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More games should steal Half-Life 2: Lost Coast's developer commentary
md5
c10dfa7bc43608da63704834f41bb86e
link
https://www.rockpapershotgun.com/more-games-should-steal-half-life-2-lost-coasts-developer-commentary
image
https://assetsio.reedpopcdn.com/rps-100---hl2-lost-coast.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur
https://i.imgur.com/oWG7Lrd.jpg
description
If you own Half-Life 2 but never bothered with its freebie tech demo, Half-Life 2: Lost Coast, do give it a whirl. Its showcase of HDR lighting might have lost the "Huh, nice" factor it had in 2005, but it’s still a satisfying slice of punchy HL2 combat, with a nod to the original Half-Life that Valve regretted not making in the main game. I know this because Valve told me, via Lost Coast's other innovation: its developer commentary.
I love these things, these spinning speech bubbles inflated with knowledge straight from the FPS coalface. So do Valve, judging by how dev commentary has appeared (in identical, node-activatable form) in most of their games since. They’re interesting and illuminating, don’t interfere with the game unless the player wants them to, and help build design literacy. Why, then, don’t more games offer commentary as well?
content_html
If you own Half-Life 2 but never bothered with its freebie tech demo, Half-Life 2: Lost Coast, do give it a whirl. Its showcase of HDR lighting might have lost the "Huh, nice" factor it had in 2005, but it’s still a satisfying slice of punchy HL2 combat, with a nod to the original Half-Life that Valve regretted not making in the main game. I know this because Valve told me, via Lost Coast's other innovation: its developer commentary.
I love these things, these spinning speech bubbles inflated with knowledge straight from the FPS coalface. So do Valve, judging by how dev commentary has appeared (in identical, node-activatable form) in most of their games since. They’re interesting and illuminating, don’t interfere with the game unless the player wants them to, and help build design literacy. Why, then, don’t more games offer commentary as well?
content_text
If you own Half-Life 2 but never bothered with its freebie tech demo, Half-Life 2: Lost Coast, do give it a whirl. Its showcase of HDR lighting might have lost the "Huh, nice" factor it had in 2005, but it’s still a satisfying slice of punchy HL2 combat, with a nod to the original Half-Life that Valve regretted not making in the main game. I know this because Valve told me, via Lost Coast's other innovation: its developer commentary. I love these things, these spinning speech bubbles inflated with knowledge straight from the FPS coalface. So do Valve, judging by how dev commentary has appeared (in identical, node-activatable form) in most of their games since. They’re interesting and illuminating, don’t interfere with the game unless the player wants them to, and help build design literacy. Why, then, don’t more games offer commentary as well? Read more
pub_date
2 August 2023, 1:00 pm
guid
https://www.rockpapershotgun.com/more-games-should-steal-half-life-2-lost-coasts-developer-commentary
creator
James Archer
processed
TRUE
id: 35257
uid: e0a9k
insdate: 2023-08-02 12:30:02
title: More games should steal Half-Life 2: Lost Coast's developer commentary
additional:
category: Rock Paper Shotgun
md5: c10dfa7bc43608da63704834f41bb86e
link: https://www.rockpapershotgun.com/more-games-should-steal-half-life-2-lost-coasts-developer-commentary
image: https://assetsio.reedpopcdn.com/rps-100---hl2-lost-coast.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur: https://i.imgur.com/oWG7Lrd.jpg
description:
If you own Half-Life 2 but never bothered with its freebie tech demo, Half-Life 2: Lost Coast, do give it a whirl. Its showcase of HDR lighting might have lost the "Huh, nice" factor it had in 2005, but it’s still a satisfying slice of punchy HL2 combat, with a nod to the original Half-Life that Valve regretted not making in the main game. I know this because Valve told me, via Lost Coast's other innovation: its developer commentary.
I love these things, these spinning speech bubbles inflated with knowledge straight from the FPS coalface. So do Valve, judging by how dev commentary has appeared (in identical, node-activatable form) in most of their games since. They’re interesting and illuminating, don’t interfere with the game unless the player wants them to, and help build design literacy. Why, then, don’t more games offer commentary as well?
content_html:
If you own Half-Life 2 but never bothered with its freebie tech demo, Half-Life 2: Lost Coast, do give it a whirl. Its showcase of HDR lighting might have lost the "Huh, nice" factor it had in 2005, but it’s still a satisfying slice of punchy HL2 combat, with a nod to the original Half-Life that Valve regretted not making in the main game. I know this because Valve told me, via Lost Coast's other innovation: its developer commentary.
I love these things, these spinning speech bubbles inflated with knowledge straight from the FPS coalface. So do Valve, judging by how dev commentary has appeared (in identical, node-activatable form) in most of their games since. They’re interesting and illuminating, don’t interfere with the game unless the player wants them to, and help build design literacy. Why, then, don’t more games offer commentary as well?
content_text: If you own Half-Life 2 but never bothered with its freebie tech demo, Half-Life 2: Lost Coast, do give it a whirl. Its showcase of HDR lighting might have lost the "Huh, nice" factor it had in 2005, but it’s still a satisfying slice of punchy HL2 combat, with a nod to the original Half-Life that Valve regretted not making in the main game. I know this because Valve told me, via Lost Coast's other innovation: its developer commentary. I love these things, these spinning speech bubbles inflated with knowledge straight from the FPS coalface. So do Valve, judging by how dev commentary has appeared (in identical, node-activatable form) in most of their games since. They’re interesting and illuminating, don’t interfere with the game unless the player wants them to, and help build design literacy. Why, then, don’t more games offer commentary as well? Read more
pub_date: 2 August 2023, 1:00 pm
guid: https://www.rockpapershotgun.com/more-games-should-steal-half-life-2-lost-coasts-developer-commentary
creator: James Archer
related_games:
processed: TRUE