The Outer Worlds 2's faction writing falls short of Fallout: New Vegas, and how it handles the powerful is key

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Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead.

Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development.

"It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game."

Read more

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Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead.

Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development.

"It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game."

Read more

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Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead. Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development. "It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game." Read more

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31 October 2025, 5:27 pm

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https://www.rockpapershotgun.com/the-outer-worlds-2s-faction-writing-falls-short-of-fallout-new-vegas-and-how-it-handles-the-powerful-is-key

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Mark Warren

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TRUE

id: 85827
uid: AgLtn
insdate: 2025-10-31 17:30:03
title: The Outer Worlds 2's faction writing falls short of Fallout: New Vegas, and how it handles the powerful is key
additional:
category: Rock Paper Shotgun
md5: 947deebe52281e25a210544530841f8b
link: https://www.rockpapershotgun.com/the-outer-worlds-2s-faction-writing-falls-short-of-fallout-new-vegas-and-how-it-handles-the-powerful-is-key
image: https://assetsio.gnwcdn.com/outer-worlds-2-people-in-power-01.jpg?width=690&quality=85&format=jpg&auto=webp
image_imgur:
description:

Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead.

Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development.

"It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game."

Read more


content_html:

Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead.

Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development.

"It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game."

Read more


content_text: Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead. Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development. "It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game." Read more
pub_date: 31 October 2025, 5:27 pm
guid: https://www.rockpapershotgun.com/the-outer-worlds-2s-faction-writing-falls-short-of-fallout-new-vegas-and-how-it-handles-the-powerful-is-key
creator: Mark Warren
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