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Playing Monster Train dev's new co-op roguelike with pals is going to be harder than I thought
md5
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link
https://www.rockpapershotgun.com/playing-monster-train-devs-new-co-op-roguelike-with-pals-is-going-to-be-harder-than-i-thought
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image_imgur
https://i.imgur.com/dAEnyzf.jpg
description
I've played Shiny Shoe's upcoming roguelike Inkbound once before, and not only is it markedly different to their previous game Monster Train, but it also featured the snappiest turn-based combat I'd seen. With that in mind, I dove into the game's recent technical test with fellow RPS Treehouse-dwellers Ollie and James to sample the game at a more leisurely pace, and to draw upon their greater strategic expertise. Did the combat hold up? Were they pleased to be dragged into a co-op session with me? Yes... and no. We had fun, but it didn't come quite as naturally without the guiding hand of the developers showing us the ropes.
content_html
I've played Shiny Shoe's upcoming roguelike Inkbound once before, and not only is it markedly different to their previous game Monster Train, but it also featured the snappiest turn-based combat I'd seen. With that in mind, I dove into the game's recent technical test with fellow RPS Treehouse-dwellers Ollie and James to sample the game at a more leisurely pace, and to draw upon their greater strategic expertise. Did the combat hold up? Were they pleased to be dragged into a co-op session with me? Yes... and no. We had fun, but it didn't come quite as naturally without the guiding hand of the developers showing us the ropes.
content_text
I've played Shiny Shoe's upcoming roguelike Inkbound once before, and not only is it markedly different to their previous game Monster Train, but it also featured the snappiest turn-based combat I'd seen. With that in mind, I dove into the game's recent technical test with fellow RPS Treehouse-dwellers Ollie and James to sample the game at a more leisurely pace, and to draw upon their greater strategic expertise. Did the combat hold up? Were they pleased to be dragged into a co-op session with me? Yes... and no. We had fun, but it didn't come quite as naturally without the guiding hand of the developers showing us the ropes. Read more
pub_date
1 February 2023, 12:00 pm
guid
https://www.rockpapershotgun.com/playing-monster-train-devs-new-co-op-roguelike-with-pals-is-going-to-be-harder-than-i-thought
creator
Ed Thorn
processed
TRUE
id: 14658
uid: RfejA
insdate: 2023-02-01 12:30:07
title: Playing Monster Train dev's new co-op roguelike with pals is going to be harder than I thought
additional:
category: Rock Paper Shotgun
md5: 41e17ec55ca4bf108ef96157efc9ad51
link: https://www.rockpapershotgun.com/playing-monster-train-devs-new-co-op-roguelike-with-pals-is-going-to-be-harder-than-i-thought
image: https://assets2.rockpapershotgun.com/inkbound-header.jpg/BROK/resize/1920x1920>/format/jpg/quality/80/inkbound-header.jpg
image_imgur: https://i.imgur.com/dAEnyzf.jpg
description:
I've played Shiny Shoe's upcoming roguelike Inkbound once before, and not only is it markedly different to their previous game Monster Train, but it also featured the snappiest turn-based combat I'd seen. With that in mind, I dove into the game's recent technical test with fellow RPS Treehouse-dwellers Ollie and James to sample the game at a more leisurely pace, and to draw upon their greater strategic expertise. Did the combat hold up? Were they pleased to be dragged into a co-op session with me? Yes... and no. We had fun, but it didn't come quite as naturally without the guiding hand of the developers showing us the ropes.
content_html:
I've played Shiny Shoe's upcoming roguelike Inkbound once before, and not only is it markedly different to their previous game Monster Train, but it also featured the snappiest turn-based combat I'd seen. With that in mind, I dove into the game's recent technical test with fellow RPS Treehouse-dwellers Ollie and James to sample the game at a more leisurely pace, and to draw upon their greater strategic expertise. Did the combat hold up? Were they pleased to be dragged into a co-op session with me? Yes... and no. We had fun, but it didn't come quite as naturally without the guiding hand of the developers showing us the ropes.
content_text: I've played Shiny Shoe's upcoming roguelike Inkbound once before, and not only is it markedly different to their previous game Monster Train, but it also featured the snappiest turn-based combat I'd seen. With that in mind, I dove into the game's recent technical test with fellow RPS Treehouse-dwellers Ollie and James to sample the game at a more leisurely pace, and to draw upon their greater strategic expertise. Did the combat hold up? Were they pleased to be dragged into a co-op session with me? Yes... and no. We had fun, but it didn't come quite as naturally without the guiding hand of the developers showing us the ropes. Read more
pub_date: 1 February 2023, 12:00 pm
guid: https://www.rockpapershotgun.com/playing-monster-train-devs-new-co-op-roguelike-with-pals-is-going-to-be-harder-than-i-thought
creator: Ed Thorn
related_games:
processed: TRUE