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Anno 117 makes Roman city building feel like a smart, modern RTS game
md5
99ac2d056243011ab2c3ad8ce260cf90
link
https://www.pcgamesn.com/anno-117-pax-romana/new-ubisoft-city-building-game
image
https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/05/anno-117-steam-city-building-game-strategy-games-ubisoft-5.jpg
description
Especially after Anno 1800 and 2205, you can imagine that the foundations of Ubisoft’s city-building series might struggle to translate to Ancient Rome. Anno, primarily, is rooted in exploration, economics, and peaceful expansion - it’s about connecting disparate townships and people via trade routes and diplomacy. On the contrary, when you think of the Roman Empire, you think of centurions and war. That puts Anno 117 in a potentially difficult spot. Part Cities Skylines, part Europa Universalis, and part RTS, it also has to marry its comparatively pastoral gameplay with a more feudal, war-driven historical context. From what I’ve played so far, however, Anno 117 successfully pulls together these disparate influences.
MORE FROM PCGAMESN: Best city building games, Best strategy games, Best simulation gamescontent_html
Especially after Anno 1800 and 2205, you can imagine that the foundations of Ubisoft’s city-building series might struggle to translate to Ancient Rome. Anno, primarily, is rooted in exploration, economics, and peaceful expansion - it’s about connecting disparate townships and people via trade routes and diplomacy. On the contrary, when you think of the Roman Empire, you think of centurions and war. That puts Anno 117 in a potentially difficult spot. Part Cities Skylines, part Europa Universalis, and part RTS, it also has to marry its comparatively pastoral gameplay with a more feudal, war-driven historical context. From what I’ve played so far, however, Anno 117 successfully pulls together these disparate influences.
MORE FROM PCGAMESN: Best city building games, Best strategy games, Best simulation gamescontent_text
Especially after Anno 1800 and 2205, you can imagine that the foundations of Ubisoft’s city-building series might struggle to translate to Ancient Rome. Anno, primarily, is rooted in exploration, economics, and peaceful expansion - it’s about connecting disparate townships and people via trade routes and diplomacy. On the contrary, when you think of the Roman Empire, you think of centurions and war. That puts Anno 117 in a potentially difficult spot. Part Cities Skylines, part Europa Universalis, and part RTS, it also has to marry its comparatively pastoral gameplay with a more feudal, war-driven historical context. From what I’ve played so far, however, Anno 117 successfully pulls together these disparate influences. Continue reading Anno 117 makes Roman city building feel like a smart, modern RTS game MORE FROM PCGAMESN: Best city building games, Best strategy games, Best simulation games
pub_date
19 May 2025, 5:02 pm
guid
https://www.pcgamesn.com/?p=448222
creator
Ed Smith
processed
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id: 77252
uid: GBo8P
insdate: 2025-05-19 16:25:01
title: Anno 117 makes Roman city building feel like a smart, modern RTS game
additional:
category: PC Game SN
md5: 99ac2d056243011ab2c3ad8ce260cf90
link: https://www.pcgamesn.com/anno-117-pax-romana/new-ubisoft-city-building-game
image: https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/05/anno-117-steam-city-building-game-strategy-games-ubisoft-5.jpg
image_imgur:
description:
Especially after Anno 1800 and 2205, you can imagine that the foundations of Ubisoft’s city-building series might struggle to translate to Ancient Rome. Anno, primarily, is rooted in exploration, economics, and peaceful expansion - it’s about connecting disparate townships and people via trade routes and diplomacy. On the contrary, when you think of the Roman Empire, you think of centurions and war. That puts Anno 117 in a potentially difficult spot. Part Cities Skylines, part Europa Universalis, and part RTS, it also has to marry its comparatively pastoral gameplay with a more feudal, war-driven historical context. From what I’ve played so far, however, Anno 117 successfully pulls together these disparate influences.
MORE FROM PCGAMESN: Best city building games, Best strategy games, Best simulation gamescontent_html:
Especially after Anno 1800 and 2205, you can imagine that the foundations of Ubisoft’s city-building series might struggle to translate to Ancient Rome. Anno, primarily, is rooted in exploration, economics, and peaceful expansion - it’s about connecting disparate townships and people via trade routes and diplomacy. On the contrary, when you think of the Roman Empire, you think of centurions and war. That puts Anno 117 in a potentially difficult spot. Part Cities Skylines, part Europa Universalis, and part RTS, it also has to marry its comparatively pastoral gameplay with a more feudal, war-driven historical context. From what I’ve played so far, however, Anno 117 successfully pulls together these disparate influences.
MORE FROM PCGAMESN: Best city building games, Best strategy games, Best simulation gamescontent_text: Especially after Anno 1800 and 2205, you can imagine that the foundations of Ubisoft’s city-building series might struggle to translate to Ancient Rome. Anno, primarily, is rooted in exploration, economics, and peaceful expansion - it’s about connecting disparate townships and people via trade routes and diplomacy. On the contrary, when you think of the Roman Empire, you think of centurions and war. That puts Anno 117 in a potentially difficult spot. Part Cities Skylines, part Europa Universalis, and part RTS, it also has to marry its comparatively pastoral gameplay with a more feudal, war-driven historical context. From what I’ve played so far, however, Anno 117 successfully pulls together these disparate influences. Continue reading Anno 117 makes Roman city building feel like a smart, modern RTS game MORE FROM PCGAMESN: Best city building games, Best strategy games, Best simulation games
pub_date: 19 May 2025, 5:02 pm
guid: https://www.pcgamesn.com/?p=448222
creator: Ed Smith
related_games:
processed: TRUE