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Monster Hunter: World Player Beats The Game With Street Fighter's Hadoken
md5
dc67bac4b4ce38e103353d3eba9e1a74
link
https://www.gamespot.com/articles/monster-hunter-world-player-beats-the-game-with-street-fighters-hadoken/1100-6528731/?ftag=CAD-01-10abi2f
image
https://www.gamespot.com/a/uploads/screen_medium/1837/18375603/4425123-monsterhunterworldsfireball.jpg
description
The release of Monster Hunter Wilds is just around the corner, but one player has taken the time between sequels to create an even harder way to play an earlier game in the series, Monster Hunter: World. Aaron Callaway decided to beat the game without any weapons by relying only on emotes, including the Hadoken fireball popularized by Street Fighter's Ryu and Ken.
Callaway posted a video on YouTube that demonstrated how an emote-only Monster Hunter: World run works. He notes that the other two emotes used were Street Fighter's Shoryuken and Devil May Cry's guns. However, the Shoryuken drained too much stamina and the DmC emote wasn't ideal either. That's why Callaway came to rely on the Hadoken, even though it's also comparatively weak and can only dish out 13 points in damage at most.
It's one thing to say you've done something and another to show it. To prove his achievement, Callaway posted his gameplay videos from his emote-only Monster Hunter: World run. The first video alone is just under three hours, but these videos demonstrate that the challenge is possible, even though there's no Achievement or Trophy waiting at the end for sticking with it.
Capcom recently announced that there will be a new cross-platform open beta for Monster Hunter Wilds in February over the course of two weekends. The first open beta for Wilds attracted almost 500,000 concurrent players on Steam last fall. Capcom noted that it incorporated improvements to the game based on that beta, but those changes won't be implemented in the second beta. Instead, players will have to wait for the launch of Monster Hunter Wilds on February 28 to see what has changed.
content_html
The release of Monster Hunter Wilds is just around the corner, but one player has taken the time between sequels to create an even harder way to play an earlier game in the series, Monster Hunter: World. Aaron Callaway decided to beat the game without any weapons by relying only on emotes, including the Hadoken fireball popularized by Street Fighter's Ryu and Ken.
Callaway posted a video on YouTube that demonstrated how an emote-only Monster Hunter: World run works. He notes that the other two emotes used were Street Fighter's Shoryuken and Devil May Cry's guns. However, the Shoryuken drained too much stamina and the DmC emote wasn't ideal either. That's why Callaway came to rely on the Hadoken, even though it's also comparatively weak and can only dish out 13 points in damage at most.
It's one thing to say you've done something and another to show it. To prove his achievement, Callaway posted his gameplay videos from his emote-only Monster Hunter: World run. The first video alone is just under three hours, but these videos demonstrate that the challenge is possible, even though there's no Achievement or Trophy waiting at the end for sticking with it.
Capcom recently announced that there will be a new cross-platform open beta for Monster Hunter Wilds in February over the course of two weekends. The first open beta for Wilds attracted almost 500,000 concurrent players on Steam last fall. Capcom noted that it incorporated improvements to the game based on that beta, but those changes won't be implemented in the second beta. Instead, players will have to wait for the launch of Monster Hunter Wilds on February 28 to see what has changed.
content_text
The release of Monster Hunter Wilds is just around the corner, but one player has taken the time between sequels to create an even harder way to play an earlier game in the series, Monster Hunter: World. Aaron Callaway decided to beat the game without any weapons by relying only on emotes, including the Hadoken fireball popularized by Street Fighter's Ryu and Ken.Callaway posted a video on YouTube that demonstrated how an emote-only Monster Hunter: World run works. He notes that the other two emotes used were Street Fighter's Shoryuken and Devil May Cry's guns. However, the Shoryuken drained too much stamina and the DmC emote wasn't ideal either. That's why Callaway came to rely on the Hadoken, even though it's also comparatively weak and can only dish out 13 points in damage at most.It's one thing to say you've done something and another to show it. To prove his achievement, Callaway posted his gameplay videos from his emote-only Monster Hunter: World run. The first video alone is just under three hours, but these videos demonstrate that the challenge is possible, even though there's no Achievement or Trophy waiting at the end for sticking with it.Capcom recently announced that there will be a new cross-platform open beta for Monster Hunter Wilds in February over the course of two weekends. The first open beta for Wilds attracted almost 500,000 concurrent players on Steam last fall. Capcom noted that it incorporated improvements to the game based on that beta, but those changes won't be implemented in the second beta. Instead, players will have to wait for the launch of Monster Hunter Wilds on February 28 to see what has changed.
pub_date
10 January 2025, 1:19 am
guid
1100-6528731
creator
Blair Marnell
processed
TRUE
id: 70350
uid: A3WqU
insdate: 2025-01-10 02:20:01
title: Monster Hunter: World Player Beats The Game With Street Fighter's Hadoken
additional:
category: Game Spot
md5: dc67bac4b4ce38e103353d3eba9e1a74
link: https://www.gamespot.com/articles/monster-hunter-world-player-beats-the-game-with-street-fighters-hadoken/1100-6528731/?ftag=CAD-01-10abi2f
image: https://www.gamespot.com/a/uploads/screen_medium/1837/18375603/4425123-monsterhunterworldsfireball.jpg
image_imgur:
description:
The release of Monster Hunter Wilds is just around the corner, but one player has taken the time between sequels to create an even harder way to play an earlier game in the series, Monster Hunter: World. Aaron Callaway decided to beat the game without any weapons by relying only on emotes, including the Hadoken fireball popularized by Street Fighter's Ryu and Ken.
Callaway posted a video on YouTube that demonstrated how an emote-only Monster Hunter: World run works. He notes that the other two emotes used were Street Fighter's Shoryuken and Devil May Cry's guns. However, the Shoryuken drained too much stamina and the DmC emote wasn't ideal either. That's why Callaway came to rely on the Hadoken, even though it's also comparatively weak and can only dish out 13 points in damage at most.
It's one thing to say you've done something and another to show it. To prove his achievement, Callaway posted his gameplay videos from his emote-only Monster Hunter: World run. The first video alone is just under three hours, but these videos demonstrate that the challenge is possible, even though there's no Achievement or Trophy waiting at the end for sticking with it.
Capcom recently announced that there will be a new cross-platform open beta for Monster Hunter Wilds in February over the course of two weekends. The first open beta for Wilds attracted almost 500,000 concurrent players on Steam last fall. Capcom noted that it incorporated improvements to the game based on that beta, but those changes won't be implemented in the second beta. Instead, players will have to wait for the launch of Monster Hunter Wilds on February 28 to see what has changed.
content_html:
The release of Monster Hunter Wilds is just around the corner, but one player has taken the time between sequels to create an even harder way to play an earlier game in the series, Monster Hunter: World. Aaron Callaway decided to beat the game without any weapons by relying only on emotes, including the Hadoken fireball popularized by Street Fighter's Ryu and Ken.
Callaway posted a video on YouTube that demonstrated how an emote-only Monster Hunter: World run works. He notes that the other two emotes used were Street Fighter's Shoryuken and Devil May Cry's guns. However, the Shoryuken drained too much stamina and the DmC emote wasn't ideal either. That's why Callaway came to rely on the Hadoken, even though it's also comparatively weak and can only dish out 13 points in damage at most.
It's one thing to say you've done something and another to show it. To prove his achievement, Callaway posted his gameplay videos from his emote-only Monster Hunter: World run. The first video alone is just under three hours, but these videos demonstrate that the challenge is possible, even though there's no Achievement or Trophy waiting at the end for sticking with it.
Capcom recently announced that there will be a new cross-platform open beta for Monster Hunter Wilds in February over the course of two weekends. The first open beta for Wilds attracted almost 500,000 concurrent players on Steam last fall. Capcom noted that it incorporated improvements to the game based on that beta, but those changes won't be implemented in the second beta. Instead, players will have to wait for the launch of Monster Hunter Wilds on February 28 to see what has changed.
content_text: The release of Monster Hunter Wilds is just around the corner, but one player has taken the time between sequels to create an even harder way to play an earlier game in the series, Monster Hunter: World. Aaron Callaway decided to beat the game without any weapons by relying only on emotes, including the Hadoken fireball popularized by Street Fighter's Ryu and Ken.Callaway posted a video on YouTube that demonstrated how an emote-only Monster Hunter: World run works. He notes that the other two emotes used were Street Fighter's Shoryuken and Devil May Cry's guns. However, the Shoryuken drained too much stamina and the DmC emote wasn't ideal either. That's why Callaway came to rely on the Hadoken, even though it's also comparatively weak and can only dish out 13 points in damage at most.It's one thing to say you've done something and another to show it. To prove his achievement, Callaway posted his gameplay videos from his emote-only Monster Hunter: World run. The first video alone is just under three hours, but these videos demonstrate that the challenge is possible, even though there's no Achievement or Trophy waiting at the end for sticking with it.Capcom recently announced that there will be a new cross-platform open beta for Monster Hunter Wilds in February over the course of two weekends. The first open beta for Wilds attracted almost 500,000 concurrent players on Steam last fall. Capcom noted that it incorporated improvements to the game based on that beta, but those changes won't be implemented in the second beta. Instead, players will have to wait for the launch of Monster Hunter Wilds on February 28 to see what has changed.
pub_date: 10 January 2025, 1:19 am
guid: 1100-6528731
creator: Blair Marnell
related_games:
processed: TRUE