The Outer Worlds 2 only added this highly requested feature because of Avowed

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https://www.pcgamesn.com/the-outer-worlds-2/third-person-camera-avowed

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If you were to ask me whether I’m a first-person or third-person kinda guy when it comes to open-world RPGs, I’d reply that The Road to El Dorado answered it on my behalf 25 years ago: “Both is good.” Yes, the immersion of the hero’s perspective is a core tenet of the experience, but I equally appreciate the extra awareness I’m granted during combat with the camera sat at my back. It’s been a topic of debate for time immemorial, but I’d always advocate that giving the player the choice between the two where possible is the best way to go about it. While The Outer Worlds took the traditional first-person approach, The Outer Worlds 2 has expanded its options, offering a third-person toggle. Obsidian’s decision to dangle both carrots mimics what it did with Avowed earlier this year, and as game director Brandon Adler and creative director Leonard Boyarsky tell Jamie at Gamescom, The Outer Worlds 2 team wouldn’t have added the option if their hand wasn’t forced internally.

MORE FROM PCGAMESN: The Outer Worlds 2 release date, Outer Worlds 2 system requirements, Best space games

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If you were to ask me whether I’m a first-person or third-person kinda guy when it comes to open-world RPGs, I’d reply that The Road to El Dorado answered it on my behalf 25 years ago: “Both is good.” Yes, the immersion of the hero’s perspective is a core tenet of the experience, but I equally appreciate the extra awareness I’m granted during combat with the camera sat at my back. It’s been a topic of debate for time immemorial, but I’d always advocate that giving the player the choice between the two where possible is the best way to go about it. While The Outer Worlds took the traditional first-person approach, The Outer Worlds 2 has expanded its options, offering a third-person toggle. Obsidian’s decision to dangle both carrots mimics what it did with Avowed earlier this year, and as game director Brandon Adler and creative director Leonard Boyarsky tell Jamie at Gamescom, The Outer Worlds 2 team wouldn’t have added the option if their hand wasn’t forced internally.

MORE FROM PCGAMESN: The Outer Worlds 2 release date, Outer Worlds 2 system requirements, Best space games

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If you were to ask me whether I’m a first-person or third-person kinda guy when it comes to open-world RPGs, I’d reply that The Road to El Dorado answered it on my behalf 25 years ago: “Both is good.” Yes, the immersion of the hero’s perspective is a core tenet of the experience, but I equally appreciate the extra awareness I’m granted during combat with the camera sat at my back. It’s been a topic of debate for time immemorial, but I’d always advocate that giving the player the choice between the two where possible is the best way to go about it. While The Outer Worlds took the traditional first-person approach, The Outer Worlds 2 has expanded its options, offering a third-person toggle. Obsidian’s decision to dangle both carrots mimics what it did with Avowed earlier this year, and as game director Brandon Adler and creative director Leonard Boyarsky tell Jamie at Gamescom, The Outer Worlds 2 team wouldn’t have added the option if their hand wasn’t forced internally. Continue reading The Outer Worlds 2 only added this highly requested feature because of Avowed MORE FROM PCGAMESN: The Outer Worlds 2 release date, Outer Worlds 2 system requirements, Best space games

pub_date

2 September 2025, 4:59 pm

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https://www.pcgamesn.com/?p=469095

creator

Aaron Down

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TRUE

id: 82347
uid: OKB6x
insdate: 2025-09-02 16:25:02
title: The Outer Worlds 2 only added this highly requested feature because of Avowed
additional:
category: PC Game SN
md5: beafe0d08b02511e3d869534a2ce9bec
link: https://www.pcgamesn.com/the-outer-worlds-2/third-person-camera-avowed
image: https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/09/the-outer-worlds-2-third-person-camera-avowed-2.jpg
image_imgur: https://i.imgur.com/7oE916A.jpeg
description:

If you were to ask me whether I’m a first-person or third-person kinda guy when it comes to open-world RPGs, I’d reply that The Road to El Dorado answered it on my behalf 25 years ago: “Both is good.” Yes, the immersion of the hero’s perspective is a core tenet of the experience, but I equally appreciate the extra awareness I’m granted during combat with the camera sat at my back. It’s been a topic of debate for time immemorial, but I’d always advocate that giving the player the choice between the two where possible is the best way to go about it. While The Outer Worlds took the traditional first-person approach, The Outer Worlds 2 has expanded its options, offering a third-person toggle. Obsidian’s decision to dangle both carrots mimics what it did with Avowed earlier this year, and as game director Brandon Adler and creative director Leonard Boyarsky tell Jamie at Gamescom, The Outer Worlds 2 team wouldn’t have added the option if their hand wasn’t forced internally.

MORE FROM PCGAMESN: The Outer Worlds 2 release date, Outer Worlds 2 system requirements, Best space games
content_html:

If you were to ask me whether I’m a first-person or third-person kinda guy when it comes to open-world RPGs, I’d reply that The Road to El Dorado answered it on my behalf 25 years ago: “Both is good.” Yes, the immersion of the hero’s perspective is a core tenet of the experience, but I equally appreciate the extra awareness I’m granted during combat with the camera sat at my back. It’s been a topic of debate for time immemorial, but I’d always advocate that giving the player the choice between the two where possible is the best way to go about it. While The Outer Worlds took the traditional first-person approach, The Outer Worlds 2 has expanded its options, offering a third-person toggle. Obsidian’s decision to dangle both carrots mimics what it did with Avowed earlier this year, and as game director Brandon Adler and creative director Leonard Boyarsky tell Jamie at Gamescom, The Outer Worlds 2 team wouldn’t have added the option if their hand wasn’t forced internally.

MORE FROM PCGAMESN: The Outer Worlds 2 release date, Outer Worlds 2 system requirements, Best space games
content_text: If you were to ask me whether I’m a first-person or third-person kinda guy when it comes to open-world RPGs, I’d reply that The Road to El Dorado answered it on my behalf 25 years ago: “Both is good.” Yes, the immersion of the hero’s perspective is a core tenet of the experience, but I equally appreciate the extra awareness I’m granted during combat with the camera sat at my back. It’s been a topic of debate for time immemorial, but I’d always advocate that giving the player the choice between the two where possible is the best way to go about it. While The Outer Worlds took the traditional first-person approach, The Outer Worlds 2 has expanded its options, offering a third-person toggle. Obsidian’s decision to dangle both carrots mimics what it did with Avowed earlier this year, and as game director Brandon Adler and creative director Leonard Boyarsky tell Jamie at Gamescom, The Outer Worlds 2 team wouldn’t have added the option if their hand wasn’t forced internally. Continue reading The Outer Worlds 2 only added this highly requested feature because of Avowed MORE FROM PCGAMESN: The Outer Worlds 2 release date, Outer Worlds 2 system requirements, Best space games
pub_date: 2 September 2025, 4:59 pm
guid: https://www.pcgamesn.com/?p=469095
creator: Aaron Down
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processed: TRUE

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