Last Epoch - Best Mage Mastery To Pick

md5

d439fe958c82bd4d68d12182b531dee7

link

https://www.gamespot.com/articles/last-epoch-best-mage-mastery-to-pick/1100-6521279/?ftag=CAD-01-10abi2f

image

https://www.gamespot.com/a/uploads/screen_medium/1745/17457013/4262834-mage.jpg

image_imgur

https://i.imgur.com/ML6XZf8.jpg

description

Like all other classes in Last Epoch, the Mage has access to three different Masteries: Sorcerer, Runemaster, and Spellblade. All three of these Masteries are extremely different from one another, featuring vastly different buffs, skills, and play styles. This guide goes over all three of the Mage's Masteries in Last Epoch and offers an opinion on which one is the best to pick.

Mage Mastery classes in Last Epoch

Below, you can see the description for each Mage Mastery along with its Passive Bonuses and Mastery Skill:

Sorcerer

No Caption Provided
  • Description: A master of the arcane who wields unprecedented power to devastate their foes from a distance.
  • Passive Bonuses: +50 Mana, Spells deal increased damage equal to their mana cost
  • Mastery Skill: Meteor (Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at 900% effectiveness. 2074 DPS, 56 Mana cost)

Runemaster

No Caption Provided
  • Description: A savant of the art of runes, able to infuse magic into offensive and protective wards that devastate those who trespass them.
  • Passive Bonuses: 30% increased Elemental Damage, 10% increased Cast Speed with Elemental Spells
  • Mastery Skill: Runic Invocation (Whenever you directly use an elemental skill, gain 1 Rune of the corresponding element. Consume all of your active Runes to cast a unique Invocation based on the combination and order of Runes consumed. 12 Mana cost)

Spellblade

No Caption Provided
  • Description: A mage who has mixed martial prowess and cunning with their mastery of spells to face enemies in close range.
  • Passive Bonuses: 4 Ward gained on melee hit, Mana spent on melee attacks is converted to Ward
  • Mastery Skill: Shatter Strike (A sweeping melee attack that strikes enemies in a circle around you dealing cold damage and instantly kills frozen enemies below 100 health. 497 DPS, 15 Mana cost)

Every Mastery class also has unique spells to learn as well as passive skills you can acquire through leveling up in Last Epoch. You can see all the Mastery classes have to offer by going to your "Passives" menu and clicking on each of the Masteries in the top-left corner.

Best Mage Mastery to pick in Last Epoch

No Caption Provided

With how vastly different each playstyle is with the Mage Masteries, you might find you like one better than the other due to your preferences in combat. However, if I'm going to pick an overall best Mage Mastery, it has to be Runemaster.

The Runemaster is a fantastic mix between the two other Masteries; the Sorcerer emphasizes big damage from long-range while the Spellblade is all about quick, close-range attacks. As a Runemaster, you have access to huge DPS attacks that can be cast from a distance as well as spells that require you to be up close and personal. When I think of a Mage class in an ARPG, it resembles something close to the Runemaster, and you really can't go wrong with any of its unique skills.

However, the big ticket item with the Runemaster is its Mastery Skill, Runic Invocation. This skill allows you to completely customize what kind of damage you're dishing out based on the element of the Runes you're acquiring, but all attacks with Runic Invocation still deal massive damage. Pair that with other elemental skills, such as Fireball, Disintegrate, Elemental Nova, etc., and passive buffs to elemental damage, and you're looking at an extremely high DPS Mage.

Can you change your Mastery in Last Epoch?

You can decide to pick your Mastery starting at level 17. You're also able to forego the decision until later, but that just means you're denying your character access to better spells and other buffs.

No Caption Provided

It's important to remember that you cannot change your Mastery Class once you pick one. As the game warns you, your decision "can not be undone or changed." So be sure to read over each Mastery in Last Epoch and triple-check that it's the one you want to pick. If you have misgivings a few days later, there's nothing you can do to change your choice.

However, you can always respec your Passive Skills and regular Skill Points in Last Epoch.

content_html

Like all other classes in Last Epoch, the Mage has access to three different Masteries: Sorcerer, Runemaster, and Spellblade. All three of these Masteries are extremely different from one another, featuring vastly different buffs, skills, and play styles. This guide goes over all three of the Mage's Masteries in Last Epoch and offers an opinion on which one is the best to pick.

Mage Mastery classes in Last Epoch

Below, you can see the description for each Mage Mastery along with its Passive Bonuses and Mastery Skill:

Sorcerer

No Caption Provided
  • Description: A master of the arcane who wields unprecedented power to devastate their foes from a distance.
  • Passive Bonuses: +50 Mana, Spells deal increased damage equal to their mana cost
  • Mastery Skill: Meteor (Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at 900% effectiveness. 2074 DPS, 56 Mana cost)

Runemaster

No Caption Provided
  • Description: A savant of the art of runes, able to infuse magic into offensive and protective wards that devastate those who trespass them.
  • Passive Bonuses: 30% increased Elemental Damage, 10% increased Cast Speed with Elemental Spells
  • Mastery Skill: Runic Invocation (Whenever you directly use an elemental skill, gain 1 Rune of the corresponding element. Consume all of your active Runes to cast a unique Invocation based on the combination and order of Runes consumed. 12 Mana cost)

Spellblade

No Caption Provided
  • Description: A mage who has mixed martial prowess and cunning with their mastery of spells to face enemies in close range.
  • Passive Bonuses: 4 Ward gained on melee hit, Mana spent on melee attacks is converted to Ward
  • Mastery Skill: Shatter Strike (A sweeping melee attack that strikes enemies in a circle around you dealing cold damage and instantly kills frozen enemies below 100 health. 497 DPS, 15 Mana cost)

Every Mastery class also has unique spells to learn as well as passive skills you can acquire through leveling up in Last Epoch. You can see all the Mastery classes have to offer by going to your "Passives" menu and clicking on each of the Masteries in the top-left corner.

Best Mage Mastery to pick in Last Epoch

No Caption Provided

With how vastly different each playstyle is with the Mage Masteries, you might find you like one better than the other due to your preferences in combat. However, if I'm going to pick an overall best Mage Mastery, it has to be Runemaster.

The Runemaster is a fantastic mix between the two other Masteries; the Sorcerer emphasizes big damage from long-range while the Spellblade is all about quick, close-range attacks. As a Runemaster, you have access to huge DPS attacks that can be cast from a distance as well as spells that require you to be up close and personal. When I think of a Mage class in an ARPG, it resembles something close to the Runemaster, and you really can't go wrong with any of its unique skills.

However, the big ticket item with the Runemaster is its Mastery Skill, Runic Invocation. This skill allows you to completely customize what kind of damage you're dishing out based on the element of the Runes you're acquiring, but all attacks with Runic Invocation still deal massive damage. Pair that with other elemental skills, such as Fireball, Disintegrate, Elemental Nova, etc., and passive buffs to elemental damage, and you're looking at an extremely high DPS Mage.

Can you change your Mastery in Last Epoch?

You can decide to pick your Mastery starting at level 17. You're also able to forego the decision until later, but that just means you're denying your character access to better spells and other buffs.

No Caption Provided

It's important to remember that you cannot change your Mastery Class once you pick one. As the game warns you, your decision "can not be undone or changed." So be sure to read over each Mastery in Last Epoch and triple-check that it's the one you want to pick. If you have misgivings a few days later, there's nothing you can do to change your choice.

However, you can always respec your Passive Skills and regular Skill Points in Last Epoch.

content_text

Like all other classes in Last Epoch, the Mage has access to three different Masteries: Sorcerer, Runemaster, and Spellblade. All three of these Masteries are extremely different from one another, featuring vastly different buffs, skills, and play styles. This guide goes over all three of the Mage's Masteries in Last Epoch and offers an opinion on which one is the best to pick.Mage Mastery classes in Last EpochBelow, you can see the description for each Mage Mastery along with its Passive Bonuses and Mastery Skill:Sorcerer Description: A master of the arcane who wields unprecedented power to devastate their foes from a distance.Passive Bonuses: +50 Mana, Spells deal increased damage equal to their mana costMastery Skill: Meteor (Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at 900% effectiveness. 2074 DPS, 56 Mana cost)Runemaster Description: A savant of the art of runes, able to infuse magic into offensive and protective wards that devastate those who trespass them.Passive Bonuses: 30% increased Elemental Damage, 10% increased Cast Speed with Elemental SpellsMastery Skill: Runic Invocation (Whenever you directly use an elemental skill, gain 1 Rune of the corresponding element. Consume all of your active Runes to cast a unique Invocation based on the combination and order of Runes consumed. 12 Mana cost)Spellblade Description: A mage who has mixed martial prowess and cunning with their mastery of spells to face enemies in close range.Passive Bonuses: 4 Ward gained on melee hit, Mana spent on melee attacks is converted to WardMastery Skill: Shatter Strike (A sweeping melee attack that strikes enemies in a circle around you dealing cold damage and instantly kills frozen enemies below 100 health. 497 DPS, 15 Mana cost)Every Mastery class also has unique spells to learn as well as passive skills you can acquire through leveling up in Last Epoch. You can see all the Mastery classes have to offer by going to your "Passives" menu and clicking on each of the Masteries in the top-left corner.Best Mage Mastery to pick in Last EpochWith how vastly different each playstyle is with the Mage Masteries, you might find you like one better than the other due to your preferences in combat. However, if I'm going to pick an overall best Mage Mastery, it has to be Runemaster.The Runemaster is a fantastic mix between the two other Masteries; the Sorcerer emphasizes big damage from long-range while the Spellblade is all about quick, close-range attacks. As a Runemaster, you have access to huge DPS attacks that can be cast from a distance as well as spells that require you to be up close and personal. When I think of a Mage class in an ARPG, it resembles something close to the Runemaster, and you really can't go wrong with any of its unique skills.However, the big ticket item with the Runemaster is its Mastery Skill, Runic Invocation. This skill allows you to completely customize what kind of damage you're dishing out based on the element of the Runes you're acquiring, but all attacks with Runic Invocation still deal massive damage. Pair that with other elemental skills, such as Fireball, Disintegrate, Elemental Nova, etc., and passive buffs to elemental damage, and you're looking at an extremely high DPS Mage.Can you change your Mastery in Last Epoch?You can decide to pick your Mastery starting at level 17. You're also able to forego the decision until later, but that just means you're denying your character access to better spells and other buffs.It's important to remember that you cannot change your Mastery Class once you pick one. As the game warns you, your decision "can not be undone or changed." So be sure to read over each Mastery in Last Epoch and triple-check that it's the one you want to pick. If you have misgivings a few days later, there's nothing you can do to change your choice.However, you can always respec your Passive Skills and regular Skill Points in Last Epoch.

pub_date

21 February 2024, 11:35 pm

guid

1100-6521279

creator

Joey Carr

processed

TRUE

id: 52835
uid: 3goU5
insdate: 2024-02-22 00:20:02
title: Last Epoch - Best Mage Mastery To Pick
additional:
category: Game Spot
md5: d439fe958c82bd4d68d12182b531dee7
link: https://www.gamespot.com/articles/last-epoch-best-mage-mastery-to-pick/1100-6521279/?ftag=CAD-01-10abi2f
image: https://www.gamespot.com/a/uploads/screen_medium/1745/17457013/4262834-mage.jpg
image_imgur: https://i.imgur.com/ML6XZf8.jpg
description:

Like all other classes in Last Epoch, the Mage has access to three different Masteries: Sorcerer, Runemaster, and Spellblade. All three of these Masteries are extremely different from one another, featuring vastly different buffs, skills, and play styles. This guide goes over all three of the Mage's Masteries in Last Epoch and offers an opinion on which one is the best to pick.

Mage Mastery classes in Last Epoch

Below, you can see the description for each Mage Mastery along with its Passive Bonuses and Mastery Skill:

Sorcerer

No Caption Provided
  • Description: A master of the arcane who wields unprecedented power to devastate their foes from a distance.
  • Passive Bonuses: +50 Mana, Spells deal increased damage equal to their mana cost
  • Mastery Skill: Meteor (Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at 900% effectiveness. 2074 DPS, 56 Mana cost)

Runemaster

No Caption Provided
  • Description: A savant of the art of runes, able to infuse magic into offensive and protective wards that devastate those who trespass them.
  • Passive Bonuses: 30% increased Elemental Damage, 10% increased Cast Speed with Elemental Spells
  • Mastery Skill: Runic Invocation (Whenever you directly use an elemental skill, gain 1 Rune of the corresponding element. Consume all of your active Runes to cast a unique Invocation based on the combination and order of Runes consumed. 12 Mana cost)

Spellblade

No Caption Provided
  • Description: A mage who has mixed martial prowess and cunning with their mastery of spells to face enemies in close range.
  • Passive Bonuses: 4 Ward gained on melee hit, Mana spent on melee attacks is converted to Ward
  • Mastery Skill: Shatter Strike (A sweeping melee attack that strikes enemies in a circle around you dealing cold damage and instantly kills frozen enemies below 100 health. 497 DPS, 15 Mana cost)

Every Mastery class also has unique spells to learn as well as passive skills you can acquire through leveling up in Last Epoch. You can see all the Mastery classes have to offer by going to your "Passives" menu and clicking on each of the Masteries in the top-left corner.

Best Mage Mastery to pick in Last Epoch

No Caption Provided

With how vastly different each playstyle is with the Mage Masteries, you might find you like one better than the other due to your preferences in combat. However, if I'm going to pick an overall best Mage Mastery, it has to be Runemaster.

The Runemaster is a fantastic mix between the two other Masteries; the Sorcerer emphasizes big damage from long-range while the Spellblade is all about quick, close-range attacks. As a Runemaster, you have access to huge DPS attacks that can be cast from a distance as well as spells that require you to be up close and personal. When I think of a Mage class in an ARPG, it resembles something close to the Runemaster, and you really can't go wrong with any of its unique skills.

However, the big ticket item with the Runemaster is its Mastery Skill, Runic Invocation. This skill allows you to completely customize what kind of damage you're dishing out based on the element of the Runes you're acquiring, but all attacks with Runic Invocation still deal massive damage. Pair that with other elemental skills, such as Fireball, Disintegrate, Elemental Nova, etc., and passive buffs to elemental damage, and you're looking at an extremely high DPS Mage.

Can you change your Mastery in Last Epoch?

You can decide to pick your Mastery starting at level 17. You're also able to forego the decision until later, but that just means you're denying your character access to better spells and other buffs.

No Caption Provided

It's important to remember that you cannot change your Mastery Class once you pick one. As the game warns you, your decision "can not be undone or changed." So be sure to read over each Mastery in Last Epoch and triple-check that it's the one you want to pick. If you have misgivings a few days later, there's nothing you can do to change your choice.

However, you can always respec your Passive Skills and regular Skill Points in Last Epoch.


content_html:

Like all other classes in Last Epoch, the Mage has access to three different Masteries: Sorcerer, Runemaster, and Spellblade. All three of these Masteries are extremely different from one another, featuring vastly different buffs, skills, and play styles. This guide goes over all three of the Mage's Masteries in Last Epoch and offers an opinion on which one is the best to pick.

Mage Mastery classes in Last Epoch

Below, you can see the description for each Mage Mastery along with its Passive Bonuses and Mastery Skill:

Sorcerer

No Caption Provided
  • Description: A master of the arcane who wields unprecedented power to devastate their foes from a distance.
  • Passive Bonuses: +50 Mana, Spells deal increased damage equal to their mana cost
  • Mastery Skill: Meteor (Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at 900% effectiveness. 2074 DPS, 56 Mana cost)

Runemaster

No Caption Provided
  • Description: A savant of the art of runes, able to infuse magic into offensive and protective wards that devastate those who trespass them.
  • Passive Bonuses: 30% increased Elemental Damage, 10% increased Cast Speed with Elemental Spells
  • Mastery Skill: Runic Invocation (Whenever you directly use an elemental skill, gain 1 Rune of the corresponding element. Consume all of your active Runes to cast a unique Invocation based on the combination and order of Runes consumed. 12 Mana cost)

Spellblade

No Caption Provided
  • Description: A mage who has mixed martial prowess and cunning with their mastery of spells to face enemies in close range.
  • Passive Bonuses: 4 Ward gained on melee hit, Mana spent on melee attacks is converted to Ward
  • Mastery Skill: Shatter Strike (A sweeping melee attack that strikes enemies in a circle around you dealing cold damage and instantly kills frozen enemies below 100 health. 497 DPS, 15 Mana cost)

Every Mastery class also has unique spells to learn as well as passive skills you can acquire through leveling up in Last Epoch. You can see all the Mastery classes have to offer by going to your "Passives" menu and clicking on each of the Masteries in the top-left corner.

Best Mage Mastery to pick in Last Epoch

No Caption Provided

With how vastly different each playstyle is with the Mage Masteries, you might find you like one better than the other due to your preferences in combat. However, if I'm going to pick an overall best Mage Mastery, it has to be Runemaster.

The Runemaster is a fantastic mix between the two other Masteries; the Sorcerer emphasizes big damage from long-range while the Spellblade is all about quick, close-range attacks. As a Runemaster, you have access to huge DPS attacks that can be cast from a distance as well as spells that require you to be up close and personal. When I think of a Mage class in an ARPG, it resembles something close to the Runemaster, and you really can't go wrong with any of its unique skills.

However, the big ticket item with the Runemaster is its Mastery Skill, Runic Invocation. This skill allows you to completely customize what kind of damage you're dishing out based on the element of the Runes you're acquiring, but all attacks with Runic Invocation still deal massive damage. Pair that with other elemental skills, such as Fireball, Disintegrate, Elemental Nova, etc., and passive buffs to elemental damage, and you're looking at an extremely high DPS Mage.

Can you change your Mastery in Last Epoch?

You can decide to pick your Mastery starting at level 17. You're also able to forego the decision until later, but that just means you're denying your character access to better spells and other buffs.

No Caption Provided

It's important to remember that you cannot change your Mastery Class once you pick one. As the game warns you, your decision "can not be undone or changed." So be sure to read over each Mastery in Last Epoch and triple-check that it's the one you want to pick. If you have misgivings a few days later, there's nothing you can do to change your choice.

However, you can always respec your Passive Skills and regular Skill Points in Last Epoch.


content_text: Like all other classes in Last Epoch, the Mage has access to three different Masteries: Sorcerer, Runemaster, and Spellblade. All three of these Masteries are extremely different from one another, featuring vastly different buffs, skills, and play styles. This guide goes over all three of the Mage's Masteries in Last Epoch and offers an opinion on which one is the best to pick.Mage Mastery classes in Last EpochBelow, you can see the description for each Mage Mastery along with its Passive Bonuses and Mastery Skill:Sorcerer Description: A master of the arcane who wields unprecedented power to devastate their foes from a distance.Passive Bonuses: +50 Mana, Spells deal increased damage equal to their mana costMastery Skill: Meteor (Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at 900% effectiveness. 2074 DPS, 56 Mana cost)Runemaster Description: A savant of the art of runes, able to infuse magic into offensive and protective wards that devastate those who trespass them.Passive Bonuses: 30% increased Elemental Damage, 10% increased Cast Speed with Elemental SpellsMastery Skill: Runic Invocation (Whenever you directly use an elemental skill, gain 1 Rune of the corresponding element. Consume all of your active Runes to cast a unique Invocation based on the combination and order of Runes consumed. 12 Mana cost)Spellblade Description: A mage who has mixed martial prowess and cunning with their mastery of spells to face enemies in close range.Passive Bonuses: 4 Ward gained on melee hit, Mana spent on melee attacks is converted to WardMastery Skill: Shatter Strike (A sweeping melee attack that strikes enemies in a circle around you dealing cold damage and instantly kills frozen enemies below 100 health. 497 DPS, 15 Mana cost)Every Mastery class also has unique spells to learn as well as passive skills you can acquire through leveling up in Last Epoch. You can see all the Mastery classes have to offer by going to your "Passives" menu and clicking on each of the Masteries in the top-left corner.Best Mage Mastery to pick in Last EpochWith how vastly different each playstyle is with the Mage Masteries, you might find you like one better than the other due to your preferences in combat. However, if I'm going to pick an overall best Mage Mastery, it has to be Runemaster.The Runemaster is a fantastic mix between the two other Masteries; the Sorcerer emphasizes big damage from long-range while the Spellblade is all about quick, close-range attacks. As a Runemaster, you have access to huge DPS attacks that can be cast from a distance as well as spells that require you to be up close and personal. When I think of a Mage class in an ARPG, it resembles something close to the Runemaster, and you really can't go wrong with any of its unique skills.However, the big ticket item with the Runemaster is its Mastery Skill, Runic Invocation. This skill allows you to completely customize what kind of damage you're dishing out based on the element of the Runes you're acquiring, but all attacks with Runic Invocation still deal massive damage. Pair that with other elemental skills, such as Fireball, Disintegrate, Elemental Nova, etc., and passive buffs to elemental damage, and you're looking at an extremely high DPS Mage.Can you change your Mastery in Last Epoch?You can decide to pick your Mastery starting at level 17. You're also able to forego the decision until later, but that just means you're denying your character access to better spells and other buffs.It's important to remember that you cannot change your Mastery Class once you pick one. As the game warns you, your decision "can not be undone or changed." So be sure to read over each Mastery in Last Epoch and triple-check that it's the one you want to pick. If you have misgivings a few days later, there's nothing you can do to change your choice.However, you can always respec your Passive Skills and regular Skill Points in Last Epoch.
pub_date: 21 February 2024, 11:35 pm
guid: 1100-6521279
creator: Joey Carr
related_games:
processed: TRUE

No Items Found.

Add Comment
Type in a Nick Name here
 
Other Items in Game Spot
Halo Infinite's Last Update Arrives This Month As Devs Move To Other Halo Projects Fortnite OG Butterfly Event: How To Participate Arc Raiders Bees! Quest Guide Arc Raiders Espresso Quest Guide Arc Raiders Building A Library Quest Guide Arc Raiders A New Type Of Plant Quest Guide Arc Raiders Espresso Quest Guide Baldur's Gate 3 Publishing Director Pushes Back At Square Enix's AI QA Plans Arc Raiders Eyes On The Prize Quest Guide Baldur's Gate 3 Publishing Director Pushes Back At Square Enix's AI QA Plans Arc Raiders Bees! Quest Guide Half Of Lego's Animal Crossing Series Retires Soon, Save Big While You Can Intellivision Sprint Preorders Are Now Live at Amazon Fortnite Battle Royale Will Have 100 Players On A Big Map Again In Chapter 7 Call Of Duty Will Be Repackaged To Support Black Ops 7 Launch GTA 6 Fans Waiting For The Possible PC Edition Now Have To Wait Even Longer Mario Kart Hot Wheels Tracks Get Massive Early Black Friday Discounts You'll Level Up Faster In Black Ops 7 Before Season 1's Launch Switch 2 Price Increase Sounds Unlikely For Now Arc Raiders A Reveal In Ruins Quest Guide No One Can Compete With GTA, Says Saints Row Dev Switch 2 Price Increase Sounds Unlikely For Now Kirby Air Riders Global Playtest Download Now Available, Here's The Full Schedule Arc Raiders New Update Adds Deadly Weather And A Hidden Bunker Arc Raiders Doctor's Orders Quest Guide Nintendo Won't Shy Away From Continuing To "Try Anything" HP Victus Gaming Laptop Is Only $480 With Best Buy Doorbuster Deal Here's David Harbour's Surprising Reaction To Being Told Someone "Mains His Fortnite Skin" Rockstar Delays GTA 6 And The Internet Responds Exactly As You'd Expect WoW's New Premium Currency Is "Player Friendly" And More "Efficient," Blizzard Says RDR2 For Switch 2, PS5, And Xbox Series X|S - Everything We Know About Rumored Ports RDR2 For Switch 2, PS5, And Xbox Series X|S - Everything We Know About Rumored Ports Mass Effect Boss Understands You Are "Thirsty For News" About Next Game, But You Can't Have It Yet WoW's New Premium Currency Is "Player Friendly" And More "Efficient," Blizzard Says Mass Effect Boss Understands You Are "Thirsty For News" About Next Game, But You Can't Have It Yet Texas Sues Roblox Over Child "Exploitation And Grooming" Concerns Pokemon's Two-Game Tradition Started As A Way To One-Up Mario Son Of A Diddly, Ned Flanders Has Eliminated 33,000 Unneighborly Fortnite Players Nintendo Wants To Be "Even More Actively Involved" In Moviemaking Red Dead Redemption 2 Passes Mario Kart 8 On All-Time Game Sales List GTA 6 Publisher Reacts To EA's $55 Billion Sale BioShock 4 Isn't Dead And Is Still Coming, Take-Two Promises BioShock 4 Isn't Dead And Is Still Coming, Take-Two Promises CKRD Teases New Drum Kit For Rhythm Games Mafia: The Old Country's $50 Price Point Paid Off, Take Two Boss Says New Metroid Prime Action Figure 3-Packs Launch At Walmart For Only $15 New Metroid Prime Action Figure 3-Packs Launch At Walmart For Only $15 Marvel 1943: Rise of Hydra Has Been Delayed...Again Borderlands 4 Came In Below Take-Two's Sales Expectations Borderlands 4 Came In Below Take-Two's Sales Expectations
Related Search Terms
Other Categories in Game News