notice: please create a custom view template for the game_news class view-game_news.html
Arc Raiders could get map conditions that alter the friction, for truly Tribes-esque sliding
md5
cf54159c7f874c9959b335b5d3d6dd63
link
https://www.rockpapershotgun.com/arc-raiders-could-get-map-conditions-that-alter-the-friction-for-truly-tribes-esque-sliding
image
https://assetsio.gnwcdn.com/Arc-Raiders-review-downed.jpg?width=690&quality=85&format=jpg&auto=webp
description
I called out sliding as one of my favourite aspects of Arc Raiders in a launch-day write-up. It lends the looter shooter a gambolling giddiness you might not expect from its heavily laden packmule characters. In more practical terms, it makes you harder to hit and allows you to flank or retreat while regenerating stamina, the catch being that you might slide into somewhere you'd rather not be, like directly beneath a bunch of Hornets.
After a few hours spent doing migrant penguin impressions in Buried City and Blue Gate, a thought occurred: hang on, this is almost like the hypermobile ski shooting in Tribes: Ascend. I mean, not really, but perhaps if they made friction a setting on custom servers, this crouch-walking pillage 'em up could be a bona fide movement shooter.
content_html
I called out sliding as one of my favourite aspects of Arc Raiders in a launch-day write-up. It lends the looter shooter a gambolling giddiness you might not expect from its heavily laden packmule characters. In more practical terms, it makes you harder to hit and allows you to flank or retreat while regenerating stamina, the catch being that you might slide into somewhere you'd rather not be, like directly beneath a bunch of Hornets.
After a few hours spent doing migrant penguin impressions in Buried City and Blue Gate, a thought occurred: hang on, this is almost like the hypermobile ski shooting in Tribes: Ascend. I mean, not really, but perhaps if they made friction a setting on custom servers, this crouch-walking pillage 'em up could be a bona fide movement shooter.
content_text
I called out sliding as one of my favourite aspects of Arc Raiders in a launch-day write-up. It lends the looter shooter a gambolling giddiness you might not expect from its heavily laden packmule characters. In more practical terms, it makes you harder to hit and allows you to flank or retreat while regenerating stamina, the catch being that you might slide into somewhere you'd rather not be, like directly beneath a bunch of Hornets. After a few hours spent doing migrant penguin impressions in Buried City and Blue Gate, a thought occurred: hang on, this is almost like the hypermobile ski shooting in Tribes: Ascend. I mean, not really, but perhaps if they made friction a setting on custom servers, this crouch-walking pillage 'em up could be a bona fide movement shooter. Read more
pub_date
5 November 2025, 4:08 pm
guid
https://www.rockpapershotgun.com/arc-raiders-could-get-map-conditions-that-alter-the-friction-for-truly-tribes-esque-sliding
creator
Edwin Evans-Thirlwell
processed
TRUE
id: 86073
uid: Omi9N
insdate: 2025-11-05 16:30:02
title: Arc Raiders could get map conditions that alter the friction, for truly Tribes-esque sliding
additional:
category: Rock Paper Shotgun
md5: cf54159c7f874c9959b335b5d3d6dd63
link: https://www.rockpapershotgun.com/arc-raiders-could-get-map-conditions-that-alter-the-friction-for-truly-tribes-esque-sliding
image: https://assetsio.gnwcdn.com/Arc-Raiders-review-downed.jpg?width=690&quality=85&format=jpg&auto=webp
image_imgur:
description:
I called out sliding as one of my favourite aspects of Arc Raiders in a launch-day write-up. It lends the looter shooter a gambolling giddiness you might not expect from its heavily laden packmule characters. In more practical terms, it makes you harder to hit and allows you to flank or retreat while regenerating stamina, the catch being that you might slide into somewhere you'd rather not be, like directly beneath a bunch of Hornets.
After a few hours spent doing migrant penguin impressions in Buried City and Blue Gate, a thought occurred: hang on, this is almost like the hypermobile ski shooting in Tribes: Ascend. I mean, not really, but perhaps if they made friction a setting on custom servers, this crouch-walking pillage 'em up could be a bona fide movement shooter.
content_html:
I called out sliding as one of my favourite aspects of Arc Raiders in a launch-day write-up. It lends the looter shooter a gambolling giddiness you might not expect from its heavily laden packmule characters. In more practical terms, it makes you harder to hit and allows you to flank or retreat while regenerating stamina, the catch being that you might slide into somewhere you'd rather not be, like directly beneath a bunch of Hornets.
After a few hours spent doing migrant penguin impressions in Buried City and Blue Gate, a thought occurred: hang on, this is almost like the hypermobile ski shooting in Tribes: Ascend. I mean, not really, but perhaps if they made friction a setting on custom servers, this crouch-walking pillage 'em up could be a bona fide movement shooter.
content_text: I called out sliding as one of my favourite aspects of Arc Raiders in a launch-day write-up. It lends the looter shooter a gambolling giddiness you might not expect from its heavily laden packmule characters. In more practical terms, it makes you harder to hit and allows you to flank or retreat while regenerating stamina, the catch being that you might slide into somewhere you'd rather not be, like directly beneath a bunch of Hornets. After a few hours spent doing migrant penguin impressions in Buried City and Blue Gate, a thought occurred: hang on, this is almost like the hypermobile ski shooting in Tribes: Ascend. I mean, not really, but perhaps if they made friction a setting on custom servers, this crouch-walking pillage 'em up could be a bona fide movement shooter. Read more
pub_date: 5 November 2025, 4:08 pm
guid: https://www.rockpapershotgun.com/arc-raiders-could-get-map-conditions-that-alter-the-friction-for-truly-tribes-esque-sliding
creator: Edwin Evans-Thirlwell
related_games:
processed: TRUE