Why is superhero comedy Dispatch a million-selling success story? It could be that weekly release schedule

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https://www.rockpapershotgun.com/why-is-superhero-comedy-dispatch-a-million-selling-success-story-it-could-be-that-weekly-release-schedule

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https://assetsio.gnwcdn.com/dispatch_xP1iqG3.jpg?width=690&quality=85&format=jpg&auto=webp

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The final episode of swish and salacious Telltale-style caped tellydrama Dispatch released yesterday. It's been a surprise hit - according to the gabbling labcoats at GameDiscoverCo, AdHoc's superhero workplace comedy is approaching two million sales. Reasons given for this range from the appealing but uninvestigated - there's a Galactus-sized untapped audience for narrative single player games, and all the publishers are absolute spanners for doubling down on live service projects instead - to the boring - people are still keen on superheroes, especially sociopathic and disgusting superheroes that cut against archetypes from the more pompous Marvel films, and Dispatch is simply a very well-made game.

Good games sell? What a gauche, back-of-napkin excuse for industry analysis. There must be a more arcane and clever-sounding explanation for Dispatch's meteoric fortunes. Ah yes, here we go: speaking to GameDiscoverCo, AdHoc's CEO and exec producer Michael Choung has suggested that it's partly down to the weekly episodic release schedule.

Read more

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The final episode of swish and salacious Telltale-style caped tellydrama Dispatch released yesterday. It's been a surprise hit - according to the gabbling labcoats at GameDiscoverCo, AdHoc's superhero workplace comedy is approaching two million sales. Reasons given for this range from the appealing but uninvestigated - there's a Galactus-sized untapped audience for narrative single player games, and all the publishers are absolute spanners for doubling down on live service projects instead - to the boring - people are still keen on superheroes, especially sociopathic and disgusting superheroes that cut against archetypes from the more pompous Marvel films, and Dispatch is simply a very well-made game.

Good games sell? What a gauche, back-of-napkin excuse for industry analysis. There must be a more arcane and clever-sounding explanation for Dispatch's meteoric fortunes. Ah yes, here we go: speaking to GameDiscoverCo, AdHoc's CEO and exec producer Michael Choung has suggested that it's partly down to the weekly episodic release schedule.

Read more

content_text

The final episode of swish and salacious Telltale-style caped tellydrama Dispatch released yesterday. It's been a surprise hit - according to the gabbling labcoats at GameDiscoverCo, AdHoc's superhero workplace comedy is approaching two million sales. Reasons given for this range from the appealing but uninvestigated - there's a Galactus-sized untapped audience for narrative single player games, and all the publishers are absolute spanners for doubling down on live service projects instead - to the boring - people are still keen on superheroes, especially sociopathic and disgusting superheroes that cut against archetypes from the more pompous Marvel films, and Dispatch is simply a very well-made game. Good games sell? What a gauche, back-of-napkin excuse for industry analysis. There must be a more arcane and clever-sounding explanation for Dispatch's meteoric fortunes. Ah yes, here we go: speaking to GameDiscoverCo, AdHoc's CEO and exec producer Michael Choung has suggested that it's partly down to the weekly episodic release schedule. Read more

pub_date

13 November 2025, 10:29 am

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https://www.rockpapershotgun.com/why-is-superhero-comedy-dispatch-a-million-selling-success-story-it-could-be-that-weekly-release-schedule

creator

Edwin Evans-Thirlwell

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TRUE

id: 86528
uid: iUsap
insdate: 2025-11-13 11:30:02
title: Why is superhero comedy Dispatch a million-selling success story? It could be that weekly release schedule
additional:
category: Rock Paper Shotgun
md5: fea68b0793a6fc3ed556e2b2090ab1b5
link: https://www.rockpapershotgun.com/why-is-superhero-comedy-dispatch-a-million-selling-success-story-it-could-be-that-weekly-release-schedule
image: https://assetsio.gnwcdn.com/dispatch_xP1iqG3.jpg?width=690&quality=85&format=jpg&auto=webp
image_imgur:
description:

The final episode of swish and salacious Telltale-style caped tellydrama Dispatch released yesterday. It's been a surprise hit - according to the gabbling labcoats at GameDiscoverCo, AdHoc's superhero workplace comedy is approaching two million sales. Reasons given for this range from the appealing but uninvestigated - there's a Galactus-sized untapped audience for narrative single player games, and all the publishers are absolute spanners for doubling down on live service projects instead - to the boring - people are still keen on superheroes, especially sociopathic and disgusting superheroes that cut against archetypes from the more pompous Marvel films, and Dispatch is simply a very well-made game.

Good games sell? What a gauche, back-of-napkin excuse for industry analysis. There must be a more arcane and clever-sounding explanation for Dispatch's meteoric fortunes. Ah yes, here we go: speaking to GameDiscoverCo, AdHoc's CEO and exec producer Michael Choung has suggested that it's partly down to the weekly episodic release schedule.

Read more


content_html:

The final episode of swish and salacious Telltale-style caped tellydrama Dispatch released yesterday. It's been a surprise hit - according to the gabbling labcoats at GameDiscoverCo, AdHoc's superhero workplace comedy is approaching two million sales. Reasons given for this range from the appealing but uninvestigated - there's a Galactus-sized untapped audience for narrative single player games, and all the publishers are absolute spanners for doubling down on live service projects instead - to the boring - people are still keen on superheroes, especially sociopathic and disgusting superheroes that cut against archetypes from the more pompous Marvel films, and Dispatch is simply a very well-made game.

Good games sell? What a gauche, back-of-napkin excuse for industry analysis. There must be a more arcane and clever-sounding explanation for Dispatch's meteoric fortunes. Ah yes, here we go: speaking to GameDiscoverCo, AdHoc's CEO and exec producer Michael Choung has suggested that it's partly down to the weekly episodic release schedule.

Read more


content_text: The final episode of swish and salacious Telltale-style caped tellydrama Dispatch released yesterday. It's been a surprise hit - according to the gabbling labcoats at GameDiscoverCo, AdHoc's superhero workplace comedy is approaching two million sales. Reasons given for this range from the appealing but uninvestigated - there's a Galactus-sized untapped audience for narrative single player games, and all the publishers are absolute spanners for doubling down on live service projects instead - to the boring - people are still keen on superheroes, especially sociopathic and disgusting superheroes that cut against archetypes from the more pompous Marvel films, and Dispatch is simply a very well-made game. Good games sell? What a gauche, back-of-napkin excuse for industry analysis. There must be a more arcane and clever-sounding explanation for Dispatch's meteoric fortunes. Ah yes, here we go: speaking to GameDiscoverCo, AdHoc's CEO and exec producer Michael Choung has suggested that it's partly down to the weekly episodic release schedule. Read more
pub_date: 13 November 2025, 10:29 am
guid: https://www.rockpapershotgun.com/why-is-superhero-comedy-dispatch-a-million-selling-success-story-it-could-be-that-weekly-release-schedule
creator: Edwin Evans-Thirlwell
related_games:
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