Next-Gen Games Still Can't Hold A Candle To The Wow Factor Of Altered Beast

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Altered Beast is celebrating its 35-year anniversary today, June 14, 2023. Below, we look back at why the highly derided game is so memorable to a generation of gamers.

Altered Beast is one of those games that most hardcore gamers know and probably don't actually like. Most retrospectives focus on how terriblly it's aged, a legacy cemented by a couple of atrocious sequels on the GBA and PS2. And yet somehow, it's a game that is still considered an undeniable classic. So why is a game so widely regarded as a joke still enjoy such high name identification? Like many games that awkwardly found their footing when the medium was in its infancy, the shortest answer is "you had to be there."

Unlike poorly aged breakthrough games like Adventure or the original Street Fighter, Altered Beast doesn't have the easy cultural cache of being the first at anything, aside from being the very first Genesis game ever produced. But anyone who was a self-aware gamer at the time remembers the first time they heard Zeus-as-played-by-Elmer-Fudd telling our nameless Roman champion player character to "wise fwom his gwave". Everyone laughs now, but at the time? It sounded like the future being born. It's hard to really explain to anyone younger than 35 what lo-fi voices coming out of a video game in your home felt like in the '80s. Arcade games had been doing it for some years, of course, but the gulf between what arcade games were doing and what home consoles were capable of was enormous. Playing a game on your NES was lighting a firecracker in your backyard. Arcade games felt like NASA.

What's been forgotten over the years, and what Altered Beast should stand as a persistent reminder of, is how little of that gap had to do with simple graphical fidelity. There were tons of games that looked worse on consoles, and gamers didn't care; just the simple fact of bringing an arcade experience home in any form felt special. For proof of that, look no further than the fact that the notoriously terrible Pac-Man port on the Atari 2600 is that system's best-selling title by a wide margin. Altered Beast had been in the arcade for a bit of time before it launched on the Genesis/Mega Drive, and it had been reasonably popular, but for the Genesis, it was an eye-opening statement of intent. The number of colors and 16-bit graphics were certainly part of the appeal, but didn't matter as much as the entire package. There was nothing on NES at the time where the characters and enemies took up so much real estate on-screen, where every little action had a voice sample attached, and where every stage was a build-up to the cinematic shot of our hero changing into a mythological powerhouse of a beast.

Therein lies the real magic, the reason why Altered Beast remains fondly remembered in ways that defy its flaws. Altered Beast, at the time, was a vibe, mechanically beholden to its arcadey-quarter-munching roots, but a triumph of strong art direction, with an eye towards the cinematic during gameplay. It was, slight as it is, an advancement in how games could tell stories, a unique experience among anything else we'd seen in the comfort of our homes. When Sega of America started advertising the big black box by saying "Welcome To The Next Level", even after the more technologically advanced Super Nintendo hit shelves, this is the type of thing they were talking about.

Fast-forward 35 years and "The Next Level" has never been more elusive. When the current generation of consoles launched, what they launched with was largely more of the same, just prettied up to take advantage of the bump in horsepower. Some credit does have to go to Sony for loading the brilliant Astro's Playroom onto every PS5 to showcase the new DualSense controller features, and having the refreshingly weird Bugsnax at launch. The former, in particular, understood the assignment. It's a game that's certainly bright and appealing, but graphically, it could easily have been pulled off on the PS4. Neither game was a showcase for photorealism, but the former was a showcase for all the things about the PS5 that don't translate into Twitter-ready photo mode spam. Meanwhile the objectively prettiest games at launch, the games showing off the PS5 as a visual powerhouse--for this writer's money, the gold-plated Souls-lite Godfall won that beauty pageant--are fine games that made absolutely no impression otherwise.

In 2023, it's been made abundantly clear that the graphical arms race has sustained heavy and brutal casualties beyond anything we can imagine. Chasing that particular dragon has cost developers their blood, sweat, tears, sanity, and even lives over the years for a sense of accomplishment so thoroughly ephemeral it almost might have never happened at all. Meanwhile, many of the most popular, critically acclaimed, and lucrative games of recent memory have accomplished these things on the strength of new ideas alone, ideas that are most often possible even on the most meager hardware.

This is the lesson Altered Beast taught us years ago, and its enduring legacy. What we mean when we talk about Altered Beast as a classic was turning on a game and experiencing things we couldn't get anywhere else but that game. No matter how creaky and ancient it seems now, the step forward was obvious to anyone who knew what other games felt like then. Without a doubt, Tears of the Kingdom will age better than Altered Beast, but it's not the blurry, pixelated grass and smudgy texture mapping anyone's talking about when they talk about how brilliant that game is. Looks rarely if ever last when it comes to games, but how that game feels, and what it makes you feel, is the stuff of legend.

content_html

Altered Beast is celebrating its 35-year anniversary today, June 14, 2023. Below, we look back at why the highly derided game is so memorable to a generation of gamers.

Altered Beast is one of those games that most hardcore gamers know and probably don't actually like. Most retrospectives focus on how terriblly it's aged, a legacy cemented by a couple of atrocious sequels on the GBA and PS2. And yet somehow, it's a game that is still considered an undeniable classic. So why is a game so widely regarded as a joke still enjoy such high name identification? Like many games that awkwardly found their footing when the medium was in its infancy, the shortest answer is "you had to be there."

Unlike poorly aged breakthrough games like Adventure or the original Street Fighter, Altered Beast doesn't have the easy cultural cache of being the first at anything, aside from being the very first Genesis game ever produced. But anyone who was a self-aware gamer at the time remembers the first time they heard Zeus-as-played-by-Elmer-Fudd telling our nameless Roman champion player character to "wise fwom his gwave". Everyone laughs now, but at the time? It sounded like the future being born. It's hard to really explain to anyone younger than 35 what lo-fi voices coming out of a video game in your home felt like in the '80s. Arcade games had been doing it for some years, of course, but the gulf between what arcade games were doing and what home consoles were capable of was enormous. Playing a game on your NES was lighting a firecracker in your backyard. Arcade games felt like NASA.

What's been forgotten over the years, and what Altered Beast should stand as a persistent reminder of, is how little of that gap had to do with simple graphical fidelity. There were tons of games that looked worse on consoles, and gamers didn't care; just the simple fact of bringing an arcade experience home in any form felt special. For proof of that, look no further than the fact that the notoriously terrible Pac-Man port on the Atari 2600 is that system's best-selling title by a wide margin. Altered Beast had been in the arcade for a bit of time before it launched on the Genesis/Mega Drive, and it had been reasonably popular, but for the Genesis, it was an eye-opening statement of intent. The number of colors and 16-bit graphics were certainly part of the appeal, but didn't matter as much as the entire package. There was nothing on NES at the time where the characters and enemies took up so much real estate on-screen, where every little action had a voice sample attached, and where every stage was a build-up to the cinematic shot of our hero changing into a mythological powerhouse of a beast.

Therein lies the real magic, the reason why Altered Beast remains fondly remembered in ways that defy its flaws. Altered Beast, at the time, was a vibe, mechanically beholden to its arcadey-quarter-munching roots, but a triumph of strong art direction, with an eye towards the cinematic during gameplay. It was, slight as it is, an advancement in how games could tell stories, a unique experience among anything else we'd seen in the comfort of our homes. When Sega of America started advertising the big black box by saying "Welcome To The Next Level", even after the more technologically advanced Super Nintendo hit shelves, this is the type of thing they were talking about.

Fast-forward 35 years and "The Next Level" has never been more elusive. When the current generation of consoles launched, what they launched with was largely more of the same, just prettied up to take advantage of the bump in horsepower. Some credit does have to go to Sony for loading the brilliant Astro's Playroom onto every PS5 to showcase the new DualSense controller features, and having the refreshingly weird Bugsnax at launch. The former, in particular, understood the assignment. It's a game that's certainly bright and appealing, but graphically, it could easily have been pulled off on the PS4. Neither game was a showcase for photorealism, but the former was a showcase for all the things about the PS5 that don't translate into Twitter-ready photo mode spam. Meanwhile the objectively prettiest games at launch, the games showing off the PS5 as a visual powerhouse--for this writer's money, the gold-plated Souls-lite Godfall won that beauty pageant--are fine games that made absolutely no impression otherwise.

In 2023, it's been made abundantly clear that the graphical arms race has sustained heavy and brutal casualties beyond anything we can imagine. Chasing that particular dragon has cost developers their blood, sweat, tears, sanity, and even lives over the years for a sense of accomplishment so thoroughly ephemeral it almost might have never happened at all. Meanwhile, many of the most popular, critically acclaimed, and lucrative games of recent memory have accomplished these things on the strength of new ideas alone, ideas that are most often possible even on the most meager hardware.

This is the lesson Altered Beast taught us years ago, and its enduring legacy. What we mean when we talk about Altered Beast as a classic was turning on a game and experiencing things we couldn't get anywhere else but that game. No matter how creaky and ancient it seems now, the step forward was obvious to anyone who knew what other games felt like then. Without a doubt, Tears of the Kingdom will age better than Altered Beast, but it's not the blurry, pixelated grass and smudgy texture mapping anyone's talking about when they talk about how brilliant that game is. Looks rarely if ever last when it comes to games, but how that game feels, and what it makes you feel, is the stuff of legend.

content_text

Altered Beast is celebrating its 35-year anniversary today, June 14, 2023. Below, we look back at why the highly derided game is so memorable to a generation of gamers.Altered Beast is one of those games that most hardcore gamers know and probably don't actually like. Most retrospectives focus on how terriblly it's aged, a legacy cemented by a couple of atrocious sequels on the GBA and PS2. And yet somehow, it's a game that is still considered an undeniable classic. So why is a game so widely regarded as a joke still enjoy such high name identification? Like many games that awkwardly found their footing when the medium was in its infancy, the shortest answer is "you had to be there."Unlike poorly aged breakthrough games like Adventure or the original Street Fighter, Altered Beast doesn't have the easy cultural cache of being the first at anything, aside from being the very first Genesis game ever produced. But anyone who was a self-aware gamer at the time remembers the first time they heard Zeus-as-played-by-Elmer-Fudd telling our nameless Roman champion player character to "wise fwom his gwave". Everyone laughs now, but at the time? It sounded like the future being born. It's hard to really explain to anyone younger than 35 what lo-fi voices coming out of a video game in your home felt like in the '80s. Arcade games had been doing it for some years, of course, but the gulf between what arcade games were doing and what home consoles were capable of was enormous. Playing a game on your NES was lighting a firecracker in your backyard. Arcade games felt like NASA.What's been forgotten over the years, and what Altered Beast should stand as a persistent reminder of, is how little of that gap had to do with simple graphical fidelity. There were tons of games that looked worse on consoles, and gamers didn't care; just the simple fact of bringing an arcade experience home in any form felt special. For proof of that, look no further than the fact that the notoriously terrible Pac-Man port on the Atari 2600 is that system's best-selling title by a wide margin. Altered Beast had been in the arcade for a bit of time before it launched on the Genesis/Mega Drive, and it had been reasonably popular, but for the Genesis, it was an eye-opening statement of intent. The number of colors and 16-bit graphics were certainly part of the appeal, but didn't matter as much as the entire package. There was nothing on NES at the time where the characters and enemies took up so much real estate on-screen, where every little action had a voice sample attached, and where every stage was a build-up to the cinematic shot of our hero changing into a mythological powerhouse of a beast.GalleryTherein lies the real magic, the reason why Altered Beast remains fondly remembered in ways that defy its flaws. Altered Beast, at the time, was a vibe, mechanically beholden to its arcadey-quarter-munching roots, but a triumph of strong art direction, with an eye towards the cinematic during gameplay. It was, slight as it is, an advancement in how games could tell stories, a unique experience among anything else we'd seen in the comfort of our homes. When Sega of America started advertising the big black box by saying "Welcome To The Next Level", even after the more technologically advanced Super Nintendo hit shelves, this is the type of thing they were talking about.Fast-forward 35 years and "The Next Level" has never been more elusive. When the current generation of consoles launched, what they launched with was largely more of the same, just prettied up to take advantage of the bump in horsepower. Some credit does have to go to Sony for loading the brilliant Astro's Playroom onto every PS5 to showcase the new DualSense controller features, and having the refreshingly weird Bugsnax at launch. The former, in particular, understood the assignment. It's a game that's certainly bright and appealing, but graphically, it could easily have been pulled off on the PS4. Neither game was a showcase for photorealism, but the former was a showcase for all the things about the PS5 that don't translate into Twitter-ready photo mode spam. Meanwhile the objectively prettiest games at launch, the games showing off the PS5 as a visual powerhouse--for this writer's money, the gold-plated Souls-lite Godfall won that beauty pageant--are fine games that made absolutely no impression otherwise.In 2023, it's been made abundantly clear that the graphical arms race has sustained heavy and brutal casualties beyond anything we can imagine. Chasing that particular dragon has cost developers their blood, sweat, tears, sanity, and even lives over the years for a sense of accomplishment so thoroughly ephemeral it almost might have never happened at all. Meanwhile, many of the most popular, critically acclaimed, and lucrative games of recent memory have accomplished these things on the strength of new ideas alone, ideas that are most often possible even on the most meager hardware.This is the lesson Altered Beast taught us years ago, and its enduring legacy. What we mean when we talk about Altered Beast as a classic was turning on a game and experiencing things we couldn't get anywhere else but that game. No matter how creaky and ancient it seems now, the step forward was obvious to anyone who knew what other games felt like then. Without a doubt, Tears of the Kingdom will age better than Altered Beast, but it's not the blurry, pixelated grass and smudgy texture mapping anyone's talking about when they talk about how brilliant that game is. Looks rarely if ever last when it comes to games, but how that game feels, and what it makes you feel, is the stuff of legend.

pub_date

14 June 2023, 3:00 pm

guid

1100-6515169

creator

Justin Clark

processed

TRUE

id: 29935
uid: Mlt0Q
insdate: 2023-06-14 14:20:02
title: Next-Gen Games Still Can't Hold A Candle To The Wow Factor Of Altered Beast
additional:
category: Game Spot
md5: 728329689777036c984a69533eae0126
link: https://www.gamespot.com/articles/next-gen-games-still-cant-hold-a-candle-to-the-wow-factor-of-altered-beast/1100-6515169/?ftag=CAD-01-10abi2f
image: https://www.gamespot.com/a/uploads/screen_medium/1585/15855271/4152185-altered-beast-featured-image.jpg
image_imgur: https://i.imgur.com/nGbKYMb.jpg
description:

Altered Beast is celebrating its 35-year anniversary today, June 14, 2023. Below, we look back at why the highly derided game is so memorable to a generation of gamers.

Altered Beast is one of those games that most hardcore gamers know and probably don't actually like. Most retrospectives focus on how terriblly it's aged, a legacy cemented by a couple of atrocious sequels on the GBA and PS2. And yet somehow, it's a game that is still considered an undeniable classic. So why is a game so widely regarded as a joke still enjoy such high name identification? Like many games that awkwardly found their footing when the medium was in its infancy, the shortest answer is "you had to be there."

Unlike poorly aged breakthrough games like Adventure or the original Street Fighter, Altered Beast doesn't have the easy cultural cache of being the first at anything, aside from being the very first Genesis game ever produced. But anyone who was a self-aware gamer at the time remembers the first time they heard Zeus-as-played-by-Elmer-Fudd telling our nameless Roman champion player character to "wise fwom his gwave". Everyone laughs now, but at the time? It sounded like the future being born. It's hard to really explain to anyone younger than 35 what lo-fi voices coming out of a video game in your home felt like in the '80s. Arcade games had been doing it for some years, of course, but the gulf between what arcade games were doing and what home consoles were capable of was enormous. Playing a game on your NES was lighting a firecracker in your backyard. Arcade games felt like NASA.

What's been forgotten over the years, and what Altered Beast should stand as a persistent reminder of, is how little of that gap had to do with simple graphical fidelity. There were tons of games that looked worse on consoles, and gamers didn't care; just the simple fact of bringing an arcade experience home in any form felt special. For proof of that, look no further than the fact that the notoriously terrible Pac-Man port on the Atari 2600 is that system's best-selling title by a wide margin. Altered Beast had been in the arcade for a bit of time before it launched on the Genesis/Mega Drive, and it had been reasonably popular, but for the Genesis, it was an eye-opening statement of intent. The number of colors and 16-bit graphics were certainly part of the appeal, but didn't matter as much as the entire package. There was nothing on NES at the time where the characters and enemies took up so much real estate on-screen, where every little action had a voice sample attached, and where every stage was a build-up to the cinematic shot of our hero changing into a mythological powerhouse of a beast.

Therein lies the real magic, the reason why Altered Beast remains fondly remembered in ways that defy its flaws. Altered Beast, at the time, was a vibe, mechanically beholden to its arcadey-quarter-munching roots, but a triumph of strong art direction, with an eye towards the cinematic during gameplay. It was, slight as it is, an advancement in how games could tell stories, a unique experience among anything else we'd seen in the comfort of our homes. When Sega of America started advertising the big black box by saying "Welcome To The Next Level", even after the more technologically advanced Super Nintendo hit shelves, this is the type of thing they were talking about.

Fast-forward 35 years and "The Next Level" has never been more elusive. When the current generation of consoles launched, what they launched with was largely more of the same, just prettied up to take advantage of the bump in horsepower. Some credit does have to go to Sony for loading the brilliant Astro's Playroom onto every PS5 to showcase the new DualSense controller features, and having the refreshingly weird Bugsnax at launch. The former, in particular, understood the assignment. It's a game that's certainly bright and appealing, but graphically, it could easily have been pulled off on the PS4. Neither game was a showcase for photorealism, but the former was a showcase for all the things about the PS5 that don't translate into Twitter-ready photo mode spam. Meanwhile the objectively prettiest games at launch, the games showing off the PS5 as a visual powerhouse--for this writer's money, the gold-plated Souls-lite Godfall won that beauty pageant--are fine games that made absolutely no impression otherwise.

In 2023, it's been made abundantly clear that the graphical arms race has sustained heavy and brutal casualties beyond anything we can imagine. Chasing that particular dragon has cost developers their blood, sweat, tears, sanity, and even lives over the years for a sense of accomplishment so thoroughly ephemeral it almost might have never happened at all. Meanwhile, many of the most popular, critically acclaimed, and lucrative games of recent memory have accomplished these things on the strength of new ideas alone, ideas that are most often possible even on the most meager hardware.

This is the lesson Altered Beast taught us years ago, and its enduring legacy. What we mean when we talk about Altered Beast as a classic was turning on a game and experiencing things we couldn't get anywhere else but that game. No matter how creaky and ancient it seems now, the step forward was obvious to anyone who knew what other games felt like then. Without a doubt, Tears of the Kingdom will age better than Altered Beast, but it's not the blurry, pixelated grass and smudgy texture mapping anyone's talking about when they talk about how brilliant that game is. Looks rarely if ever last when it comes to games, but how that game feels, and what it makes you feel, is the stuff of legend.


content_html:

Altered Beast is celebrating its 35-year anniversary today, June 14, 2023. Below, we look back at why the highly derided game is so memorable to a generation of gamers.

Altered Beast is one of those games that most hardcore gamers know and probably don't actually like. Most retrospectives focus on how terriblly it's aged, a legacy cemented by a couple of atrocious sequels on the GBA and PS2. And yet somehow, it's a game that is still considered an undeniable classic. So why is a game so widely regarded as a joke still enjoy such high name identification? Like many games that awkwardly found their footing when the medium was in its infancy, the shortest answer is "you had to be there."

Unlike poorly aged breakthrough games like Adventure or the original Street Fighter, Altered Beast doesn't have the easy cultural cache of being the first at anything, aside from being the very first Genesis game ever produced. But anyone who was a self-aware gamer at the time remembers the first time they heard Zeus-as-played-by-Elmer-Fudd telling our nameless Roman champion player character to "wise fwom his gwave". Everyone laughs now, but at the time? It sounded like the future being born. It's hard to really explain to anyone younger than 35 what lo-fi voices coming out of a video game in your home felt like in the '80s. Arcade games had been doing it for some years, of course, but the gulf between what arcade games were doing and what home consoles were capable of was enormous. Playing a game on your NES was lighting a firecracker in your backyard. Arcade games felt like NASA.

What's been forgotten over the years, and what Altered Beast should stand as a persistent reminder of, is how little of that gap had to do with simple graphical fidelity. There were tons of games that looked worse on consoles, and gamers didn't care; just the simple fact of bringing an arcade experience home in any form felt special. For proof of that, look no further than the fact that the notoriously terrible Pac-Man port on the Atari 2600 is that system's best-selling title by a wide margin. Altered Beast had been in the arcade for a bit of time before it launched on the Genesis/Mega Drive, and it had been reasonably popular, but for the Genesis, it was an eye-opening statement of intent. The number of colors and 16-bit graphics were certainly part of the appeal, but didn't matter as much as the entire package. There was nothing on NES at the time where the characters and enemies took up so much real estate on-screen, where every little action had a voice sample attached, and where every stage was a build-up to the cinematic shot of our hero changing into a mythological powerhouse of a beast.

Therein lies the real magic, the reason why Altered Beast remains fondly remembered in ways that defy its flaws. Altered Beast, at the time, was a vibe, mechanically beholden to its arcadey-quarter-munching roots, but a triumph of strong art direction, with an eye towards the cinematic during gameplay. It was, slight as it is, an advancement in how games could tell stories, a unique experience among anything else we'd seen in the comfort of our homes. When Sega of America started advertising the big black box by saying "Welcome To The Next Level", even after the more technologically advanced Super Nintendo hit shelves, this is the type of thing they were talking about.

Fast-forward 35 years and "The Next Level" has never been more elusive. When the current generation of consoles launched, what they launched with was largely more of the same, just prettied up to take advantage of the bump in horsepower. Some credit does have to go to Sony for loading the brilliant Astro's Playroom onto every PS5 to showcase the new DualSense controller features, and having the refreshingly weird Bugsnax at launch. The former, in particular, understood the assignment. It's a game that's certainly bright and appealing, but graphically, it could easily have been pulled off on the PS4. Neither game was a showcase for photorealism, but the former was a showcase for all the things about the PS5 that don't translate into Twitter-ready photo mode spam. Meanwhile the objectively prettiest games at launch, the games showing off the PS5 as a visual powerhouse--for this writer's money, the gold-plated Souls-lite Godfall won that beauty pageant--are fine games that made absolutely no impression otherwise.

In 2023, it's been made abundantly clear that the graphical arms race has sustained heavy and brutal casualties beyond anything we can imagine. Chasing that particular dragon has cost developers their blood, sweat, tears, sanity, and even lives over the years for a sense of accomplishment so thoroughly ephemeral it almost might have never happened at all. Meanwhile, many of the most popular, critically acclaimed, and lucrative games of recent memory have accomplished these things on the strength of new ideas alone, ideas that are most often possible even on the most meager hardware.

This is the lesson Altered Beast taught us years ago, and its enduring legacy. What we mean when we talk about Altered Beast as a classic was turning on a game and experiencing things we couldn't get anywhere else but that game. No matter how creaky and ancient it seems now, the step forward was obvious to anyone who knew what other games felt like then. Without a doubt, Tears of the Kingdom will age better than Altered Beast, but it's not the blurry, pixelated grass and smudgy texture mapping anyone's talking about when they talk about how brilliant that game is. Looks rarely if ever last when it comes to games, but how that game feels, and what it makes you feel, is the stuff of legend.


content_text: Altered Beast is celebrating its 35-year anniversary today, June 14, 2023. Below, we look back at why the highly derided game is so memorable to a generation of gamers.Altered Beast is one of those games that most hardcore gamers know and probably don't actually like. Most retrospectives focus on how terriblly it's aged, a legacy cemented by a couple of atrocious sequels on the GBA and PS2. And yet somehow, it's a game that is still considered an undeniable classic. So why is a game so widely regarded as a joke still enjoy such high name identification? Like many games that awkwardly found their footing when the medium was in its infancy, the shortest answer is "you had to be there."Unlike poorly aged breakthrough games like Adventure or the original Street Fighter, Altered Beast doesn't have the easy cultural cache of being the first at anything, aside from being the very first Genesis game ever produced. But anyone who was a self-aware gamer at the time remembers the first time they heard Zeus-as-played-by-Elmer-Fudd telling our nameless Roman champion player character to "wise fwom his gwave". Everyone laughs now, but at the time? It sounded like the future being born. It's hard to really explain to anyone younger than 35 what lo-fi voices coming out of a video game in your home felt like in the '80s. Arcade games had been doing it for some years, of course, but the gulf between what arcade games were doing and what home consoles were capable of was enormous. Playing a game on your NES was lighting a firecracker in your backyard. Arcade games felt like NASA.What's been forgotten over the years, and what Altered Beast should stand as a persistent reminder of, is how little of that gap had to do with simple graphical fidelity. There were tons of games that looked worse on consoles, and gamers didn't care; just the simple fact of bringing an arcade experience home in any form felt special. For proof of that, look no further than the fact that the notoriously terrible Pac-Man port on the Atari 2600 is that system's best-selling title by a wide margin. Altered Beast had been in the arcade for a bit of time before it launched on the Genesis/Mega Drive, and it had been reasonably popular, but for the Genesis, it was an eye-opening statement of intent. The number of colors and 16-bit graphics were certainly part of the appeal, but didn't matter as much as the entire package. There was nothing on NES at the time where the characters and enemies took up so much real estate on-screen, where every little action had a voice sample attached, and where every stage was a build-up to the cinematic shot of our hero changing into a mythological powerhouse of a beast.GalleryTherein lies the real magic, the reason why Altered Beast remains fondly remembered in ways that defy its flaws. Altered Beast, at the time, was a vibe, mechanically beholden to its arcadey-quarter-munching roots, but a triumph of strong art direction, with an eye towards the cinematic during gameplay. It was, slight as it is, an advancement in how games could tell stories, a unique experience among anything else we'd seen in the comfort of our homes. When Sega of America started advertising the big black box by saying "Welcome To The Next Level", even after the more technologically advanced Super Nintendo hit shelves, this is the type of thing they were talking about.Fast-forward 35 years and "The Next Level" has never been more elusive. When the current generation of consoles launched, what they launched with was largely more of the same, just prettied up to take advantage of the bump in horsepower. Some credit does have to go to Sony for loading the brilliant Astro's Playroom onto every PS5 to showcase the new DualSense controller features, and having the refreshingly weird Bugsnax at launch. The former, in particular, understood the assignment. It's a game that's certainly bright and appealing, but graphically, it could easily have been pulled off on the PS4. Neither game was a showcase for photorealism, but the former was a showcase for all the things about the PS5 that don't translate into Twitter-ready photo mode spam. Meanwhile the objectively prettiest games at launch, the games showing off the PS5 as a visual powerhouse--for this writer's money, the gold-plated Souls-lite Godfall won that beauty pageant--are fine games that made absolutely no impression otherwise.In 2023, it's been made abundantly clear that the graphical arms race has sustained heavy and brutal casualties beyond anything we can imagine. Chasing that particular dragon has cost developers their blood, sweat, tears, sanity, and even lives over the years for a sense of accomplishment so thoroughly ephemeral it almost might have never happened at all. Meanwhile, many of the most popular, critically acclaimed, and lucrative games of recent memory have accomplished these things on the strength of new ideas alone, ideas that are most often possible even on the most meager hardware.This is the lesson Altered Beast taught us years ago, and its enduring legacy. What we mean when we talk about Altered Beast as a classic was turning on a game and experiencing things we couldn't get anywhere else but that game. No matter how creaky and ancient it seems now, the step forward was obvious to anyone who knew what other games felt like then. Without a doubt, Tears of the Kingdom will age better than Altered Beast, but it's not the blurry, pixelated grass and smudgy texture mapping anyone's talking about when they talk about how brilliant that game is. Looks rarely if ever last when it comes to games, but how that game feels, and what it makes you feel, is the stuff of legend.
pub_date: 14 June 2023, 3:00 pm
guid: 1100-6515169
creator: Justin Clark
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Arc Raiders Players Unlocked New Map With Lightning Speed Arc Raiders After Rain Comes Quest Guide Arc Raiders Unexpected Initiative Quest Guide CoD: Black Ops 7's Endgame Is Getting Massive Boss Fights For Season 1 CoD: Black Ops 7's Endgame Is Getting Massive Boss Fights For Season 1 Arknights: Endfield Is Better Than Before, Streamlining Its Combat And Factory System Concord Lives Again As Fan-Made Project Unveils Gameplay Test Videos Concord Lives Again As Fan-Made Project Unveils Gameplay Test Videos Nintendo Says It's Not Prohibiting Third-Party Switch 2 Docks After Players Report Bricking Issues Nintendo Says It's Not Prohibiting Third-Party Switch 2 Docks After Players Report Bricking Issues Ubisoft Canceled A Splinter Cell Game, And It Morphed Into The Ill-Fated XDefiant - Report Fortnite Creative May Be Going Pay-To-Win Soon Black Ops 7 Developers Used AI Tools, But Creative Process Is Led By Humans, Activision Says Fortnite Creative May Be Going Pay-To-Win Soon Why We Still Haven't Gotten A Steam Deck 2 Why We Still Haven't Gotten A Steam Deck 2 The Witcher 3 Almost Left Out This Important Romance Feature Meta Quest 3S Black Friday Deal: Save $70 On Batman Bundle & Get Free Amazon Credit Sims-Like Paralives Release Delayed At Last Minute To 2026 Arc Raiders Cold Case Quest Guide Full Black Ops 7 Campaign Missions List And Hours To Beat Arc Raiders In My Image Quest Guide GTA 6 Won't Save The Struggling Games Industry, Expert Says The Replacer Has Your Sick Note So You Can Play Call Of Duty: Black Ops 7 Today Microsoft Is Making It Easier For New Devs To Make Xbox Games Microsoft Is Making It Easier For New Devs To Make Xbox Games Tyler The Creator Gets A Fortnite Skin, And The Internet Is Losing Its Mind Horizon Franchise Was Created With Multiplayer In Mind, Says Guerrilla Games Boss Tyler The Creator Gets A Fortnite Skin, And The Internet Is Losing Its Mind Switch 2 Delay Announced For Lollipop Chainsaw Port, And There Is A Good Reason Why Horizon MMO: Burning Questions Answered By Dev About Aloy, Combat, Inspirations, And More Switch 2 Delay Announced For Lollipop Chainsaw Port, And There Is A Good Reason Why Metroid Prime 4: Beyond Extended Trailer Reveals Samus' Allies And Abilities Valve Is Aiming For Its New Steam Machine To Succeed Where The Original Failed Netflix Releases Lineup Of Games You Can Play On Your TV Fans Refuse To Let Mario Kart DS Cross The Finish Line You Can't Pause The Call Of Duty: Black Ops 7 Campaign, So You Better Hold It In Fans Refuse To Let Mario Kart DS Cross The Finish Line Netflix Releases Lineup Of Games You Can Play On Your TV Black Ops 7's Aim-Assist Changes Are Inspiring Lots Of Debate And Discussion Metroid Prime 4: Beyond Hands-On: Samus's Psychic Abilities Are More Than A Gimmick One Of PlayStation 5's Most Played Games Is A Single-Player Title From 2020 One Of PlayStation 5's Most Played Games Is A Single-Player Title From 2020 Pokemon TCG Phantasmal Flames Set Restocked At Amazon On Launch Day Catch Pokemon Monopoly For $16 Before This Deal Escapes You Catch Pokemon Monopoly For $16 Before This Deal Escapes You DualSense Edge PS5 Controller Gets 20% Discount At Amazon Ahead Of Black Friday GameSir G8 Plus Switch 2 Handheld & Mobile Controller Drops To All-Time Best Price Snag Super Mario Bros. Wonder For $43 In Walmart's Early Black Friday Sale Select Laptops Are Over 50% Off At Best Buy Ahead Of Black Friday
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