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Oblivion Remastered’s modern makeover comes with modern performance snags
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link
https://www.rockpapershotgun.com/oblivion-remastered-best-settings-pc-performance
image
https://assetsio.gnwcdn.com/Oblivion-Remastered-bandit-fight.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
description
The Elder Scrolls IV: Oblivion Remastered is one of those rare games I’ll grind out a performance and settings feature for before continuing to play it – yee gads, what a concept – for fun. It’s more or less exactly what I’d have asked from a modern take, with refreshed visuals and UX improvements bolted directly onto Oblivion’s original, famously bent chassis.
This hybrid engine approach, similar to that of Ninja Gaiden 2 Black, hands off the graphical rendering gubbins to an Unreal Engine 5 layer while keeping all the game logic to a modified version of what is otherwise just the 2006 backend. Preserving, in the process, that janky daftness that accounts for much of Oblivion’s charm, with qualified support for the original’s mods on the side. Still, the performance impact of Oblivion Remastered’s new look is not to be trifled with. Even with DLSS/FSR upscaling support and frame generation, this is a tough one to run smoothly at its highest settings, especially if you deploy the ray tracing effects that (for once) really do enhance and enliven the scenery.
content_html
The Elder Scrolls IV: Oblivion Remastered is one of those rare games I’ll grind out a performance and settings feature for before continuing to play it – yee gads, what a concept – for fun. It’s more or less exactly what I’d have asked from a modern take, with refreshed visuals and UX improvements bolted directly onto Oblivion’s original, famously bent chassis.
This hybrid engine approach, similar to that of Ninja Gaiden 2 Black, hands off the graphical rendering gubbins to an Unreal Engine 5 layer while keeping all the game logic to a modified version of what is otherwise just the 2006 backend. Preserving, in the process, that janky daftness that accounts for much of Oblivion’s charm, with qualified support for the original’s mods on the side. Still, the performance impact of Oblivion Remastered’s new look is not to be trifled with. Even with DLSS/FSR upscaling support and frame generation, this is a tough one to run smoothly at its highest settings, especially if you deploy the ray tracing effects that (for once) really do enhance and enliven the scenery.
content_text
The Elder Scrolls IV: Oblivion Remastered is one of those rare games I’ll grind out a performance and settings feature for before continuing to play it – yee gads, what a concept – for fun. It’s more or less exactly what I’d have asked from a modern take, with refreshed visuals and UX improvements bolted directly onto Oblivion’s original, famously bent chassis. This hybrid engine approach, similar to that of Ninja Gaiden 2 Black, hands off the graphical rendering gubbins to an Unreal Engine 5 layer while keeping all the game logic to a modified version of what is otherwise just the 2006 backend. Preserving, in the process, that janky daftness that accounts for much of Oblivion’s charm, with qualified support for the original’s mods on the side. Still, the performance impact of Oblivion Remastered’s new look is not to be trifled with. Even with DLSS/FSR upscaling support and frame generation, this is a tough one to run smoothly at its highest settings, especially if you deploy the ray tracing effects that (for once) really do enhance and enliven the scenery. Read more
pub_date
25 April 2025, 4:35 pm
guid
https://www.rockpapershotgun.com/oblivion-remastered-best-settings-pc-performance
creator
James Archer
processed
TRUE
id: 76030
uid: Kgu9k
insdate: 2025-04-25 16:30:03
title: Oblivion Remastered’s modern makeover comes with modern performance snags
additional:
category: Rock Paper Shotgun
md5: d2320a79ba155a22e5d332a9ea583914
link: https://www.rockpapershotgun.com/oblivion-remastered-best-settings-pc-performance
image: https://assetsio.gnwcdn.com/Oblivion-Remastered-bandit-fight.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
image_imgur:
description:
The Elder Scrolls IV: Oblivion Remastered is one of those rare games I’ll grind out a performance and settings feature for before continuing to play it – yee gads, what a concept – for fun. It’s more or less exactly what I’d have asked from a modern take, with refreshed visuals and UX improvements bolted directly onto Oblivion’s original, famously bent chassis.
This hybrid engine approach, similar to that of Ninja Gaiden 2 Black, hands off the graphical rendering gubbins to an Unreal Engine 5 layer while keeping all the game logic to a modified version of what is otherwise just the 2006 backend. Preserving, in the process, that janky daftness that accounts for much of Oblivion’s charm, with qualified support for the original’s mods on the side. Still, the performance impact of Oblivion Remastered’s new look is not to be trifled with. Even with DLSS/FSR upscaling support and frame generation, this is a tough one to run smoothly at its highest settings, especially if you deploy the ray tracing effects that (for once) really do enhance and enliven the scenery.
content_html:
The Elder Scrolls IV: Oblivion Remastered is one of those rare games I’ll grind out a performance and settings feature for before continuing to play it – yee gads, what a concept – for fun. It’s more or less exactly what I’d have asked from a modern take, with refreshed visuals and UX improvements bolted directly onto Oblivion’s original, famously bent chassis.
This hybrid engine approach, similar to that of Ninja Gaiden 2 Black, hands off the graphical rendering gubbins to an Unreal Engine 5 layer while keeping all the game logic to a modified version of what is otherwise just the 2006 backend. Preserving, in the process, that janky daftness that accounts for much of Oblivion’s charm, with qualified support for the original’s mods on the side. Still, the performance impact of Oblivion Remastered’s new look is not to be trifled with. Even with DLSS/FSR upscaling support and frame generation, this is a tough one to run smoothly at its highest settings, especially if you deploy the ray tracing effects that (for once) really do enhance and enliven the scenery.
content_text: The Elder Scrolls IV: Oblivion Remastered is one of those rare games I’ll grind out a performance and settings feature for before continuing to play it – yee gads, what a concept – for fun. It’s more or less exactly what I’d have asked from a modern take, with refreshed visuals and UX improvements bolted directly onto Oblivion’s original, famously bent chassis. This hybrid engine approach, similar to that of Ninja Gaiden 2 Black, hands off the graphical rendering gubbins to an Unreal Engine 5 layer while keeping all the game logic to a modified version of what is otherwise just the 2006 backend. Preserving, in the process, that janky daftness that accounts for much of Oblivion’s charm, with qualified support for the original’s mods on the side. Still, the performance impact of Oblivion Remastered’s new look is not to be trifled with. Even with DLSS/FSR upscaling support and frame generation, this is a tough one to run smoothly at its highest settings, especially if you deploy the ray tracing effects that (for once) really do enhance and enliven the scenery. Read more
pub_date: 25 April 2025, 4:35 pm
guid: https://www.rockpapershotgun.com/oblivion-remastered-best-settings-pc-performance
creator: James Archer
related_games:
processed: TRUE