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How space strategy sim Nebulous channels eight years in the US Navy
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916fdb8c22888c544711f9c4030bed90
link
https://www.rockpapershotgun.com/how-space-strategy-sim-nebulous-channels-eight-years-in-the-us-navy
image
https://assetsio.gnwcdn.com/6_FoAZZY0.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
description
"Greebling" is George Lucas's term for the decoration of spacecraft models with showy, superfluous details - clumps of antennae, bulky rivets, bulging pipes, anything that whiffs of function. Speaking as the human grown from the ashes of a child who once built the Death Star out of LEGO, I do enjoy a good greeble now and then, but it very easily becomes a parody of itself - like turning a machine inside out, but none of the exposed parts are meaningfully connected. Liliana, founder of Eridanus Industries and lead developer of space tactics sim Nebulous: Fleet Command, has more practical objections to greebling, based on her eight years in the US Navy: excess surface details are an absolute dust trap for radar waves.
content_html
"Greebling" is George Lucas's term for the decoration of spacecraft models with showy, superfluous details - clumps of antennae, bulky rivets, bulging pipes, anything that whiffs of function. Speaking as the human grown from the ashes of a child who once built the Death Star out of LEGO, I do enjoy a good greeble now and then, but it very easily becomes a parody of itself - like turning a machine inside out, but none of the exposed parts are meaningfully connected. Liliana, founder of Eridanus Industries and lead developer of space tactics sim Nebulous: Fleet Command, has more practical objections to greebling, based on her eight years in the US Navy: excess surface details are an absolute dust trap for radar waves.
content_text
"Greebling" is George Lucas's term for the decoration of spacecraft models with showy, superfluous details - clumps of antennae, bulky rivets, bulging pipes, anything that whiffs of function. Speaking as the human grown from the ashes of a child who once built the Death Star out of LEGO, I do enjoy a good greeble now and then, but it very easily becomes a parody of itself - like turning a machine inside out, but none of the exposed parts are meaningfully connected. Liliana, founder of Eridanus Industries and lead developer of space tactics sim Nebulous: Fleet Command, has more practical objections to greebling, based on her eight years in the US Navy: excess surface details are an absolute dust trap for radar waves. Read more
pub_date
28 May 2025, 5:09 pm
guid
https://www.rockpapershotgun.com/how-space-strategy-sim-nebulous-channels-eight-years-in-the-us-navy
creator
Edwin Evans-Thirlwell
processed
TRUE
id: 77730
uid: 8fhLo
insdate: 2025-05-28 16:30:02
title: How space strategy sim Nebulous channels eight years in the US Navy
additional:
category: Rock Paper Shotgun
md5: 916fdb8c22888c544711f9c4030bed90
link: https://www.rockpapershotgun.com/how-space-strategy-sim-nebulous-channels-eight-years-in-the-us-navy
image: https://assetsio.gnwcdn.com/6_FoAZZY0.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
image_imgur:
description:
"Greebling" is George Lucas's term for the decoration of spacecraft models with showy, superfluous details - clumps of antennae, bulky rivets, bulging pipes, anything that whiffs of function. Speaking as the human grown from the ashes of a child who once built the Death Star out of LEGO, I do enjoy a good greeble now and then, but it very easily becomes a parody of itself - like turning a machine inside out, but none of the exposed parts are meaningfully connected. Liliana, founder of Eridanus Industries and lead developer of space tactics sim Nebulous: Fleet Command, has more practical objections to greebling, based on her eight years in the US Navy: excess surface details are an absolute dust trap for radar waves.
content_html:
"Greebling" is George Lucas's term for the decoration of spacecraft models with showy, superfluous details - clumps of antennae, bulky rivets, bulging pipes, anything that whiffs of function. Speaking as the human grown from the ashes of a child who once built the Death Star out of LEGO, I do enjoy a good greeble now and then, but it very easily becomes a parody of itself - like turning a machine inside out, but none of the exposed parts are meaningfully connected. Liliana, founder of Eridanus Industries and lead developer of space tactics sim Nebulous: Fleet Command, has more practical objections to greebling, based on her eight years in the US Navy: excess surface details are an absolute dust trap for radar waves.
content_text: "Greebling" is George Lucas's term for the decoration of spacecraft models with showy, superfluous details - clumps of antennae, bulky rivets, bulging pipes, anything that whiffs of function. Speaking as the human grown from the ashes of a child who once built the Death Star out of LEGO, I do enjoy a good greeble now and then, but it very easily becomes a parody of itself - like turning a machine inside out, but none of the exposed parts are meaningfully connected. Liliana, founder of Eridanus Industries and lead developer of space tactics sim Nebulous: Fleet Command, has more practical objections to greebling, based on her eight years in the US Navy: excess surface details are an absolute dust trap for radar waves. Read more
pub_date: 28 May 2025, 5:09 pm
guid: https://www.rockpapershotgun.com/how-space-strategy-sim-nebulous-channels-eight-years-in-the-us-navy
creator: Edwin Evans-Thirlwell
related_games:
processed: TRUE