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Yes, Hollow Knight: Silksong has "some moments of steep difficulty" Team Cherry admit, but have you considered going for a pre-boss walk
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132e3725749a7aa499ce0d0fc8c20698
link
https://www.rockpapershotgun.com/yes-hollow-knight-silksong-has-some-moments-of-steep-difficulty-team-cherry-admit-but-have-you-considered-going-for-a-pre-boss-walk
image
https://assetsio.gnwcdn.com/hollow-knight-silksong-stardew-valley-creator-cameo-01.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
image_imgur
https://i.imgur.com/sRZRuOm.jpeg
description
Something Hollow Knight: Silksong-related has happened at an Australian museum again. This time, rather than the game being confirmed for an appearance back when it was still infinitely mysterious and sans release date, it's Team Cherry devs addressing just how difficult their creation is, following plenty of post-release discourse on the subject.
This follows the metroidvania's first patch making a couple of its early bosses a bit easier to tackle, amid debate as to whether it's just good and hard, or pushes into unnecessarily annoying slog territory via the likes of bench placement and hazards being able to deal out two masks of damage. As with every FromSoft game since time itself began with the release of Demon's Souls, where you stand on that bickering will likely depend on how prepared you are to spend hours battling one foe over and over again.
content_html
Something Hollow Knight: Silksong-related has happened at an Australian museum again. This time, rather than the game being confirmed for an appearance back when it was still infinitely mysterious and sans release date, it's Team Cherry devs addressing just how difficult their creation is, following plenty of post-release discourse on the subject.
This follows the metroidvania's first patch making a couple of its early bosses a bit easier to tackle, amid debate as to whether it's just good and hard, or pushes into unnecessarily annoying slog territory via the likes of bench placement and hazards being able to deal out two masks of damage. As with every FromSoft game since time itself began with the release of Demon's Souls, where you stand on that bickering will likely depend on how prepared you are to spend hours battling one foe over and over again.
content_text
Something Hollow Knight: Silksong-related has happened at an Australian museum again. This time, rather than the game being confirmed for an appearance back when it was still infinitely mysterious and sans release date, it's Team Cherry devs addressing just how difficult their creation is, following plenty of post-release discourse on the subject. This follows the metroidvania's first patch making a couple of its early bosses a bit easier to tackle, amid debate as to whether it's just good and hard, or pushes into unnecessarily annoying slog territory via the likes of bench placement and hazards being able to deal out two masks of damage. As with every FromSoft game since time itself began with the release of Demon's Souls, where you stand on that bickering will likely depend on how prepared you are to spend hours battling one foe over and over again. Read more
pub_date
18 September 2025, 5:10 pm
guid
https://www.rockpapershotgun.com/yes-hollow-knight-silksong-has-some-moments-of-steep-difficulty-team-cherry-admit-but-have-you-considered-going-for-a-pre-boss-walk
creator
Mark Warren
processed
TRUE
id: 83491
uid: 3B8IU
insdate: 2025-09-18 16:30:02
title: Yes, Hollow Knight: Silksong has "some moments of steep difficulty" Team Cherry admit, but have you considered going for a pre-boss walk
additional:
category: Rock Paper Shotgun
md5: 132e3725749a7aa499ce0d0fc8c20698
link: https://www.rockpapershotgun.com/yes-hollow-knight-silksong-has-some-moments-of-steep-difficulty-team-cherry-admit-but-have-you-considered-going-for-a-pre-boss-walk
image: https://assetsio.gnwcdn.com/hollow-knight-silksong-stardew-valley-creator-cameo-01.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
image_imgur: https://i.imgur.com/sRZRuOm.jpeg
description:
Something Hollow Knight: Silksong-related has happened at an Australian museum again. This time, rather than the game being confirmed for an appearance back when it was still infinitely mysterious and sans release date, it's Team Cherry devs addressing just how difficult their creation is, following plenty of post-release discourse on the subject.
This follows the metroidvania's first patch making a couple of its early bosses a bit easier to tackle, amid debate as to whether it's just good and hard, or pushes into unnecessarily annoying slog territory via the likes of bench placement and hazards being able to deal out two masks of damage. As with every FromSoft game since time itself began with the release of Demon's Souls, where you stand on that bickering will likely depend on how prepared you are to spend hours battling one foe over and over again.
content_html:
Something Hollow Knight: Silksong-related has happened at an Australian museum again. This time, rather than the game being confirmed for an appearance back when it was still infinitely mysterious and sans release date, it's Team Cherry devs addressing just how difficult their creation is, following plenty of post-release discourse on the subject.
This follows the metroidvania's first patch making a couple of its early bosses a bit easier to tackle, amid debate as to whether it's just good and hard, or pushes into unnecessarily annoying slog territory via the likes of bench placement and hazards being able to deal out two masks of damage. As with every FromSoft game since time itself began with the release of Demon's Souls, where you stand on that bickering will likely depend on how prepared you are to spend hours battling one foe over and over again.
content_text: Something Hollow Knight: Silksong-related has happened at an Australian museum again. This time, rather than the game being confirmed for an appearance back when it was still infinitely mysterious and sans release date, it's Team Cherry devs addressing just how difficult their creation is, following plenty of post-release discourse on the subject. This follows the metroidvania's first patch making a couple of its early bosses a bit easier to tackle, amid debate as to whether it's just good and hard, or pushes into unnecessarily annoying slog territory via the likes of bench placement and hazards being able to deal out two masks of damage. As with every FromSoft game since time itself began with the release of Demon's Souls, where you stand on that bickering will likely depend on how prepared you are to spend hours battling one foe over and over again. Read more
pub_date: 18 September 2025, 5:10 pm
guid: https://www.rockpapershotgun.com/yes-hollow-knight-silksong-has-some-moments-of-steep-difficulty-team-cherry-admit-but-have-you-considered-going-for-a-pre-boss-walk
creator: Mark Warren
related_games:
processed: TRUE