Phantom Brigade review: entertaining mech battles carry a toothless campaign

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https://www.rockpapershotgun.com/phantom-brigade-review

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I'm still not entirely sure if I'm playing Phantom Brigade right. According to its internal clock, battles usually take less than a minute. That time is divided into five-second chunks during which you're shown what the enemy will do, and must use that to coordinate your own mechs, placing their orders on a visible timeline. You finish your turn by hitting a button that makes everyone go at once for a few explosive moments.

In practice, behind those few seconds are an eternity of theorising, testing, and tweaking. There's probably a metaphor in there somewhere about writing, video editing, or catering. The result is a game that's taken me absolutely ages, but whose numbers suggest I'm supposed to be blasting through without a care.

I am enjoying it a lot, despite some frustration.

Read more

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I'm still not entirely sure if I'm playing Phantom Brigade right. According to its internal clock, battles usually take less than a minute. That time is divided into five-second chunks during which you're shown what the enemy will do, and must use that to coordinate your own mechs, placing their orders on a visible timeline. You finish your turn by hitting a button that makes everyone go at once for a few explosive moments.

In practice, behind those few seconds are an eternity of theorising, testing, and tweaking. There's probably a metaphor in there somewhere about writing, video editing, or catering. The result is a game that's taken me absolutely ages, but whose numbers suggest I'm supposed to be blasting through without a care.

I am enjoying it a lot, despite some frustration.

Read more

content_text

I'm still not entirely sure if I'm playing Phantom Brigade right. According to its internal clock, battles usually take less than a minute. That time is divided into five-second chunks during which you're shown what the enemy will do, and must use that to coordinate your own mechs, placing their orders on a visible timeline. You finish your turn by hitting a button that makes everyone go at once for a few explosive moments. In practice, behind those few seconds are an eternity of theorising, testing, and tweaking. There's probably a metaphor in there somewhere about writing, video editing, or catering. The result is a game that's taken me absolutely ages, but whose numbers suggest I'm supposed to be blasting through without a care. I am enjoying it a lot, despite some frustration. Read more

pub_date

28 February 2023, 6:00 pm

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https://www.rockpapershotgun.com/phantom-brigade-review

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Sin Vega

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TRUE

id: 17996
uid: FR9BK
insdate: 2023-02-28 18:30:05
title: Phantom Brigade review: entertaining mech battles carry a toothless campaign
additional:
category: Rock Paper Shotgun
md5: d718749fc182a6ed5ed16ac694baf4f9
link: https://www.rockpapershotgun.com/phantom-brigade-review
image: https://assets2.rockpapershotgun.com/phantom-brigade-header_NKstgOa.jpg/BROK/resize/1920x1920>/format/jpg/quality/80/phantom-brigade-header_NKstgOa.jpg
image_imgur: https://i.imgur.com/yDNhD0P.jpg
description:

I'm still not entirely sure if I'm playing Phantom Brigade right. According to its internal clock, battles usually take less than a minute. That time is divided into five-second chunks during which you're shown what the enemy will do, and must use that to coordinate your own mechs, placing their orders on a visible timeline. You finish your turn by hitting a button that makes everyone go at once for a few explosive moments.

In practice, behind those few seconds are an eternity of theorising, testing, and tweaking. There's probably a metaphor in there somewhere about writing, video editing, or catering. The result is a game that's taken me absolutely ages, but whose numbers suggest I'm supposed to be blasting through without a care.

I am enjoying it a lot, despite some frustration.

Read more


content_html:

I'm still not entirely sure if I'm playing Phantom Brigade right. According to its internal clock, battles usually take less than a minute. That time is divided into five-second chunks during which you're shown what the enemy will do, and must use that to coordinate your own mechs, placing their orders on a visible timeline. You finish your turn by hitting a button that makes everyone go at once for a few explosive moments.

In practice, behind those few seconds are an eternity of theorising, testing, and tweaking. There's probably a metaphor in there somewhere about writing, video editing, or catering. The result is a game that's taken me absolutely ages, but whose numbers suggest I'm supposed to be blasting through without a care.

I am enjoying it a lot, despite some frustration.

Read more


content_text: I'm still not entirely sure if I'm playing Phantom Brigade right. According to its internal clock, battles usually take less than a minute. That time is divided into five-second chunks during which you're shown what the enemy will do, and must use that to coordinate your own mechs, placing their orders on a visible timeline. You finish your turn by hitting a button that makes everyone go at once for a few explosive moments. In practice, behind those few seconds are an eternity of theorising, testing, and tweaking. There's probably a metaphor in there somewhere about writing, video editing, or catering. The result is a game that's taken me absolutely ages, but whose numbers suggest I'm supposed to be blasting through without a care. I am enjoying it a lot, despite some frustration. Read more
pub_date: 28 February 2023, 6:00 pm
guid: https://www.rockpapershotgun.com/phantom-brigade-review
creator: Sin Vega
related_games:
processed: TRUE

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