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Diablo speedrunners searched 2.2 billion random dungeon seeds to debunk a two-decade old speedrun record
md5
907a73b488ca51b8eaf4b6290f4fc761
link
https://www.rockpapershotgun.com/diablo-speedrunners-searched-22-billion-random-dungeon-seeds-to-debunk-a-two-decade-old-speedrun-record
image
https://assetsio.gnwcdn.com/diablo-1-dungeon.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
description
A team of Diablo speedrunners spent months searching the 1996 RPG's 2.2 billion valid randomly generated dungeon seeds to find the layout used in a stupidly lucky speedrun they suspected to be illegitimate, says a new report from Ars Technica's Kyle Orland.
The three minute, 12 second sorcerer run by Maciej "Groobo" Maselewski was first uploaded to Speed Demos Archive in 2009. Watching it "feels like watching someone win the lottery," writes Orland, thanks to a seemingly random streak of entrance and exit stairways right next to each other, allowing for a rapid, safe descent through the dungeon. Groobo lucked out again on the ninth floor, nabbing the Naj's Puzzler item needed for later teleporting exploits.
content_html
A team of Diablo speedrunners spent months searching the 1996 RPG's 2.2 billion valid randomly generated dungeon seeds to find the layout used in a stupidly lucky speedrun they suspected to be illegitimate, says a new report from Ars Technica's Kyle Orland.
The three minute, 12 second sorcerer run by Maciej "Groobo" Maselewski was first uploaded to Speed Demos Archive in 2009. Watching it "feels like watching someone win the lottery," writes Orland, thanks to a seemingly random streak of entrance and exit stairways right next to each other, allowing for a rapid, safe descent through the dungeon. Groobo lucked out again on the ninth floor, nabbing the Naj's Puzzler item needed for later teleporting exploits.
content_text
A team of Diablo speedrunners spent months searching the 1996 RPG's 2.2 billion valid randomly generated dungeon seeds to find the layout used in a stupidly lucky speedrun they suspected to be illegitimate, says a new report from Ars Technica's Kyle Orland. The three minute, 12 second sorcerer run by Maciej "Groobo" Maselewski was first uploaded to Speed Demos Archive in 2009. Watching it "feels like watching someone win the lottery," writes Orland, thanks to a seemingly random streak of entrance and exit stairways right next to each other, allowing for a rapid, safe descent through the dungeon. Groobo lucked out again on the ninth floor, nabbing the Naj's Puzzler item needed for later teleporting exploits. Read more
pub_date
17 February 2025, 10:33 am
guid
https://www.rockpapershotgun.com/diablo-speedrunners-searched-22-billion-random-dungeon-seeds-to-debunk-a-two-decade-old-speedrun-record
creator
Nic Reuben
processed
TRUE
id: 72327
uid: 2BvrN
insdate: 2025-02-17 11:30:04
title: Diablo speedrunners searched 2.2 billion random dungeon seeds to debunk a two-decade old speedrun record
additional:
category: Rock Paper Shotgun
md5: 907a73b488ca51b8eaf4b6290f4fc761
link: https://www.rockpapershotgun.com/diablo-speedrunners-searched-22-billion-random-dungeon-seeds-to-debunk-a-two-decade-old-speedrun-record
image: https://assetsio.gnwcdn.com/diablo-1-dungeon.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur:
description:
A team of Diablo speedrunners spent months searching the 1996 RPG's 2.2 billion valid randomly generated dungeon seeds to find the layout used in a stupidly lucky speedrun they suspected to be illegitimate, says a new report from Ars Technica's Kyle Orland.
The three minute, 12 second sorcerer run by Maciej "Groobo" Maselewski was first uploaded to Speed Demos Archive in 2009. Watching it "feels like watching someone win the lottery," writes Orland, thanks to a seemingly random streak of entrance and exit stairways right next to each other, allowing for a rapid, safe descent through the dungeon. Groobo lucked out again on the ninth floor, nabbing the Naj's Puzzler item needed for later teleporting exploits.
content_html:

A team of Diablo speedrunners spent months searching the 1996 RPG's 2.2 billion valid randomly generated dungeon seeds to find the layout used in a stupidly lucky speedrun they suspected to be illegitimate, says a new report from Ars Technica's Kyle Orland.
The three minute, 12 second sorcerer run by Maciej "Groobo" Maselewski was first uploaded to Speed Demos Archive in 2009. Watching it "feels like watching someone win the lottery," writes Orland, thanks to a seemingly random streak of entrance and exit stairways right next to each other, allowing for a rapid, safe descent through the dungeon. Groobo lucked out again on the ninth floor, nabbing the Naj's Puzzler item needed for later teleporting exploits.
content_text: A team of Diablo speedrunners spent months searching the 1996 RPG's 2.2 billion valid randomly generated dungeon seeds to find the layout used in a stupidly lucky speedrun they suspected to be illegitimate, says a new report from Ars Technica's Kyle Orland. The three minute, 12 second sorcerer run by Maciej "Groobo" Maselewski was first uploaded to Speed Demos Archive in 2009. Watching it "feels like watching someone win the lottery," writes Orland, thanks to a seemingly random streak of entrance and exit stairways right next to each other, allowing for a rapid, safe descent through the dungeon. Groobo lucked out again on the ninth floor, nabbing the Naj's Puzzler item needed for later teleporting exploits. Read more
pub_date: 17 February 2025, 10:33 am
guid: https://www.rockpapershotgun.com/diablo-speedrunners-searched-22-billion-random-dungeon-seeds-to-debunk-a-two-decade-old-speedrun-record
creator: Nic Reuben
related_games:
processed: TRUE