notice: please create a custom view template for the game_news class view-game_news.html
Rockstar's Agent was compromised because open worlds and spies don't mesh well, Ex-GTA writer Dan Houser says
md5
c9989543e04f07f24bf6f931f6125cd3
link
https://www.rockpapershotgun.com/rockstars-agent-was-compromised-because-open-worlds-and-spies-dont-mesh-well-ex-gta-writer-dan-houser-says
image
https://assetsio.gnwcdn.com/dan-houser-gta-rockstar-agent-spy-open-world-01.jpg?width=690&quality=85&format=jpg&auto=webp
description
Cancelled Rockstar espionage flick Agent ended up being filed away without releasing because the studio found a spy narrative impossible to reconcile with their open-world approach to games, according to long-time GTA writer Dan Houser. Despite that, Rockstar subsequently ended up getting halfway up the road of a secret agent-centric GTA 5 DLC before opting to don cowboy hats instead.
If the name Agent isn't ringing any bells for you, Rockstar announced what would've been their take on a Bond-style spy game at E3 2009, attaching a PS3 exclusive tag to it. One would assume it'd likely have hit PC at some point, had it not ended up gradually fizzling out into cancellation instead.
content_html
Cancelled Rockstar espionage flick Agent ended up being filed away without releasing because the studio found a spy narrative impossible to reconcile with their open-world approach to games, according to long-time GTA writer Dan Houser. Despite that, Rockstar subsequently ended up getting halfway up the road of a secret agent-centric GTA 5 DLC before opting to don cowboy hats instead.
If the name Agent isn't ringing any bells for you, Rockstar announced what would've been their take on a Bond-style spy game at E3 2009, attaching a PS3 exclusive tag to it. One would assume it'd likely have hit PC at some point, had it not ended up gradually fizzling out into cancellation instead.
content_text
Cancelled Rockstar espionage flick Agent ended up being filed away without releasing because the studio found a spy narrative impossible to reconcile with their open-world approach to games, according to long-time GTA writer Dan Houser. Despite that, Rockstar subsequently ended up getting halfway up the road of a secret agent-centric GTA 5 DLC before opting to don cowboy hats instead. If the name Agent isn't ringing any bells for you, Rockstar announced what would've been their take on a Bond-style spy game at E3 2009, attaching a PS3 exclusive tag to it. One would assume it'd likely have hit PC at some point, had it not ended up gradually fizzling out into cancellation instead. Read more
pub_date
3 November 2025, 1:24 pm
guid
https://www.rockpapershotgun.com/rockstars-agent-was-compromised-because-open-worlds-and-spies-dont-mesh-well-ex-gta-writer-dan-houser-says
creator
Mark Warren
processed
TRUE
id: 85905
uid: A9SjJ
insdate: 2025-11-03 13:30:02
title: Rockstar's Agent was compromised because open worlds and spies don't mesh well, Ex-GTA writer Dan Houser says
additional:
category: Rock Paper Shotgun
md5: c9989543e04f07f24bf6f931f6125cd3
link: https://www.rockpapershotgun.com/rockstars-agent-was-compromised-because-open-worlds-and-spies-dont-mesh-well-ex-gta-writer-dan-houser-says
image: https://assetsio.gnwcdn.com/dan-houser-gta-rockstar-agent-spy-open-world-01.jpg?width=690&quality=85&format=jpg&auto=webp
image_imgur:
description:
Cancelled Rockstar espionage flick Agent ended up being filed away without releasing because the studio found a spy narrative impossible to reconcile with their open-world approach to games, according to long-time GTA writer Dan Houser. Despite that, Rockstar subsequently ended up getting halfway up the road of a secret agent-centric GTA 5 DLC before opting to don cowboy hats instead.
If the name Agent isn't ringing any bells for you, Rockstar announced what would've been their take on a Bond-style spy game at E3 2009, attaching a PS3 exclusive tag to it. One would assume it'd likely have hit PC at some point, had it not ended up gradually fizzling out into cancellation instead.
content_html:
Cancelled Rockstar espionage flick Agent ended up being filed away without releasing because the studio found a spy narrative impossible to reconcile with their open-world approach to games, according to long-time GTA writer Dan Houser. Despite that, Rockstar subsequently ended up getting halfway up the road of a secret agent-centric GTA 5 DLC before opting to don cowboy hats instead.
If the name Agent isn't ringing any bells for you, Rockstar announced what would've been their take on a Bond-style spy game at E3 2009, attaching a PS3 exclusive tag to it. One would assume it'd likely have hit PC at some point, had it not ended up gradually fizzling out into cancellation instead.
content_text: Cancelled Rockstar espionage flick Agent ended up being filed away without releasing because the studio found a spy narrative impossible to reconcile with their open-world approach to games, according to long-time GTA writer Dan Houser. Despite that, Rockstar subsequently ended up getting halfway up the road of a secret agent-centric GTA 5 DLC before opting to don cowboy hats instead. If the name Agent isn't ringing any bells for you, Rockstar announced what would've been their take on a Bond-style spy game at E3 2009, attaching a PS3 exclusive tag to it. One would assume it'd likely have hit PC at some point, had it not ended up gradually fizzling out into cancellation instead. Read more
pub_date: 3 November 2025, 1:24 pm
guid: https://www.rockpapershotgun.com/rockstars-agent-was-compromised-because-open-worlds-and-spies-dont-mesh-well-ex-gta-writer-dan-houser-says
creator: Mark Warren
related_games:
processed: TRUE