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Wreckreation melds Burnout's anarchy with GTA Online's airborne marble runs, but it needs a lot more polish
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04770d2a9ed2a023512340f2a80ef278
link
https://www.rockpapershotgun.com/wreckreation-melds-burnouts-anarchy-with-gta-onlines-airborne-marble-runs-but-it-needs-a-lot-more-polish
image
https://assetsio.gnwcdn.com/ss_7345d3414918930965317fd07e41085fa4b5f182.jpg?width=690&quality=85&format=jpg&auto=webp
description
It’s often pointless to wish a game series would come back once it’s been thrown on the great pile of dormant names. I try, and regularly fail, to stop myself yearning too forlornly for a new Midnight Club, a new Motorstorm, or a new Burnout.
Mostly because it means that when a game like Wreckreation comes along, there’s a temptation to go into it with lofty expectations inflated by a rose-tinted longing for something the game more than likely isn’t. Despite drawing plenty of elements from the anarchic arcade racer and the Criterion credentials of devs Three Fields Entertainment, Wreckreation isn’t Burnout, coming home after all these years getting takedowns in the wilderness.
content_html
It’s often pointless to wish a game series would come back once it’s been thrown on the great pile of dormant names. I try, and regularly fail, to stop myself yearning too forlornly for a new Midnight Club, a new Motorstorm, or a new Burnout.
Mostly because it means that when a game like Wreckreation comes along, there’s a temptation to go into it with lofty expectations inflated by a rose-tinted longing for something the game more than likely isn’t. Despite drawing plenty of elements from the anarchic arcade racer and the Criterion credentials of devs Three Fields Entertainment, Wreckreation isn’t Burnout, coming home after all these years getting takedowns in the wilderness.
content_text
It’s often pointless to wish a game series would come back once it’s been thrown on the great pile of dormant names. I try, and regularly fail, to stop myself yearning too forlornly for a new Midnight Club, a new Motorstorm, or a new Burnout. Mostly because it means that when a game like Wreckreation comes along, there’s a temptation to go into it with lofty expectations inflated by a rose-tinted longing for something the game more than likely isn’t. Despite drawing plenty of elements from the anarchic arcade racer and the Criterion credentials of devs Three Fields Entertainment, Wreckreation isn’t Burnout, coming home after all these years getting takedowns in the wilderness. Read more
pub_date
31 October 2025, 5:47 pm
guid
https://www.rockpapershotgun.com/wreckreation-melds-burnouts-anarchy-with-gta-onlines-airborne-marble-runs-but-it-needs-a-lot-more-polish
creator
Mark Warren
processed
TRUE
id: 85841
uid: NlXOt
insdate: 2025-10-31 18:30:01
title: Wreckreation melds Burnout's anarchy with GTA Online's airborne marble runs, but it needs a lot more polish
additional:
category: Rock Paper Shotgun
md5: 04770d2a9ed2a023512340f2a80ef278
link: https://www.rockpapershotgun.com/wreckreation-melds-burnouts-anarchy-with-gta-onlines-airborne-marble-runs-but-it-needs-a-lot-more-polish
image: https://assetsio.gnwcdn.com/ss_7345d3414918930965317fd07e41085fa4b5f182.jpg?width=690&quality=85&format=jpg&auto=webp
image_imgur:
description:
It’s often pointless to wish a game series would come back once it’s been thrown on the great pile of dormant names. I try, and regularly fail, to stop myself yearning too forlornly for a new Midnight Club, a new Motorstorm, or a new Burnout.
Mostly because it means that when a game like Wreckreation comes along, there’s a temptation to go into it with lofty expectations inflated by a rose-tinted longing for something the game more than likely isn’t. Despite drawing plenty of elements from the anarchic arcade racer and the Criterion credentials of devs Three Fields Entertainment, Wreckreation isn’t Burnout, coming home after all these years getting takedowns in the wilderness.
content_html:
It’s often pointless to wish a game series would come back once it’s been thrown on the great pile of dormant names. I try, and regularly fail, to stop myself yearning too forlornly for a new Midnight Club, a new Motorstorm, or a new Burnout.
Mostly because it means that when a game like Wreckreation comes along, there’s a temptation to go into it with lofty expectations inflated by a rose-tinted longing for something the game more than likely isn’t. Despite drawing plenty of elements from the anarchic arcade racer and the Criterion credentials of devs Three Fields Entertainment, Wreckreation isn’t Burnout, coming home after all these years getting takedowns in the wilderness.
content_text: It’s often pointless to wish a game series would come back once it’s been thrown on the great pile of dormant names. I try, and regularly fail, to stop myself yearning too forlornly for a new Midnight Club, a new Motorstorm, or a new Burnout. Mostly because it means that when a game like Wreckreation comes along, there’s a temptation to go into it with lofty expectations inflated by a rose-tinted longing for something the game more than likely isn’t. Despite drawing plenty of elements from the anarchic arcade racer and the Criterion credentials of devs Three Fields Entertainment, Wreckreation isn’t Burnout, coming home after all these years getting takedowns in the wilderness. Read more
pub_date: 31 October 2025, 5:47 pm
guid: https://www.rockpapershotgun.com/wreckreation-melds-burnouts-anarchy-with-gta-onlines-airborne-marble-runs-but-it-needs-a-lot-more-polish
creator: Mark Warren
related_games:
processed: TRUE