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Total War: Warhammer 3's developers are fighting to fix "a catastrophic failure in many of our AI systems"
md5
f6377b2a1eb53543fe32ce4ce05d2be4
link
https://www.rockpapershotgun.com/total-war-warhammer-3s-developers-are-fighting-to-fix-a-catastrophic-failure-in-many-of-our-ai-systems
image
https://assetsio.gnwcdn.com/legendlord.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
description
All is not well in the Warhammer world. All is seldom well in the Warhammer world, of course - get off my lawn, Chaos! - but in this case, all is specifically not well with Total War: Warhammer 3's non-player campaign factions. Creative Assembly are postponing more details of the delayed Tides of Torment pack while they fix what the strategy game's lead technical designer modestly calls "a catastrophic failure in many of our AI systems".
content_html
All is not well in the Warhammer world. All is seldom well in the Warhammer world, of course - get off my lawn, Chaos! - but in this case, all is specifically not well with Total War: Warhammer 3's non-player campaign factions. Creative Assembly are postponing more details of the delayed Tides of Torment pack while they fix what the strategy game's lead technical designer modestly calls "a catastrophic failure in many of our AI systems".
content_text
All is not well in the Warhammer world. All is seldom well in the Warhammer world, of course - get off my lawn, Chaos! - but in this case, all is specifically not well with Total War: Warhammer 3's non-player campaign factions. Creative Assembly are postponing more details of the delayed Tides of Torment pack while they fix what the strategy game's lead technical designer modestly calls "a catastrophic failure in many of our AI systems". Read more
pub_date
7 October 2025, 4:23 pm
guid
https://www.rockpapershotgun.com/total-war-warhammer-3s-developers-are-fighting-to-fix-a-catastrophic-failure-in-many-of-our-ai-systems
creator
Edwin Evans-Thirlwell
processed
TRUE
id: 84399
uid: LJwpl
insdate: 2025-10-07 15:30:05
title: Total War: Warhammer 3's developers are fighting to fix "a catastrophic failure in many of our AI systems"
additional:
category: Rock Paper Shotgun
md5: f6377b2a1eb53543fe32ce4ce05d2be4
link: https://www.rockpapershotgun.com/total-war-warhammer-3s-developers-are-fighting-to-fix-a-catastrophic-failure-in-many-of-our-ai-systems
image: https://assetsio.gnwcdn.com/legendlord.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
image_imgur:
description:
All is not well in the Warhammer world. All is seldom well in the Warhammer world, of course - get off my lawn, Chaos! - but in this case, all is specifically not well with Total War: Warhammer 3's non-player campaign factions. Creative Assembly are postponing more details of the delayed Tides of Torment pack while they fix what the strategy game's lead technical designer modestly calls "a catastrophic failure in many of our AI systems".
content_html:

All is not well in the Warhammer world. All is seldom well in the Warhammer world, of course - get off my lawn, Chaos! - but in this case, all is specifically not well with Total War: Warhammer 3's non-player campaign factions. Creative Assembly are postponing more details of the delayed Tides of Torment pack while they fix what the strategy game's lead technical designer modestly calls "a catastrophic failure in many of our AI systems".
content_text: All is not well in the Warhammer world. All is seldom well in the Warhammer world, of course - get off my lawn, Chaos! - but in this case, all is specifically not well with Total War: Warhammer 3's non-player campaign factions. Creative Assembly are postponing more details of the delayed Tides of Torment pack while they fix what the strategy game's lead technical designer modestly calls "a catastrophic failure in many of our AI systems". Read more
pub_date: 7 October 2025, 4:23 pm
guid: https://www.rockpapershotgun.com/total-war-warhammer-3s-developers-are-fighting-to-fix-a-catastrophic-failure-in-many-of-our-ai-systems
creator: Edwin Evans-Thirlwell
related_games:
processed: TRUE