Elder Scrolls 4: Oblivion gets a whole gamejam dedicated to Persuasion Pie, co-hosted by a Don't Nod developer

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https://www.rockpapershotgun.com/elder-scrolls-4-oblivion-gets-a-whole-gamejam-dedicated-to-persuasion-pie-co-hosted-by-a-dont-nod-developer

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Among the dorkiest aspects of Bethesda's winningly dorky The Elder Scrolls IV: Oblivion is the persuasion wheel minigame - also known as Persuasion Pie, also known as the Wheedlin' Roundabout, also known as the Dartboard of Indoctrination. (Maybe not so much the last two.) This saw you choosing methods of gaining NPC affection from a disc with quadrants labelled "Admire", "Joke", "Coerce" and "Boast", each of which elicits a different response previewed by the NPC's gurnishly changing expression.

You have to choose all four options at least once per round, and the underlying "pie" rotates every time you pick one. The underlying segments are partially filled in to show how much they'll affect the NPC's opinion, for better or worse. The idea, then is to match responses that have a positive effect to the largest chunks of pie, by picking them in the right order. If you think all that sounds incredibly overwrought and an offence to the character writer's art, then you are clearly not Don't Nod Montreal's Colin McInerney or one of the other hosts of Wheeljam 2025, a game creation jam dedicated to Bethesda's ole Tart Of Cajolement. Here is a trailer.

Read more

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Among the dorkiest aspects of Bethesda's winningly dorky The Elder Scrolls IV: Oblivion is the persuasion wheel minigame - also known as Persuasion Pie, also known as the Wheedlin' Roundabout, also known as the Dartboard of Indoctrination. (Maybe not so much the last two.) This saw you choosing methods of gaining NPC affection from a disc with quadrants labelled "Admire", "Joke", "Coerce" and "Boast", each of which elicits a different response previewed by the NPC's gurnishly changing expression.

You have to choose all four options at least once per round, and the underlying "pie" rotates every time you pick one. The underlying segments are partially filled in to show how much they'll affect the NPC's opinion, for better or worse. The idea, then is to match responses that have a positive effect to the largest chunks of pie, by picking them in the right order. If you think all that sounds incredibly overwrought and an offence to the character writer's art, then you are clearly not Don't Nod Montreal's Colin McInerney or one of the other hosts of Wheeljam 2025, a game creation jam dedicated to Bethesda's ole Tart Of Cajolement. Here is a trailer.

Read more

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Among the dorkiest aspects of Bethesda's winningly dorky The Elder Scrolls IV: Oblivion is the persuasion wheel minigame - also known as Persuasion Pie, also known as the Wheedlin' Roundabout, also known as the Dartboard of Indoctrination. (Maybe not so much the last two.) This saw you choosing methods of gaining NPC affection from a disc with quadrants labelled "Admire", "Joke", "Coerce" and "Boast", each of which elicits a different response previewed by the NPC's gurnishly changing expression. You have to choose all four options at least once per round, and the underlying "pie" rotates every time you pick one. The underlying segments are partially filled in to show how much they'll affect the NPC's opinion, for better or worse. The idea, then is to match responses that have a positive effect to the largest chunks of pie, by picking them in the right order. If you think all that sounds incredibly overwrought and an offence to the character writer's art, then you are clearly not Don't Nod Montreal's Colin McInerney or one of the other hosts of Wheeljam 2025, a game creation jam dedicated to Bethesda's ole Tart Of Cajolement. Here is a trailer. Read more

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17 February 2025, 2:15 pm

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https://www.rockpapershotgun.com/elder-scrolls-4-oblivion-gets-a-whole-gamejam-dedicated-to-persuasion-pie-co-hosted-by-a-dont-nod-developer

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Edwin Evans-Thirlwell

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TRUE

id: 72333
uid: jxa7p
insdate: 2025-02-17 14:30:03
title: Elder Scrolls 4: Oblivion gets a whole gamejam dedicated to Persuasion Pie, co-hosted by a Don't Nod developer
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category: Rock Paper Shotgun
md5: e4f2deea8c304b1cd7913e54452b0f58
link: https://www.rockpapershotgun.com/elder-scrolls-4-oblivion-gets-a-whole-gamejam-dedicated-to-persuasion-pie-co-hosted-by-a-dont-nod-developer
image: https://assetsio.gnwcdn.com/2_TLGzgPv.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
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description:

Among the dorkiest aspects of Bethesda's winningly dorky The Elder Scrolls IV: Oblivion is the persuasion wheel minigame - also known as Persuasion Pie, also known as the Wheedlin' Roundabout, also known as the Dartboard of Indoctrination. (Maybe not so much the last two.) This saw you choosing methods of gaining NPC affection from a disc with quadrants labelled "Admire", "Joke", "Coerce" and "Boast", each of which elicits a different response previewed by the NPC's gurnishly changing expression.

You have to choose all four options at least once per round, and the underlying "pie" rotates every time you pick one. The underlying segments are partially filled in to show how much they'll affect the NPC's opinion, for better or worse. The idea, then is to match responses that have a positive effect to the largest chunks of pie, by picking them in the right order. If you think all that sounds incredibly overwrought and an offence to the character writer's art, then you are clearly not Don't Nod Montreal's Colin McInerney or one of the other hosts of Wheeljam 2025, a game creation jam dedicated to Bethesda's ole Tart Of Cajolement. Here is a trailer.

Read more


content_html:

Among the dorkiest aspects of Bethesda's winningly dorky The Elder Scrolls IV: Oblivion is the persuasion wheel minigame - also known as Persuasion Pie, also known as the Wheedlin' Roundabout, also known as the Dartboard of Indoctrination. (Maybe not so much the last two.) This saw you choosing methods of gaining NPC affection from a disc with quadrants labelled "Admire", "Joke", "Coerce" and "Boast", each of which elicits a different response previewed by the NPC's gurnishly changing expression.

You have to choose all four options at least once per round, and the underlying "pie" rotates every time you pick one. The underlying segments are partially filled in to show how much they'll affect the NPC's opinion, for better or worse. The idea, then is to match responses that have a positive effect to the largest chunks of pie, by picking them in the right order. If you think all that sounds incredibly overwrought and an offence to the character writer's art, then you are clearly not Don't Nod Montreal's Colin McInerney or one of the other hosts of Wheeljam 2025, a game creation jam dedicated to Bethesda's ole Tart Of Cajolement. Here is a trailer.

Read more


content_text: Among the dorkiest aspects of Bethesda's winningly dorky The Elder Scrolls IV: Oblivion is the persuasion wheel minigame - also known as Persuasion Pie, also known as the Wheedlin' Roundabout, also known as the Dartboard of Indoctrination. (Maybe not so much the last two.) This saw you choosing methods of gaining NPC affection from a disc with quadrants labelled "Admire", "Joke", "Coerce" and "Boast", each of which elicits a different response previewed by the NPC's gurnishly changing expression. You have to choose all four options at least once per round, and the underlying "pie" rotates every time you pick one. The underlying segments are partially filled in to show how much they'll affect the NPC's opinion, for better or worse. The idea, then is to match responses that have a positive effect to the largest chunks of pie, by picking them in the right order. If you think all that sounds incredibly overwrought and an offence to the character writer's art, then you are clearly not Don't Nod Montreal's Colin McInerney or one of the other hosts of Wheeljam 2025, a game creation jam dedicated to Bethesda's ole Tart Of Cajolement. Here is a trailer. Read more
pub_date: 17 February 2025, 2:15 pm
guid: https://www.rockpapershotgun.com/elder-scrolls-4-oblivion-gets-a-whole-gamejam-dedicated-to-persuasion-pie-co-hosted-by-a-dont-nod-developer
creator: Edwin Evans-Thirlwell
related_games:
processed: TRUE

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