notice: please create a custom view template for the game_news class view-game_news.html
Dead by Daylight dev says it feels "unstoppable," but knows change is needed
md5
306f929f88b3036d0129a966ef100529
link
https://www.pcgamesn.com/dead-by-daylight/interview-new-chapters-dave-richard
image
https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/09/dead-by-daylight-interview-new-chapters-changes.jpg
description
In the wake of community concerns about the state of DBD, its creative director tells us it's become too "dense" and that change is afoot.
content_html
With the release of Chapter 37, Dead by Daylight has just introduced one of its most gruesome and intriguing Killers to date - The Krasue - alongside a brand new Survivor, too. However, as its roster of original and crossover characters continues to swell, DBD has started to show signs of strain, with Behaviour Interactive recently delaying its next licensed chapter to focus on improving the core experience and fixing a growing list of bugs and balance concerns. One of the best horror games finds itself at a bit of a crossroads. It has the popularity, resources, and talent to continue pumping out amazing new characters, perks, maps, and more, but more moving parts always results in more issues under the hood. PCGamesN recently spoke to DBD’s creative director, Dave Richard, about Behaviour’s “unstoppable” pursuit of new, exciting ideas, but how it’s also looking to make its content output more fluid to ensure things are accessible and easier to manage.
Read the full story on PCGamesN: Dead by Daylight dev says it feels "unstoppable," but knows change is needed
content_text
With the release of Chapter 37, Dead by Daylight has just introduced one of its most gruesome and intriguing Killers to date - The Krasue - alongside a brand new Survivor, too. However, as its roster of original and crossover characters continues to swell, DBD has started to show signs of strain, with Behaviour Interactive recently delaying its next licensed chapter to focus on improving the core experience and fixing a growing list of bugs and balance concerns. One of the best horror games finds itself at a bit of a crossroads. It has the popularity, resources, and talent to continue pumping out amazing new characters, perks, maps, and more, but more moving parts always results in more issues under the hood. PCGamesN recently spoke to DBD’s creative director, Dave Richard, about Behaviour’s “unstoppable” pursuit of new, exciting ideas, but how it’s also looking to make its content output more fluid to ensure things are accessible and easier to manage. Read the full story on PCGamesN: Dead by Daylight dev says it feels "unstoppable," but knows change is needed
pub_date
1 October 2025, 2:33 pm
guid
https://www.pcgamesn.com/dead-by-daylight/interview-new-chapters-dave-richard
creator
Jamie Hore
processed
TRUE
id: 84205
uid: Bx5lS
insdate: 2025-10-01 14:25:01
title: Dead by Daylight dev says it feels "unstoppable," but knows change is needed
additional:
category: PC Game SN
md5: 306f929f88b3036d0129a966ef100529
link: https://www.pcgamesn.com/dead-by-daylight/interview-new-chapters-dave-richard
image: https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/09/dead-by-daylight-interview-new-chapters-changes.jpg
image_imgur:
description:
In the wake of community concerns about the state of DBD, its creative director tells us it's become too "dense" and that change is afoot.
content_html:
With the release of Chapter 37, Dead by Daylight has just introduced one of its most gruesome and intriguing Killers to date - The Krasue - alongside a brand new Survivor, too. However, as its roster of original and crossover characters continues to swell, DBD has started to show signs of strain, with Behaviour Interactive recently delaying its next licensed chapter to focus on improving the core experience and fixing a growing list of bugs and balance concerns. One of the best horror games finds itself at a bit of a crossroads. It has the popularity, resources, and talent to continue pumping out amazing new characters, perks, maps, and more, but more moving parts always results in more issues under the hood. PCGamesN recently spoke to DBD’s creative director, Dave Richard, about Behaviour’s “unstoppable” pursuit of new, exciting ideas, but how it’s also looking to make its content output more fluid to ensure things are accessible and easier to manage.
Read the full story on PCGamesN: Dead by Daylight dev says it feels "unstoppable," but knows change is needed
content_text: With the release of Chapter 37, Dead by Daylight has just introduced one of its most gruesome and intriguing Killers to date - The Krasue - alongside a brand new Survivor, too. However, as its roster of original and crossover characters continues to swell, DBD has started to show signs of strain, with Behaviour Interactive recently delaying its next licensed chapter to focus on improving the core experience and fixing a growing list of bugs and balance concerns. One of the best horror games finds itself at a bit of a crossroads. It has the popularity, resources, and talent to continue pumping out amazing new characters, perks, maps, and more, but more moving parts always results in more issues under the hood. PCGamesN recently spoke to DBD’s creative director, Dave Richard, about Behaviour’s “unstoppable” pursuit of new, exciting ideas, but how it’s also looking to make its content output more fluid to ensure things are accessible and easier to manage. Read the full story on PCGamesN: Dead by Daylight dev says it feels "unstoppable," but knows change is needed
pub_date: 1 October 2025, 2:33 pm
guid: https://www.pcgamesn.com/dead-by-daylight/interview-new-chapters-dave-richard
creator: Jamie Hore
related_games:
processed: TRUE