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Ultros review: a sweet and sour Metroidvania
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https://www.rockpapershotgun.com/ultros-review?utm_source=feed&utm_medium=rss&utm_campaign=feed
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https://assetsio.reedpopcdn.com/Ultros-screenshot1.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur
https://i.imgur.com/j91Ug7T.jpg
description
Ultros is one of those games that's born to stick in the memory. Not only is it one of the most visually vibrant games of the year so far with its neon colour palette that's an instant-KO-to-my-eyeballs, but the way it twists and rewires core tenets of the Metroidvania rulebook also make it one of the boldest and most daring examples of its genre. I'll say it now: it doesn't always stick the landing. But if there's one thing Ultros does constantly throughout its 15-odd hour runtime, it's that it's always, always interesting. And for that, it has my respect - even if by the time the (first) end credits rolled, I was ready to never touch it ever again.
content_html
Ultros is one of those games that's born to stick in the memory. Not only is it one of the most visually vibrant games of the year so far with its neon colour palette that's an instant-KO-to-my-eyeballs, but the way it twists and rewires core tenets of the Metroidvania rulebook also make it one of the boldest and most daring examples of its genre. I'll say it now: it doesn't always stick the landing. But if there's one thing Ultros does constantly throughout its 15-odd hour runtime, it's that it's always, always interesting. And for that, it has my respect - even if by the time the (first) end credits rolled, I was ready to never touch it ever again.
content_text
Ultros is one of those games that's born to stick in the memory. Not only is it one of the most visually vibrant games of the year so far with its neon colour palette that's an instant-KO-to-my-eyeballs, but the way it twists and rewires core tenets of the Metroidvania rulebook also make it one of the boldest and most daring examples of its genre. I'll say it now: it doesn't always stick the landing. But if there's one thing Ultros does constantly throughout its 15-odd hour runtime, it's that it's always, always interesting. And for that, it has my respect - even if by the time the (first) end credits rolled, I was ready to never touch it ever again. Read more
pub_date
12 February 2024, 8:01 am
guid
https://www.rockpapershotgun.com/ultros-review?utm_source=feed&utm_medium=rss&utm_campaign=feed
creator
Katharine Castle
processed
TRUE
id: 52194
uid: Nl64p
insdate: 2024-02-12 08:30:03
title: Ultros review: a sweet and sour Metroidvania
additional:
category: Rock Paper Shotgun
md5: 54c3256cff4c41c5d00454d60f49ee3a
link: https://www.rockpapershotgun.com/ultros-review?utm_source=feed&utm_medium=rss&utm_campaign=feed
image: https://assetsio.reedpopcdn.com/Ultros-screenshot1.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur: https://i.imgur.com/j91Ug7T.jpg
description:
Ultros is one of those games that's born to stick in the memory. Not only is it one of the most visually vibrant games of the year so far with its neon colour palette that's an instant-KO-to-my-eyeballs, but the way it twists and rewires core tenets of the Metroidvania rulebook also make it one of the boldest and most daring examples of its genre. I'll say it now: it doesn't always stick the landing. But if there's one thing Ultros does constantly throughout its 15-odd hour runtime, it's that it's always, always interesting. And for that, it has my respect - even if by the time the (first) end credits rolled, I was ready to never touch it ever again.
content_html:
Ultros is one of those games that's born to stick in the memory. Not only is it one of the most visually vibrant games of the year so far with its neon colour palette that's an instant-KO-to-my-eyeballs, but the way it twists and rewires core tenets of the Metroidvania rulebook also make it one of the boldest and most daring examples of its genre. I'll say it now: it doesn't always stick the landing. But if there's one thing Ultros does constantly throughout its 15-odd hour runtime, it's that it's always, always interesting. And for that, it has my respect - even if by the time the (first) end credits rolled, I was ready to never touch it ever again.
content_text: Ultros is one of those games that's born to stick in the memory. Not only is it one of the most visually vibrant games of the year so far with its neon colour palette that's an instant-KO-to-my-eyeballs, but the way it twists and rewires core tenets of the Metroidvania rulebook also make it one of the boldest and most daring examples of its genre. I'll say it now: it doesn't always stick the landing. But if there's one thing Ultros does constantly throughout its 15-odd hour runtime, it's that it's always, always interesting. And for that, it has my respect - even if by the time the (first) end credits rolled, I was ready to never touch it ever again. Read more
pub_date: 12 February 2024, 8:01 am
guid: https://www.rockpapershotgun.com/ultros-review?utm_source=feed&utm_medium=rss&utm_campaign=feed
creator: Katharine Castle
related_games:
processed: TRUE