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Fallout co-creator says modern games "don't really know what they want to be," and I don't need to look too hard for examples
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52981f108aef818f57a5b21bd9bda461
link
https://www.pcgamesn.com/fallout/tim-cain-modern-games
image
https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/11/fallout-tim-cain-modern-games.jpg
description
Fallout co-creator Tim Cain muses on the state of modern gaming, and says the devs of today can learn a lot from their '80s forebearers.
content_html
The games of today, particularly triple-A games, are under intense pressure to perform. Hundreds of millions of dollars go into producing these behemoths, oftentimes necessitating mass appeal to make their money back and then some. However, going too broad can often be detrimental to their quality, resulting in a milquetoast game that fails to attract not only what should be its core audience, but players beyond its remit. Offering his own observations on how game design has changed since he started out in the '80s, Fallout co-creator Tim Cain emphasizes that modern devs should take notes from the efficient and focused development that defined that bygone era.
Read the full story on PCGamesN: Fallout co-creator says modern games "don't really know what they want to be," and I don't need to look too hard for examples
content_text
The games of today, particularly triple-A games, are under intense pressure to perform. Hundreds of millions of dollars go into producing these behemoths, oftentimes necessitating mass appeal to make their money back and then some. However, going too broad can often be detrimental to their quality, resulting in a milquetoast game that fails to attract not only what should be its core audience, but players beyond its remit. Offering his own observations on how game design has changed since he started out in the '80s, Fallout co-creator Tim Cain emphasizes that modern devs should take notes from the efficient and focused development that defined that bygone era. Read the full story on PCGamesN: Fallout co-creator says modern games "don't really know what they want to be," and I don't need to look too hard for examples
pub_date
19 November 2025, 11:21 am
guid
https://www.pcgamesn.com/fallout/tim-cain-modern-games
creator
Aaron Down
processed
TRUE
id: 86915
uid: GBPJi
insdate: 2025-11-19 12:25:03
title: Fallout co-creator says modern games "don't really know what they want to be," and I don't need to look too hard for examples
additional:
category: PC Game SN
md5: 52981f108aef818f57a5b21bd9bda461
link: https://www.pcgamesn.com/fallout/tim-cain-modern-games
image: https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/11/fallout-tim-cain-modern-games.jpg
image_imgur:
description:
Fallout co-creator Tim Cain muses on the state of modern gaming, and says the devs of today can learn a lot from their '80s forebearers.
content_html:
The games of today, particularly triple-A games, are under intense pressure to perform. Hundreds of millions of dollars go into producing these behemoths, oftentimes necessitating mass appeal to make their money back and then some. However, going too broad can often be detrimental to their quality, resulting in a milquetoast game that fails to attract not only what should be its core audience, but players beyond its remit. Offering his own observations on how game design has changed since he started out in the '80s, Fallout co-creator Tim Cain emphasizes that modern devs should take notes from the efficient and focused development that defined that bygone era.
Read the full story on PCGamesN: Fallout co-creator says modern games "don't really know what they want to be," and I don't need to look too hard for examples
content_text: The games of today, particularly triple-A games, are under intense pressure to perform. Hundreds of millions of dollars go into producing these behemoths, oftentimes necessitating mass appeal to make their money back and then some. However, going too broad can often be detrimental to their quality, resulting in a milquetoast game that fails to attract not only what should be its core audience, but players beyond its remit. Offering his own observations on how game design has changed since he started out in the '80s, Fallout co-creator Tim Cain emphasizes that modern devs should take notes from the efficient and focused development that defined that bygone era. Read the full story on PCGamesN: Fallout co-creator says modern games "don't really know what they want to be," and I don't need to look too hard for examples
pub_date: 19 November 2025, 11:21 am
guid: https://www.pcgamesn.com/fallout/tim-cain-modern-games
creator: Aaron Down
related_games:
processed: TRUE