missing from his account of the game was the bread needed to make that rich, meaty concoction a tasty, nourishing sandwich. And by bread, I of course mean the strategic layer - the parts between the turn-based battles where you pick your next mission, improve your squads, deal with pop-up story events, appraise your standing with each NPC faction, and equip your strike cruiser with auxiliary systems. Developers Overhype have now shared a few details of how it all works. Mmmmm, such malty, yeasty strategicalness. Read more
pub_date
20 December 2024, 5:05 pm
guid
https://www.rockpapershotgun.com/heres-how-the-strategy-layer-works-in-menace-the-turn-based-squad-combat-rpg-from-the-battle-brothers-devs
creator
Edwin Evans-Thirlwell
processed
TRUE
id: 69698
uid: 5ZMjt
insdate: 2024-12-20 18:30:04
title: Here's how the strategy layer works in Menace, the turn-based squad combat RPG from the Battle Brothers devs
additional:
category: Rock Paper Shotgun
md5: 0b9bdfb10b6261026fbd57343c22ef0a
link: https://www.rockpapershotgun.com/heres-how-the-strategy-layer-works-in-menace-the-turn-based-squad-combat-rpg-from-the-battle-brothers-devs
image: https://assetsio.gnwcdn.com/ship_ChNcrwU.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur:
description:
"A tactically rich turn-based game with some meaty role-playing elements", was how Staff Sergeant James Archer characterised his Menace hands-on, back in September. The only thing missing from his account of the game was the bread needed to make that rich, meaty concoction a tasty, nourishing sandwich.
And by bread, I of course mean the strategic layer - the parts between the turn-based battles where you pick your next mission, improve your squads, deal with pop-up story events, appraise your standing with each NPC faction, and equip your strike cruiser with auxiliary systems. Developers Overhype have now shared a few details of how it all works. Mmmmm, such malty, yeasty strategicalness.
content_html:
"A tactically rich turn-based game with some meaty role-playing elements", was how Staff Sergeant James Archer characterised his Menace hands-on, back in September. The only thing missing from his account of the game was the bread needed to make that rich, meaty concoction a tasty, nourishing sandwich.
And by bread, I of course mean the strategic layer - the parts between the turn-based battles where you pick your next mission, improve your squads, deal with pop-up story events, appraise your standing with each NPC faction, and equip your strike cruiser with auxiliary systems. Developers Overhype have now shared a few details of how it all works. Mmmmm, such malty, yeasty strategicalness.
content_text: "A tactically rich turn-based game with some meaty role-playing elements", was how Staff Sergeant James Archer characterised his Menace hands-on, back in September. The only thing missing from his account of the game was the bread needed to make that rich, meaty concoction a tasty, nourishing sandwich. And by bread, I of course mean the strategic layer - the parts between the turn-based battles where you pick your next mission, improve your squads, deal with pop-up story events, appraise your standing with each NPC faction, and equip your strike cruiser with auxiliary systems. Developers Overhype have now shared a few details of how it all works. Mmmmm, such malty, yeasty strategicalness. Read more
pub_date: 20 December 2024, 5:05 pm
guid: https://www.rockpapershotgun.com/heres-how-the-strategy-layer-works-in-menace-the-turn-based-squad-combat-rpg-from-the-battle-brothers-devs
creator: Edwin Evans-Thirlwell
related_games:
processed: TRUE