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Remnant II might be designed around upscalers, but DLSS isn't a band aid for bad performance
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04364546da3cd0ea7fc1327330dc0162
link
https://www.rockpapershotgun.com/remnant-ii-might-be-designed-around-upscalers-but-dlss-isnt-a-band-aid-for-bad-performance
image
https://assetsio.reedpopcdn.com/remnant-2-fire.jpeg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur
https://i.imgur.com/6ECEHA1.jpg
description
Ideally, the story of Remnant II’s launch would start and end with it being an ambitious success of a shooty Soulslike. Sadly not: in a Reddit post addressing complaints of wonky performance, even on higher-end graphics cards, developers Gunfire Games admitted to having "designed the game with upscaling in mind."
Working the likes of Nvidia DLSS, AMD FSR, and Intel XeSS into a game wouldn’t normally be a cause of incredulity. Indeed, as optional performance boosters, they’re pretty much always a welcome sight amid the duller texture filtering and ambient occlusion toggles of the average settings menu. The problem here is that with its dismal performance at native, non-upscaled resolutions, Remnant II essentially forgets about the 'optional' part – and in doing so, undermines what makes DLSS and its rivals such valuable tools in the first place.
content_html
Ideally, the story of Remnant II’s launch would start and end with it being an ambitious success of a shooty Soulslike. Sadly not: in a Reddit post addressing complaints of wonky performance, even on higher-end graphics cards, developers Gunfire Games admitted to having "designed the game with upscaling in mind."
Working the likes of Nvidia DLSS, AMD FSR, and Intel XeSS into a game wouldn’t normally be a cause of incredulity. Indeed, as optional performance boosters, they’re pretty much always a welcome sight amid the duller texture filtering and ambient occlusion toggles of the average settings menu. The problem here is that with its dismal performance at native, non-upscaled resolutions, Remnant II essentially forgets about the 'optional' part – and in doing so, undermines what makes DLSS and its rivals such valuable tools in the first place.
content_text
Ideally, the story of Remnant II’s launch would start and end with it being an ambitious success of a shooty Soulslike. Sadly not: in a Reddit post addressing complaints of wonky performance, even on higher-end graphics cards, developers Gunfire Games admitted to having "designed the game with upscaling in mind." Working the likes of Nvidia DLSS, AMD FSR, and Intel XeSS into a game wouldn’t normally be a cause of incredulity. Indeed, as optional performance boosters, they’re pretty much always a welcome sight amid the duller texture filtering and ambient occlusion toggles of the average settings menu. The problem here is that with its dismal performance at native, non-upscaled resolutions, Remnant II essentially forgets about the 'optional' part – and in doing so, undermines what makes DLSS and its rivals such valuable tools in the first place. Read more
pub_date
26 July 2023, 5:17 pm
guid
https://www.rockpapershotgun.com/remnant-ii-might-be-designed-around-upscalers-but-dlss-isnt-a-band-aid-for-bad-performance
creator
James Archer
processed
TRUE
id: 34521
uid: 9S0gU
insdate: 2023-07-26 16:30:05
title: Remnant II might be designed around upscalers, but DLSS isn't a band aid for bad performance
additional:
category: Rock Paper Shotgun
md5: 04364546da3cd0ea7fc1327330dc0162
link: https://www.rockpapershotgun.com/remnant-ii-might-be-designed-around-upscalers-but-dlss-isnt-a-band-aid-for-bad-performance
image: https://assetsio.reedpopcdn.com/remnant-2-fire.jpeg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur: https://i.imgur.com/6ECEHA1.jpg
description:
Ideally, the story of Remnant II’s launch would start and end with it being an ambitious success of a shooty Soulslike. Sadly not: in a Reddit post addressing complaints of wonky performance, even on higher-end graphics cards, developers Gunfire Games admitted to having "designed the game with upscaling in mind."
Working the likes of Nvidia DLSS, AMD FSR, and Intel XeSS into a game wouldn’t normally be a cause of incredulity. Indeed, as optional performance boosters, they’re pretty much always a welcome sight amid the duller texture filtering and ambient occlusion toggles of the average settings menu. The problem here is that with its dismal performance at native, non-upscaled resolutions, Remnant II essentially forgets about the 'optional' part – and in doing so, undermines what makes DLSS and its rivals such valuable tools in the first place.
content_html:
Ideally, the story of Remnant II’s launch would start and end with it being an ambitious success of a shooty Soulslike. Sadly not: in a Reddit post addressing complaints of wonky performance, even on higher-end graphics cards, developers Gunfire Games admitted to having "designed the game with upscaling in mind."
Working the likes of Nvidia DLSS, AMD FSR, and Intel XeSS into a game wouldn’t normally be a cause of incredulity. Indeed, as optional performance boosters, they’re pretty much always a welcome sight amid the duller texture filtering and ambient occlusion toggles of the average settings menu. The problem here is that with its dismal performance at native, non-upscaled resolutions, Remnant II essentially forgets about the 'optional' part – and in doing so, undermines what makes DLSS and its rivals such valuable tools in the first place.
content_text: Ideally, the story of Remnant II’s launch would start and end with it being an ambitious success of a shooty Soulslike. Sadly not: in a Reddit post addressing complaints of wonky performance, even on higher-end graphics cards, developers Gunfire Games admitted to having "designed the game with upscaling in mind." Working the likes of Nvidia DLSS, AMD FSR, and Intel XeSS into a game wouldn’t normally be a cause of incredulity. Indeed, as optional performance boosters, they’re pretty much always a welcome sight amid the duller texture filtering and ambient occlusion toggles of the average settings menu. The problem here is that with its dismal performance at native, non-upscaled resolutions, Remnant II essentially forgets about the 'optional' part – and in doing so, undermines what makes DLSS and its rivals such valuable tools in the first place. Read more
pub_date: 26 July 2023, 5:17 pm
guid: https://www.rockpapershotgun.com/remnant-ii-might-be-designed-around-upscalers-but-dlss-isnt-a-band-aid-for-bad-performance
creator: James Archer
related_games:
processed: TRUE