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FF14 director Yoshida has big plans to build on Dawntrail’s combat
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https://www.pcgamesn.com/final-fantasy-xiv/ff14-dawntrail-combat-yoshida-interview
image
https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/08/ff14-dawntrail-interview-naoki-yoshida-alliance-raid-difficulty-24-player-savage-combat-content.jpg
description
FF14 Dawntrail might have divided opinions with its slightly lower-stakes story and the sideline role for its core cast, but there’s one aspect everyone seems in unison on. The combat content in the MMORPG’s new expansion - dungeons, trials, raids, savages, and extremes alike - has all been incredibly well received. It combines the inventive and flashy designs seen during Endwalker with more unique and challenging mechanics, and it's a ton of fun as a result. At Gamescom 2024, I sat down with game director Naoki Yoshida to ask about his plans for the upcoming patches, which include the FF11-adjacent alliance raid and new 24-player savage content.
content_html
FF14 Dawntrail might have divided opinions with its slightly lower-stakes story and the sideline role for its core cast, but there’s one aspect everyone seems in unison on. The combat content in the MMORPG’s new expansion - dungeons, trials, raids, savages, and extremes alike - has all been incredibly well received. It combines the inventive and flashy designs seen during Endwalker with more unique and challenging mechanics, and it's a ton of fun as a result. At Gamescom 2024, I sat down with game director Naoki Yoshida to ask about his plans for the upcoming patches, which include the FF11-adjacent alliance raid and new 24-player savage content.
content_text
FF14 Dawntrail might have divided opinions with its slightly lower-stakes story and the sideline role for its core cast, but there’s one aspect everyone seems in unison on. The combat content in the MMORPG’s new expansion - dungeons, trials, raids, savages, and extremes alike - has all been incredibly well received. It combines the inventive and flashy designs seen during Endwalker with more unique and challenging mechanics, and it's a ton of fun as a result. At Gamescom 2024, I sat down with game director Naoki Yoshida to ask about his plans for the upcoming patches, which include the FF11-adjacent alliance raid and new 24-player savage content. Continue reading FF14 director Yoshida has big plans to build on Dawntrail’s combat MORE FROM PCGAMESN: The best MMOs, FF14 Dawntrail release date, FF14 Island Sanctuary guide
pub_date
29 August 2024, 3:41 pm
guid
https://www.pcgamesn.com/?post_type=feature&p=397928
creator
Ken Allsop
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insdate: 2024-08-29 15:25:02
title: FF14 director Yoshida has big plans to build on Dawntrail’s combat
additional:
category: PC Game SN
md5: 226d2b1ec465b1014f0971f12d79dff4
link: https://www.pcgamesn.com/final-fantasy-xiv/ff14-dawntrail-combat-yoshida-interview
image: https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/08/ff14-dawntrail-interview-naoki-yoshida-alliance-raid-difficulty-24-player-savage-combat-content.jpg
image_imgur:
description:
FF14 Dawntrail might have divided opinions with its slightly lower-stakes story and the sideline role for its core cast, but there’s one aspect everyone seems in unison on. The combat content in the MMORPG’s new expansion - dungeons, trials, raids, savages, and extremes alike - has all been incredibly well received. It combines the inventive and flashy designs seen during Endwalker with more unique and challenging mechanics, and it's a ton of fun as a result. At Gamescom 2024, I sat down with game director Naoki Yoshida to ask about his plans for the upcoming patches, which include the FF11-adjacent alliance raid and new 24-player savage content.
content_html:
FF14 Dawntrail might have divided opinions with its slightly lower-stakes story and the sideline role for its core cast, but there’s one aspect everyone seems in unison on. The combat content in the MMORPG’s new expansion - dungeons, trials, raids, savages, and extremes alike - has all been incredibly well received. It combines the inventive and flashy designs seen during Endwalker with more unique and challenging mechanics, and it's a ton of fun as a result. At Gamescom 2024, I sat down with game director Naoki Yoshida to ask about his plans for the upcoming patches, which include the FF11-adjacent alliance raid and new 24-player savage content.
content_text: FF14 Dawntrail might have divided opinions with its slightly lower-stakes story and the sideline role for its core cast, but there’s one aspect everyone seems in unison on. The combat content in the MMORPG’s new expansion - dungeons, trials, raids, savages, and extremes alike - has all been incredibly well received. It combines the inventive and flashy designs seen during Endwalker with more unique and challenging mechanics, and it's a ton of fun as a result. At Gamescom 2024, I sat down with game director Naoki Yoshida to ask about his plans for the upcoming patches, which include the FF11-adjacent alliance raid and new 24-player savage content. Continue reading FF14 director Yoshida has big plans to build on Dawntrail’s combat MORE FROM PCGAMESN: The best MMOs, FF14 Dawntrail release date, FF14 Island Sanctuary guide
pub_date: 29 August 2024, 3:41 pm
guid: https://www.pcgamesn.com/?post_type=feature&p=397928
creator: Ken Allsop
related_games:
processed: TRUE