notice: please create a custom view template for the game_news class view-game_news.html
The Outer Worlds 2's faction writing falls short of Fallout: New Vegas, and how it handles the powerful is key
md5
947deebe52281e25a210544530841f8b
link
https://www.rockpapershotgun.com/the-outer-worlds-2s-faction-writing-falls-short-of-fallout-new-vegas-and-how-it-handles-the-powerful-is-key
image
https://assetsio.gnwcdn.com/outer-worlds-2-people-in-power-01.jpg?width=690&quality=85&format=jpg&auto=webp
description
Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead.
Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development.
"It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game."
content_html
Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead.
Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development.
"It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game."
content_text
Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead. Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development. "It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game." Read more
pub_date
31 October 2025, 5:27 pm
guid
https://www.rockpapershotgun.com/the-outer-worlds-2s-faction-writing-falls-short-of-fallout-new-vegas-and-how-it-handles-the-powerful-is-key
creator
Mark Warren
processed
TRUE
id: 85827
uid: AgLtn
insdate: 2025-10-31 17:30:03
title: The Outer Worlds 2's faction writing falls short of Fallout: New Vegas, and how it handles the powerful is key
additional:
category: Rock Paper Shotgun
md5: 947deebe52281e25a210544530841f8b
link: https://www.rockpapershotgun.com/the-outer-worlds-2s-faction-writing-falls-short-of-fallout-new-vegas-and-how-it-handles-the-powerful-is-key
image: https://assetsio.gnwcdn.com/outer-worlds-2-people-in-power-01.jpg?width=690&quality=85&format=jpg&auto=webp
image_imgur:
description:
Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead.
Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development.
"It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game."
content_html:
Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead.
Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development.
"It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game."
content_text: Warning: Spoilers for Fallout: New Vegas and The Outer Worlds 2 lie ahead. Fallout: New Vegas has been an elephant in the room when it comes to my experience playing The Outer Worlds 2. Game director Brandon Adler and creative director Leonard Boyarsky have respectively called it a "natural comparison" and a "touchstone" in their latest game’s development. "It had a lot of the elements that we knew we wanted to push forward: the deeper RPG, the more omnipresent factions and how they fit into the world, the type of open story that we wanted to tell, and even just the exploration of the world itself," Adler told GamesRadar back in August. "We even have a bunch of people at the studio that have already worked on [New Vegas]. It just really matched the values that we were trying to hit on this next game." Read more
pub_date: 31 October 2025, 5:27 pm
guid: https://www.rockpapershotgun.com/the-outer-worlds-2s-faction-writing-falls-short-of-fallout-new-vegas-and-how-it-handles-the-powerful-is-key
creator: Mark Warren
related_games:
processed: TRUE