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Digital Sales On PlayStation Make Up A Huge Portion Of Sony's Gaming Revenue, New Report Says
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https://www.gamespot.com/articles/digital-sales-on-playstation-make-up-a-huge-portion-of-sonys-gaming-revenue-new-report-says/1100-6534756/?ftag=CAD-01-10abi2f
image
https://www.gamespot.com/a/uploads/screen_medium/1690/16904437/4568305-ps-store.jpg
description
New data from Sony's 2025 corporate report reveals that digital software and add-on content made up 49% of PlayStation's revenue in 2024. The numbers emphasize the importance of live-service games and digital storefront to the modern video gaming market, though Sony reaffirms its commitment to "advancing position as creative leaders in single-player experience." Additionally, hardware made up 24% of overall income and network services is at 14%.
The report lists physical software revenue at 3% of overall income. However, that does not represent the true proportion of physical PlayStation games sold in 2024. As analyst Daniel Ahmad pointed out on X, Sony listed 3% because it only fully counts first-party game revenue, counting only royalties from third-party games. Ahmad elaborated that physical games made up 24% of overall PlayStation game sales, adding up to 73 million physical games sold.
The % breakdown can be slightly misleading here, even if the overall picture is generally accurate.
— Daniel Ahmad (@ZhugeEX) September 15, 2025
For example, physical at 3% is because Sony only recognizes full revenue from first party games, while it recognizes a lower royalty value from third party games.
This is… https://t.co/z550hRtVRj
According to the report, people are spending more and playing games more on the PlayStation platform as compared to recent years. In 2024, PlayStation players spent a total of 51 billion hours playing, a 14% increase from 2022. Life-to-date spend, a number which represents the average amount of money spent per active console over the first five years of its cycle, sits at $846. Compare that to the PS4's average of $669.
The report lays out Sony's plans for use of AI and LLMs, including using the tech for enforcement of copyright and for upscaling the resolution of film, TV, and video games. The corporate report further touts the expansion of PlayStation IP in film and television and emphasizes plans to continue that expansion. Relatedly, upcoming Naughty Dog game Intergalatic: The Heretic Prophet has already garnered some Hollywood attention.
content_html
New data from Sony's 2025 corporate report reveals that digital software and add-on content made up 49% of PlayStation's revenue in 2024. The numbers emphasize the importance of live-service games and digital storefront to the modern video gaming market, though Sony reaffirms its commitment to "advancing position as creative leaders in single-player experience." Additionally, hardware made up 24% of overall income and network services is at 14%.
The report lists physical software revenue at 3% of overall income. However, that does not represent the true proportion of physical PlayStation games sold in 2024. As analyst Daniel Ahmad pointed out on X, Sony listed 3% because it only fully counts first-party game revenue, counting only royalties from third-party games. Ahmad elaborated that physical games made up 24% of overall PlayStation game sales, adding up to 73 million physical games sold.
The % breakdown can be slightly misleading here, even if the overall picture is generally accurate.
— Daniel Ahmad (@ZhugeEX) September 15, 2025
For example, physical at 3% is because Sony only recognizes full revenue from first party games, while it recognizes a lower royalty value from third party games.
This is… https://t.co/z550hRtVRj
According to the report, people are spending more and playing games more on the PlayStation platform as compared to recent years. In 2024, PlayStation players spent a total of 51 billion hours playing, a 14% increase from 2022. Life-to-date spend, a number which represents the average amount of money spent per active console over the first five years of its cycle, sits at $846. Compare that to the PS4's average of $669.
The report lays out Sony's plans for use of AI and LLMs, including using the tech for enforcement of copyright and for upscaling the resolution of film, TV, and video games. The corporate report further touts the expansion of PlayStation IP in film and television and emphasizes plans to continue that expansion. Relatedly, upcoming Naughty Dog game Intergalatic: The Heretic Prophet has already garnered some Hollywood attention.
content_text
New data from Sony's 2025 corporate report reveals that digital software and add-on content made up 49% of PlayStation's revenue in 2024. The numbers emphasize the importance of live-service games and digital storefront to the modern video gaming market, though Sony reaffirms its commitment to "advancing position as creative leaders in single-player experience." Additionally, hardware made up 24% of overall income and network services is at 14%.The report lists physical software revenue at 3% of overall income. However, that does not represent the true proportion of physical PlayStation games sold in 2024. As analyst Daniel Ahmad pointed out on X, Sony listed 3% because it only fully counts first-party game revenue, counting only royalties from third-party games. Ahmad elaborated that physical games made up 24% of overall PlayStation game sales, adding up to 73 million physical games sold.The % breakdown can be slightly misleading here, even if the overall picture is generally accurate. For example, physical at 3% is because Sony only recognizes full revenue from first party games, while it recognizes a lower royalty value from third party games. This is… https://t.co/z550hRtVRj — Daniel Ahmad (@ZhugeEX) September 15, 2025According to the report, people are spending more and playing games more on the PlayStation platform as compared to recent years. In 2024, PlayStation players spent a total of 51 billion hours playing, a 14% increase from 2022. Life-to-date spend, a number which represents the average amount of money spent per active console over the first five years of its cycle, sits at $846. Compare that to the PS4's average of $669.The report lays out Sony's plans for use of AI and LLMs, including using the tech for enforcement of copyright and for upscaling the resolution of film, TV, and video games. The corporate report further touts the expansion of PlayStation IP in film and television and emphasizes plans to continue that expansion. Relatedly, upcoming Naughty Dog game Intergalatic: The Heretic Prophet has already garnered some Hollywood attention.
pub_date
15 September 2025, 7:27 pm
guid
1100-6534756
creator
Grace Benfell
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TRUE
id: 83263
uid: 2oQv3
insdate: 2025-09-15 20:20:01
title: Digital Sales On PlayStation Make Up A Huge Portion Of Sony's Gaming Revenue, New Report Says
additional:
category: Game Spot
md5: 84dba01bc4abf5bf2bbd3ab21f0385dc
link: https://www.gamespot.com/articles/digital-sales-on-playstation-make-up-a-huge-portion-of-sonys-gaming-revenue-new-report-says/1100-6534756/?ftag=CAD-01-10abi2f
image: https://www.gamespot.com/a/uploads/screen_medium/1690/16904437/4568305-ps-store.jpg
image_imgur:
description:
New data from Sony's 2025 corporate report reveals that digital software and add-on content made up 49% of PlayStation's revenue in 2024. The numbers emphasize the importance of live-service games and digital storefront to the modern video gaming market, though Sony reaffirms its commitment to "advancing position as creative leaders in single-player experience." Additionally, hardware made up 24% of overall income and network services is at 14%.
The report lists physical software revenue at 3% of overall income. However, that does not represent the true proportion of physical PlayStation games sold in 2024. As analyst Daniel Ahmad pointed out on X, Sony listed 3% because it only fully counts first-party game revenue, counting only royalties from third-party games. Ahmad elaborated that physical games made up 24% of overall PlayStation game sales, adding up to 73 million physical games sold.
The % breakdown can be slightly misleading here, even if the overall picture is generally accurate.
— Daniel Ahmad (@ZhugeEX) September 15, 2025
For example, physical at 3% is because Sony only recognizes full revenue from first party games, while it recognizes a lower royalty value from third party games.
This is… https://t.co/z550hRtVRj
According to the report, people are spending more and playing games more on the PlayStation platform as compared to recent years. In 2024, PlayStation players spent a total of 51 billion hours playing, a 14% increase from 2022. Life-to-date spend, a number which represents the average amount of money spent per active console over the first five years of its cycle, sits at $846. Compare that to the PS4's average of $669.
The report lays out Sony's plans for use of AI and LLMs, including using the tech for enforcement of copyright and for upscaling the resolution of film, TV, and video games. The corporate report further touts the expansion of PlayStation IP in film and television and emphasizes plans to continue that expansion. Relatedly, upcoming Naughty Dog game Intergalatic: The Heretic Prophet has already garnered some Hollywood attention.
content_html:
New data from Sony's 2025 corporate report reveals that digital software and add-on content made up 49% of PlayStation's revenue in 2024. The numbers emphasize the importance of live-service games and digital storefront to the modern video gaming market, though Sony reaffirms its commitment to "advancing position as creative leaders in single-player experience." Additionally, hardware made up 24% of overall income and network services is at 14%.
The report lists physical software revenue at 3% of overall income. However, that does not represent the true proportion of physical PlayStation games sold in 2024. As analyst Daniel Ahmad pointed out on X, Sony listed 3% because it only fully counts first-party game revenue, counting only royalties from third-party games. Ahmad elaborated that physical games made up 24% of overall PlayStation game sales, adding up to 73 million physical games sold.
The % breakdown can be slightly misleading here, even if the overall picture is generally accurate.
— Daniel Ahmad (@ZhugeEX) September 15, 2025
For example, physical at 3% is because Sony only recognizes full revenue from first party games, while it recognizes a lower royalty value from third party games.
This is… https://t.co/z550hRtVRj
According to the report, people are spending more and playing games more on the PlayStation platform as compared to recent years. In 2024, PlayStation players spent a total of 51 billion hours playing, a 14% increase from 2022. Life-to-date spend, a number which represents the average amount of money spent per active console over the first five years of its cycle, sits at $846. Compare that to the PS4's average of $669.
The report lays out Sony's plans for use of AI and LLMs, including using the tech for enforcement of copyright and for upscaling the resolution of film, TV, and video games. The corporate report further touts the expansion of PlayStation IP in film and television and emphasizes plans to continue that expansion. Relatedly, upcoming Naughty Dog game Intergalatic: The Heretic Prophet has already garnered some Hollywood attention.
content_text: New data from Sony's 2025 corporate report reveals that digital software and add-on content made up 49% of PlayStation's revenue in 2024. The numbers emphasize the importance of live-service games and digital storefront to the modern video gaming market, though Sony reaffirms its commitment to "advancing position as creative leaders in single-player experience." Additionally, hardware made up 24% of overall income and network services is at 14%.The report lists physical software revenue at 3% of overall income. However, that does not represent the true proportion of physical PlayStation games sold in 2024. As analyst Daniel Ahmad pointed out on X, Sony listed 3% because it only fully counts first-party game revenue, counting only royalties from third-party games. Ahmad elaborated that physical games made up 24% of overall PlayStation game sales, adding up to 73 million physical games sold.The % breakdown can be slightly misleading here, even if the overall picture is generally accurate. For example, physical at 3% is because Sony only recognizes full revenue from first party games, while it recognizes a lower royalty value from third party games. This is… https://t.co/z550hRtVRj — Daniel Ahmad (@ZhugeEX) September 15, 2025According to the report, people are spending more and playing games more on the PlayStation platform as compared to recent years. In 2024, PlayStation players spent a total of 51 billion hours playing, a 14% increase from 2022. Life-to-date spend, a number which represents the average amount of money spent per active console over the first five years of its cycle, sits at $846. Compare that to the PS4's average of $669.The report lays out Sony's plans for use of AI and LLMs, including using the tech for enforcement of copyright and for upscaling the resolution of film, TV, and video games. The corporate report further touts the expansion of PlayStation IP in film and television and emphasizes plans to continue that expansion. Relatedly, upcoming Naughty Dog game Intergalatic: The Heretic Prophet has already garnered some Hollywood attention.
pub_date: 15 September 2025, 7:27 pm
guid: 1100-6534756
creator: Grace Benfell
related_games:
processed: TRUE