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Fallout creator asks why triple-A RPGs focus on violence, doesn't provide very hopeful answer
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ec83a32a6229c2cdbcfa7a06838c9fa2
link
https://www.rockpapershotgun.com/fallout-creator-asks-why-triple-a-rpgs-focus-on-violence-doesnt-provide-very-hopeful-answer
image
https://assetsio.gnwcdn.com/Fallout-1-power-armor.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
description
Original Fallout designer Tim Cain, also known for co-directing The Outer Worlds at Obsidian, has published a video responding to a player's question about why violence is the "default" path in so many big budget RPGs. That's specifically RPGs with "AAA" budgets, whatever AAA means these days. Cain is, of course, well aware that there are many RPGs from smaller teams that "evolve past the paradigm of violence being the default way in which the player interacts with the world", and that there are plenty of puzzle games, adventure games and the like in which there is no violence at all.
content_html
Original Fallout designer Tim Cain, also known for co-directing The Outer Worlds at Obsidian, has published a video responding to a player's question about why violence is the "default" path in so many big budget RPGs. That's specifically RPGs with "AAA" budgets, whatever AAA means these days. Cain is, of course, well aware that there are many RPGs from smaller teams that "evolve past the paradigm of violence being the default way in which the player interacts with the world", and that there are plenty of puzzle games, adventure games and the like in which there is no violence at all.
content_text
Original Fallout designer Tim Cain, also known for co-directing The Outer Worlds at Obsidian, has published a video responding to a player's question about why violence is the "default" path in so many big budget RPGs. That's specifically RPGs with "AAA" budgets, whatever AAA means these days. Cain is, of course, well aware that there are many RPGs from smaller teams that "evolve past the paradigm of violence being the default way in which the player interacts with the world", and that there are plenty of puzzle games, adventure games and the like in which there is no violence at all. Read more
pub_date
6 January 2025, 1:25 pm
guid
https://www.rockpapershotgun.com/fallout-creator-asks-why-triple-a-rpgs-focus-on-violence-doesnt-provide-very-hopeful-answer
creator
Edwin Evans-Thirlwell
processed
TRUE
id: 70095
uid: RAkem
insdate: 2025-01-06 13:30:04
title: Fallout creator asks why triple-A RPGs focus on violence, doesn't provide very hopeful answer
additional:
category: Rock Paper Shotgun
md5: ec83a32a6229c2cdbcfa7a06838c9fa2
link: https://www.rockpapershotgun.com/fallout-creator-asks-why-triple-a-rpgs-focus-on-violence-doesnt-provide-very-hopeful-answer
image: https://assetsio.gnwcdn.com/Fallout-1-power-armor.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur:
description:
Original Fallout designer Tim Cain, also known for co-directing The Outer Worlds at Obsidian, has published a video responding to a player's question about why violence is the "default" path in so many big budget RPGs. That's specifically RPGs with "AAA" budgets, whatever AAA means these days. Cain is, of course, well aware that there are many RPGs from smaller teams that "evolve past the paradigm of violence being the default way in which the player interacts with the world", and that there are plenty of puzzle games, adventure games and the like in which there is no violence at all.
content_html:
Original Fallout designer Tim Cain, also known for co-directing The Outer Worlds at Obsidian, has published a video responding to a player's question about why violence is the "default" path in so many big budget RPGs. That's specifically RPGs with "AAA" budgets, whatever AAA means these days. Cain is, of course, well aware that there are many RPGs from smaller teams that "evolve past the paradigm of violence being the default way in which the player interacts with the world", and that there are plenty of puzzle games, adventure games and the like in which there is no violence at all.
content_text: Original Fallout designer Tim Cain, also known for co-directing The Outer Worlds at Obsidian, has published a video responding to a player's question about why violence is the "default" path in so many big budget RPGs. That's specifically RPGs with "AAA" budgets, whatever AAA means these days. Cain is, of course, well aware that there are many RPGs from smaller teams that "evolve past the paradigm of violence being the default way in which the player interacts with the world", and that there are plenty of puzzle games, adventure games and the like in which there is no violence at all. Read more
pub_date: 6 January 2025, 1:25 pm
guid: https://www.rockpapershotgun.com/fallout-creator-asks-why-triple-a-rpgs-focus-on-violence-doesnt-provide-very-hopeful-answer
creator: Edwin Evans-Thirlwell
related_games:
processed: TRUE