Kojima Says AI Could Shape The Future Of Games, But Silent Hill F Producer Strongly Disagrees

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https://www.gamespot.com/articles/kojima-says-ai-could-shape-the-future-of-games-but-silent-hill-f-producer-strongly-disagrees/1100-6535623/?ftag=CAD-01-10abi2f

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In a recent interview, game creator Hideo Kojima kicked off a firestorm on social media as he shared his thoughts on the future of the industry. Kojima warned that relying too heavily on remaking old franchises is creatively risky and that, in the future, AI will likely be used to create these kinds of projects.

Kojima has already said he doesn’t see AI as a threat, though. Instead, he believes it can be a helpful tool for handling repetitive tasks, allowing human creators to focus on more imaginative work. Kojima explained that he sees AI as a "friend" in development, one that improves efficiency without replacing human leadership in creativity.

Silent Hill series producer Motoi Okamoto strongly disagrees with Kojima's prediction. Okamoto stated that Silent Hill f, the latest game in the franchise, could not have been made by AI. While AI might be able to generate ideas for sequels, Okamoto believes it cannot make bold creative decisions, such as changing the setting to 1960s Japan or involving acclaimed horror writer Ryukishi07. These choices, he says, came from human insight and vision--something AI simply can't replicate at this point.

"AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story's setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make," Okamoto said (via Automaton translation).

Silent Hill f is a significant shift for the series, moving away from the familiar town and instead focusing on a deeply personal horror story set in historical Japan. The game follows Hinako Shimizu, a teenager dealing with overwhelming pressure from those around her. Since its release in late September, the game has sold over 1 million copies and received mostly positive reviews.

The debate surrounding AI in gaming has gained momentum recently, particularly with advancements in generative AI, such as Sora. Fans have utilized these tools to create parody content featuring popular franchises such as Mario and Pokemon, sparking concerns from companies like Nintendo regarding copyright infringement. Despite the controversy, developers like Kojima and Glen Schofield (creator of Dead Space) continue to advocate for AI as a valuable tool. Schofield said that after experimenting with AI for two years, he sees it as a way to improve speed, reduce costs, and support developers, not as a replacement for them.

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In a recent interview, game creator Hideo Kojima kicked off a firestorm on social media as he shared his thoughts on the future of the industry. Kojima warned that relying too heavily on remaking old franchises is creatively risky and that, in the future, AI will likely be used to create these kinds of projects.

Kojima has already said he doesn’t see AI as a threat, though. Instead, he believes it can be a helpful tool for handling repetitive tasks, allowing human creators to focus on more imaginative work. Kojima explained that he sees AI as a "friend" in development, one that improves efficiency without replacing human leadership in creativity.

Silent Hill series producer Motoi Okamoto strongly disagrees with Kojima's prediction. Okamoto stated that Silent Hill f, the latest game in the franchise, could not have been made by AI. While AI might be able to generate ideas for sequels, Okamoto believes it cannot make bold creative decisions, such as changing the setting to 1960s Japan or involving acclaimed horror writer Ryukishi07. These choices, he says, came from human insight and vision--something AI simply can't replicate at this point.

"AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story's setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make," Okamoto said (via Automaton translation).

Silent Hill f is a significant shift for the series, moving away from the familiar town and instead focusing on a deeply personal horror story set in historical Japan. The game follows Hinako Shimizu, a teenager dealing with overwhelming pressure from those around her. Since its release in late September, the game has sold over 1 million copies and received mostly positive reviews.

The debate surrounding AI in gaming has gained momentum recently, particularly with advancements in generative AI, such as Sora. Fans have utilized these tools to create parody content featuring popular franchises such as Mario and Pokemon, sparking concerns from companies like Nintendo regarding copyright infringement. Despite the controversy, developers like Kojima and Glen Schofield (creator of Dead Space) continue to advocate for AI as a valuable tool. Schofield said that after experimenting with AI for two years, he sees it as a way to improve speed, reduce costs, and support developers, not as a replacement for them.

content_text

In a recent interview, game creator Hideo Kojima kicked off a firestorm on social media as he shared his thoughts on the future of the industry. Kojima warned that relying too heavily on remaking old franchises is creatively risky and that, in the future, AI will likely be used to create these kinds of projects. Kojima has already said he doesn’t see AI as a threat, though. Instead, he believes it can be a helpful tool for handling repetitive tasks, allowing human creators to focus on more imaginative work. Kojima explained that he sees AI as a "friend" in development, one that improves efficiency without replacing human leadership in creativity.Silent Hill series producer Motoi Okamoto strongly disagrees with Kojima's prediction. Okamoto stated that Silent Hill f, the latest game in the franchise, could not have been made by AI. While AI might be able to generate ideas for sequels, Okamoto believes it cannot make bold creative decisions, such as changing the setting to 1960s Japan or involving acclaimed horror writer Ryukishi07. These choices, he says, came from human insight and vision--something AI simply can't replicate at this point."AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story's setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make," Okamoto said (via Automaton translation). Silent Hill f is a significant shift for the series, moving away from the familiar town and instead focusing on a deeply personal horror story set in historical Japan. The game follows Hinako Shimizu, a teenager dealing with overwhelming pressure from those around her. Since its release in late September, the game has sold over 1 million copies and received mostly positive reviews. The debate surrounding AI in gaming has gained momentum recently, particularly with advancements in generative AI, such as Sora. Fans have utilized these tools to create parody content featuring popular franchises such as Mario and Pokemon, sparking concerns from companies like Nintendo regarding copyright infringement. Despite the controversy, developers like Kojima and Glen Schofield (creator of Dead Space) continue to advocate for AI as a valuable tool. Schofield said that after experimenting with AI for two years, he sees it as a way to improve speed, reduce costs, and support developers, not as a replacement for them.

pub_date

22 October 2025, 3:24 pm

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1100-6535623

creator

Lan Pitts

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id: 85279
uid: AIwMy
insdate: 2025-10-22 15:20:02
title: Kojima Says AI Could Shape The Future Of Games, But Silent Hill F Producer Strongly Disagrees
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category: Game Spot
md5: cfa951861061e5b78441ca0a65f0bd4b
link: https://www.gamespot.com/articles/kojima-says-ai-could-shape-the-future-of-games-but-silent-hill-f-producer-strongly-disagrees/1100-6535623/?ftag=CAD-01-10abi2f
image: https://www.gamespot.com/a/uploads/screen_medium/1597/15976769/4589272-silent-hill-f_vuq7.1920.jpg
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description:

In a recent interview, game creator Hideo Kojima kicked off a firestorm on social media as he shared his thoughts on the future of the industry. Kojima warned that relying too heavily on remaking old franchises is creatively risky and that, in the future, AI will likely be used to create these kinds of projects.

Kojima has already said he doesn’t see AI as a threat, though. Instead, he believes it can be a helpful tool for handling repetitive tasks, allowing human creators to focus on more imaginative work. Kojima explained that he sees AI as a "friend" in development, one that improves efficiency without replacing human leadership in creativity.

Silent Hill series producer Motoi Okamoto strongly disagrees with Kojima's prediction. Okamoto stated that Silent Hill f, the latest game in the franchise, could not have been made by AI. While AI might be able to generate ideas for sequels, Okamoto believes it cannot make bold creative decisions, such as changing the setting to 1960s Japan or involving acclaimed horror writer Ryukishi07. These choices, he says, came from human insight and vision--something AI simply can't replicate at this point.

"AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story's setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make," Okamoto said (via Automaton translation).

Silent Hill f is a significant shift for the series, moving away from the familiar town and instead focusing on a deeply personal horror story set in historical Japan. The game follows Hinako Shimizu, a teenager dealing with overwhelming pressure from those around her. Since its release in late September, the game has sold over 1 million copies and received mostly positive reviews.

The debate surrounding AI in gaming has gained momentum recently, particularly with advancements in generative AI, such as Sora. Fans have utilized these tools to create parody content featuring popular franchises such as Mario and Pokemon, sparking concerns from companies like Nintendo regarding copyright infringement. Despite the controversy, developers like Kojima and Glen Schofield (creator of Dead Space) continue to advocate for AI as a valuable tool. Schofield said that after experimenting with AI for two years, he sees it as a way to improve speed, reduce costs, and support developers, not as a replacement for them.


content_html:

In a recent interview, game creator Hideo Kojima kicked off a firestorm on social media as he shared his thoughts on the future of the industry. Kojima warned that relying too heavily on remaking old franchises is creatively risky and that, in the future, AI will likely be used to create these kinds of projects.

Kojima has already said he doesn’t see AI as a threat, though. Instead, he believes it can be a helpful tool for handling repetitive tasks, allowing human creators to focus on more imaginative work. Kojima explained that he sees AI as a "friend" in development, one that improves efficiency without replacing human leadership in creativity.

Silent Hill series producer Motoi Okamoto strongly disagrees with Kojima's prediction. Okamoto stated that Silent Hill f, the latest game in the franchise, could not have been made by AI. While AI might be able to generate ideas for sequels, Okamoto believes it cannot make bold creative decisions, such as changing the setting to 1960s Japan or involving acclaimed horror writer Ryukishi07. These choices, he says, came from human insight and vision--something AI simply can't replicate at this point.

"AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story's setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make," Okamoto said (via Automaton translation).

Silent Hill f is a significant shift for the series, moving away from the familiar town and instead focusing on a deeply personal horror story set in historical Japan. The game follows Hinako Shimizu, a teenager dealing with overwhelming pressure from those around her. Since its release in late September, the game has sold over 1 million copies and received mostly positive reviews.

The debate surrounding AI in gaming has gained momentum recently, particularly with advancements in generative AI, such as Sora. Fans have utilized these tools to create parody content featuring popular franchises such as Mario and Pokemon, sparking concerns from companies like Nintendo regarding copyright infringement. Despite the controversy, developers like Kojima and Glen Schofield (creator of Dead Space) continue to advocate for AI as a valuable tool. Schofield said that after experimenting with AI for two years, he sees it as a way to improve speed, reduce costs, and support developers, not as a replacement for them.


content_text: In a recent interview, game creator Hideo Kojima kicked off a firestorm on social media as he shared his thoughts on the future of the industry. Kojima warned that relying too heavily on remaking old franchises is creatively risky and that, in the future, AI will likely be used to create these kinds of projects. Kojima has already said he doesn’t see AI as a threat, though. Instead, he believes it can be a helpful tool for handling repetitive tasks, allowing human creators to focus on more imaginative work. Kojima explained that he sees AI as a "friend" in development, one that improves efficiency without replacing human leadership in creativity.Silent Hill series producer Motoi Okamoto strongly disagrees with Kojima's prediction. Okamoto stated that Silent Hill f, the latest game in the franchise, could not have been made by AI. While AI might be able to generate ideas for sequels, Okamoto believes it cannot make bold creative decisions, such as changing the setting to 1960s Japan or involving acclaimed horror writer Ryukishi07. These choices, he says, came from human insight and vision--something AI simply can't replicate at this point."AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story's setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make," Okamoto said (via Automaton translation). Silent Hill f is a significant shift for the series, moving away from the familiar town and instead focusing on a deeply personal horror story set in historical Japan. The game follows Hinako Shimizu, a teenager dealing with overwhelming pressure from those around her. Since its release in late September, the game has sold over 1 million copies and received mostly positive reviews. The debate surrounding AI in gaming has gained momentum recently, particularly with advancements in generative AI, such as Sora. Fans have utilized these tools to create parody content featuring popular franchises such as Mario and Pokemon, sparking concerns from companies like Nintendo regarding copyright infringement. Despite the controversy, developers like Kojima and Glen Schofield (creator of Dead Space) continue to advocate for AI as a valuable tool. Schofield said that after experimenting with AI for two years, he sees it as a way to improve speed, reduce costs, and support developers, not as a replacement for them.
pub_date: 22 October 2025, 3:24 pm
guid: 1100-6535623
creator: Lan Pitts
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