Battlefield 6 Apparently Failed To Credit All Of These Essential Game Developers

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https://www.gamespot.com/articles/battlefield-6-apparently-failed-to-credit-all-of-these-essential-game-developers/1100-6535584/?ftag=CAD-01-10abi2f

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https://www.gamespot.com/a/uploads/screen_medium/1179/11799911/4588562-screenshot2025-10-21at8.53.14 am.png

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Battlefield 6 is a big success for EA with more than 7 million copies sold, but the game's launch has caused a stir in some circles. Veteran developer Marcus Lehto said the game failed to properly credit a number of developers who worked on it.

The Battlefield 6 credits list off a series of developers from Ridgeline Games, a studio that worked on Battlefield 6's single-player campaign that EA opened and closed in the span of two years. Not everyone from the studio was credited, though, and Lehto said in a LinkedIn post that he was "disappointed" by this. Ridgeline helped lay the "foundation" for what Battlefield 6 would become, and everyone who worked on it deserves to be recognized, Lehto said.

"These talented developers worked tirelessly for 1 to 2.5 years, building the foundation of the game, before I left voluntarily and the studio was subsequently shuttered," he said. "Despite their significant contributions, most who were laid off were relegated to a 'Special Thanks' section at the very end of the credits--and several were omitted entirely, including myself."

Lehto published an edited image of the Battlefield 6 credits to include the names and roles of the people who were left out.

"Game development is a team effort, and every contributor deserves fair acknowledgment," he said.

The developers that Lehto says were omitted from the Battlefield 6 credits include lead character artist Addres Naranjo, lead technical artist Rohan Knuckey, software engineers Jessica Moore and Dan Carr, along with Lehto himself.

GameSpot has contacted EA for comment on this situation.

EA shifted developers from Ridgeline into the Ripple Effect development team, and later announced that Ripple Effect--along with DICE, Motive, and Criterion--would lead development on Battlefield 6 under the Battlefield Studios banner.

After EA announced mass layoffs in February 2024 and closed Ridgeline, Lehto said he didn't have "anything positive to say" about the company. He said at the time, "So many, including my team, are suffering due to the industry sweeping layoffs."

After Battlefield 6 launched, Lehto said, "Huge congratulations to all my colleagues involved around the globe in shipping this immense title!I know how much hard work went into it and wish you all the best."

Lehto is a video game industry veteran, and perhaps his best-known contribution to games is in co-creating Halo and Master Chief at Bungie when the company was located in Chicago. He rose up to become the art director at Bungie and spent 15+ years with the company before leaving in 2012.

He then started a new company, V1 Interactive, which made a game called Disintegration. It failed to find an audience, though, and the game and studio were shut down. He then joined EA in 2021 and worked on Battlefield until 2024.

content_html

Battlefield 6 is a big success for EA with more than 7 million copies sold, but the game's launch has caused a stir in some circles. Veteran developer Marcus Lehto said the game failed to properly credit a number of developers who worked on it.

The Battlefield 6 credits list off a series of developers from Ridgeline Games, a studio that worked on Battlefield 6's single-player campaign that EA opened and closed in the span of two years. Not everyone from the studio was credited, though, and Lehto said in a LinkedIn post that he was "disappointed" by this. Ridgeline helped lay the "foundation" for what Battlefield 6 would become, and everyone who worked on it deserves to be recognized, Lehto said.

"These talented developers worked tirelessly for 1 to 2.5 years, building the foundation of the game, before I left voluntarily and the studio was subsequently shuttered," he said. "Despite their significant contributions, most who were laid off were relegated to a 'Special Thanks' section at the very end of the credits--and several were omitted entirely, including myself."

Lehto published an edited image of the Battlefield 6 credits to include the names and roles of the people who were left out.

"Game development is a team effort, and every contributor deserves fair acknowledgment," he said.

The developers that Lehto says were omitted from the Battlefield 6 credits include lead character artist Addres Naranjo, lead technical artist Rohan Knuckey, software engineers Jessica Moore and Dan Carr, along with Lehto himself.

GameSpot has contacted EA for comment on this situation.

EA shifted developers from Ridgeline into the Ripple Effect development team, and later announced that Ripple Effect--along with DICE, Motive, and Criterion--would lead development on Battlefield 6 under the Battlefield Studios banner.

After EA announced mass layoffs in February 2024 and closed Ridgeline, Lehto said he didn't have "anything positive to say" about the company. He said at the time, "So many, including my team, are suffering due to the industry sweeping layoffs."

After Battlefield 6 launched, Lehto said, "Huge congratulations to all my colleagues involved around the globe in shipping this immense title!I know how much hard work went into it and wish you all the best."

Lehto is a video game industry veteran, and perhaps his best-known contribution to games is in co-creating Halo and Master Chief at Bungie when the company was located in Chicago. He rose up to become the art director at Bungie and spent 15+ years with the company before leaving in 2012.

He then started a new company, V1 Interactive, which made a game called Disintegration. It failed to find an audience, though, and the game and studio were shut down. He then joined EA in 2021 and worked on Battlefield until 2024.

content_text

Battlefield 6 is a big success for EA with more than 7 million copies sold, but the game's launch has caused a stir in some circles. Veteran developer Marcus Lehto said the game failed to properly credit a number of developers who worked on it.The Battlefield 6 credits list off a series of developers from Ridgeline Games, a studio that worked on Battlefield 6's single-player campaign that EA opened and closed in the span of two years. Not everyone from the studio was credited, though, and Lehto said in a LinkedIn post that he was "disappointed" by this. Ridgeline helped lay the "foundation" for what Battlefield 6 would become, and everyone who worked on it deserves to be recognized, Lehto said."These talented developers worked tirelessly for 1 to 2.5 years, building the foundation of the game, before I left voluntarily and the studio was subsequently shuttered," he said. "Despite their significant contributions, most who were laid off were relegated to a 'Special Thanks' section at the very end of the credits--and several were omitted entirely, including myself."Lehto published an edited image of the Battlefield 6 credits to include the names and roles of the people who were left out."Game development is a team effort, and every contributor deserves fair acknowledgment," he said.The developers that Lehto says were omitted from the Battlefield 6 credits include lead character artist Addres Naranjo, lead technical artist Rohan Knuckey, software engineers Jessica Moore and Dan Carr, along with Lehto himself.GameSpot has contacted EA for comment on this situation.EA shifted developers from Ridgeline into the Ripple Effect development team, and later announced that Ripple Effect--along with DICE, Motive, and Criterion--would lead development on Battlefield 6 under the Battlefield Studios banner.After EA announced mass layoffs in February 2024 and closed Ridgeline, Lehto said he didn't have "anything positive to say" about the company. He said at the time, "So many, including my team, are suffering due to the industry sweeping layoffs."After Battlefield 6 launched, Lehto said, "Huge congratulations to all my colleagues involved around the globe in shipping this immense title!I know how much hard work went into it and wish you all the best."Lehto is a video game industry veteran, and perhaps his best-known contribution to games is in co-creating Halo and Master Chief at Bungie when the company was located in Chicago. He rose up to become the art director at Bungie and spent 15+ years with the company before leaving in 2012.He then started a new company, V1 Interactive, which made a game called Disintegration. It failed to find an audience, though, and the game and studio were shut down. He then joined EA in 2021 and worked on Battlefield until 2024.

pub_date

21 October 2025, 2:09 pm

guid

1100-6535584

creator

Eddie Makuch

processed

TRUE

id: 85189
uid: KyAem
insdate: 2025-10-21 13:20:01
title: Battlefield 6 Apparently Failed To Credit All Of These Essential Game Developers
additional:
category: Game Spot
md5: d0e2914024ed8a5d9f5db8f5edbf4705
link: https://www.gamespot.com/articles/battlefield-6-apparently-failed-to-credit-all-of-these-essential-game-developers/1100-6535584/?ftag=CAD-01-10abi2f
image: https://www.gamespot.com/a/uploads/screen_medium/1179/11799911/4588562-screenshot2025-10-21at8.53.14 am.png
image_imgur:
description:

Battlefield 6 is a big success for EA with more than 7 million copies sold, but the game's launch has caused a stir in some circles. Veteran developer Marcus Lehto said the game failed to properly credit a number of developers who worked on it.

The Battlefield 6 credits list off a series of developers from Ridgeline Games, a studio that worked on Battlefield 6's single-player campaign that EA opened and closed in the span of two years. Not everyone from the studio was credited, though, and Lehto said in a LinkedIn post that he was "disappointed" by this. Ridgeline helped lay the "foundation" for what Battlefield 6 would become, and everyone who worked on it deserves to be recognized, Lehto said.

"These talented developers worked tirelessly for 1 to 2.5 years, building the foundation of the game, before I left voluntarily and the studio was subsequently shuttered," he said. "Despite their significant contributions, most who were laid off were relegated to a 'Special Thanks' section at the very end of the credits--and several were omitted entirely, including myself."

Lehto published an edited image of the Battlefield 6 credits to include the names and roles of the people who were left out.

"Game development is a team effort, and every contributor deserves fair acknowledgment," he said.

The developers that Lehto says were omitted from the Battlefield 6 credits include lead character artist Addres Naranjo, lead technical artist Rohan Knuckey, software engineers Jessica Moore and Dan Carr, along with Lehto himself.

GameSpot has contacted EA for comment on this situation.

EA shifted developers from Ridgeline into the Ripple Effect development team, and later announced that Ripple Effect--along with DICE, Motive, and Criterion--would lead development on Battlefield 6 under the Battlefield Studios banner.

After EA announced mass layoffs in February 2024 and closed Ridgeline, Lehto said he didn't have "anything positive to say" about the company. He said at the time, "So many, including my team, are suffering due to the industry sweeping layoffs."

After Battlefield 6 launched, Lehto said, "Huge congratulations to all my colleagues involved around the globe in shipping this immense title!I know how much hard work went into it and wish you all the best."

Lehto is a video game industry veteran, and perhaps his best-known contribution to games is in co-creating Halo and Master Chief at Bungie when the company was located in Chicago. He rose up to become the art director at Bungie and spent 15+ years with the company before leaving in 2012.

He then started a new company, V1 Interactive, which made a game called Disintegration. It failed to find an audience, though, and the game and studio were shut down. He then joined EA in 2021 and worked on Battlefield until 2024.


content_html:

Battlefield 6 is a big success for EA with more than 7 million copies sold, but the game's launch has caused a stir in some circles. Veteran developer Marcus Lehto said the game failed to properly credit a number of developers who worked on it.

The Battlefield 6 credits list off a series of developers from Ridgeline Games, a studio that worked on Battlefield 6's single-player campaign that EA opened and closed in the span of two years. Not everyone from the studio was credited, though, and Lehto said in a LinkedIn post that he was "disappointed" by this. Ridgeline helped lay the "foundation" for what Battlefield 6 would become, and everyone who worked on it deserves to be recognized, Lehto said.

"These talented developers worked tirelessly for 1 to 2.5 years, building the foundation of the game, before I left voluntarily and the studio was subsequently shuttered," he said. "Despite their significant contributions, most who were laid off were relegated to a 'Special Thanks' section at the very end of the credits--and several were omitted entirely, including myself."

Lehto published an edited image of the Battlefield 6 credits to include the names and roles of the people who were left out.

"Game development is a team effort, and every contributor deserves fair acknowledgment," he said.

The developers that Lehto says were omitted from the Battlefield 6 credits include lead character artist Addres Naranjo, lead technical artist Rohan Knuckey, software engineers Jessica Moore and Dan Carr, along with Lehto himself.

GameSpot has contacted EA for comment on this situation.

EA shifted developers from Ridgeline into the Ripple Effect development team, and later announced that Ripple Effect--along with DICE, Motive, and Criterion--would lead development on Battlefield 6 under the Battlefield Studios banner.

After EA announced mass layoffs in February 2024 and closed Ridgeline, Lehto said he didn't have "anything positive to say" about the company. He said at the time, "So many, including my team, are suffering due to the industry sweeping layoffs."

After Battlefield 6 launched, Lehto said, "Huge congratulations to all my colleagues involved around the globe in shipping this immense title!I know how much hard work went into it and wish you all the best."

Lehto is a video game industry veteran, and perhaps his best-known contribution to games is in co-creating Halo and Master Chief at Bungie when the company was located in Chicago. He rose up to become the art director at Bungie and spent 15+ years with the company before leaving in 2012.

He then started a new company, V1 Interactive, which made a game called Disintegration. It failed to find an audience, though, and the game and studio were shut down. He then joined EA in 2021 and worked on Battlefield until 2024.


content_text: Battlefield 6 is a big success for EA with more than 7 million copies sold, but the game's launch has caused a stir in some circles. Veteran developer Marcus Lehto said the game failed to properly credit a number of developers who worked on it.The Battlefield 6 credits list off a series of developers from Ridgeline Games, a studio that worked on Battlefield 6's single-player campaign that EA opened and closed in the span of two years. Not everyone from the studio was credited, though, and Lehto said in a LinkedIn post that he was "disappointed" by this. Ridgeline helped lay the "foundation" for what Battlefield 6 would become, and everyone who worked on it deserves to be recognized, Lehto said."These talented developers worked tirelessly for 1 to 2.5 years, building the foundation of the game, before I left voluntarily and the studio was subsequently shuttered," he said. "Despite their significant contributions, most who were laid off were relegated to a 'Special Thanks' section at the very end of the credits--and several were omitted entirely, including myself."Lehto published an edited image of the Battlefield 6 credits to include the names and roles of the people who were left out."Game development is a team effort, and every contributor deserves fair acknowledgment," he said.The developers that Lehto says were omitted from the Battlefield 6 credits include lead character artist Addres Naranjo, lead technical artist Rohan Knuckey, software engineers Jessica Moore and Dan Carr, along with Lehto himself.GameSpot has contacted EA for comment on this situation.EA shifted developers from Ridgeline into the Ripple Effect development team, and later announced that Ripple Effect--along with DICE, Motive, and Criterion--would lead development on Battlefield 6 under the Battlefield Studios banner.After EA announced mass layoffs in February 2024 and closed Ridgeline, Lehto said he didn't have "anything positive to say" about the company. He said at the time, "So many, including my team, are suffering due to the industry sweeping layoffs."After Battlefield 6 launched, Lehto said, "Huge congratulations to all my colleagues involved around the globe in shipping this immense title!I know how much hard work went into it and wish you all the best."Lehto is a video game industry veteran, and perhaps his best-known contribution to games is in co-creating Halo and Master Chief at Bungie when the company was located in Chicago. He rose up to become the art director at Bungie and spent 15+ years with the company before leaving in 2012.He then started a new company, V1 Interactive, which made a game called Disintegration. It failed to find an audience, though, and the game and studio were shut down. He then joined EA in 2021 and worked on Battlefield until 2024.
pub_date: 21 October 2025, 2:09 pm
guid: 1100-6535584
creator: Eddie Makuch
related_games:
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