Explore a torrid trench dimension as 12 perma-killable lost souls in this Amnesia-style horror game

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cd0de6296236b0d6716d1d59e4ab7fbe

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https://www.rockpapershotgun.com/explore-a-torrid-trench-dimension-as-12-perma-killable-lost-souls-in-this-amnesia-style-horror-shooter

image

https://assetsio.gnwcdn.com/1_yKlaX2E.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp

description

If there's one thing I love doing first thing in the morning, it's launching myself into a festively atrocious trench network, where gasmasks glare from the offal like toppled gargoyles, and sea mines dangle overhead like enormous germ cells. Here be monsters. Here be dropped diary pages. Here be a tormenting combo of "handcrafted" characters and permadeath. Here be, er, minigames.

"A grimdark machine for martyrdom, fed by flesh and devotion," is how In Hope Voiden describes itself. In this first-person survival horror, you are 12 people in succession, each laden with baggage of one kind or another, each trying to make sense of a rusty hellmouth that marries the grot of World War 1 to the grain of PS1. It's the work of German team Stilbruch Games. Here's a trailer.

Read more

content_html

If there's one thing I love doing first thing in the morning, it's launching myself into a festively atrocious trench network, where gasmasks glare from the offal like toppled gargoyles, and sea mines dangle overhead like enormous germ cells. Here be monsters. Here be dropped diary pages. Here be a tormenting combo of "handcrafted" characters and permadeath. Here be, er, minigames.

"A grimdark machine for martyrdom, fed by flesh and devotion," is how In Hope Voiden describes itself. In this first-person survival horror, you are 12 people in succession, each laden with baggage of one kind or another, each trying to make sense of a rusty hellmouth that marries the grot of World War 1 to the grain of PS1. It's the work of German team Stilbruch Games. Here's a trailer.

Read more

content_text

If there's one thing I love doing first thing in the morning, it's launching myself into a festively atrocious trench network, where gasmasks glare from the offal like toppled gargoyles, and sea mines dangle overhead like enormous germ cells. Here be monsters. Here be dropped diary pages. Here be a tormenting combo of "handcrafted" characters and permadeath. Here be, er, minigames. "A grimdark machine for martyrdom, fed by flesh and devotion," is how In Hope Voiden describes itself. In this first-person survival horror, you are 12 people in succession, each laden with baggage of one kind or another, each trying to make sense of a rusty hellmouth that marries the grot of World War 1 to the grain of PS1. It's the work of German team Stilbruch Games. Here's a trailer. Read more

pub_date

2 July 2025, 10:55 am

guid

https://www.rockpapershotgun.com/explore-a-torrid-trench-dimension-as-12-perma-killable-lost-souls-in-this-amnesia-style-horror-shooter

creator

Edwin Evans-Thirlwell

processed

TRUE

id: 79840
uid: TEz4X
insdate: 2025-07-02 10:30:04
title: Explore a torrid trench dimension as 12 perma-killable lost souls in this Amnesia-style horror game
additional:
category: Rock Paper Shotgun
md5: cd0de6296236b0d6716d1d59e4ab7fbe
link: https://www.rockpapershotgun.com/explore-a-torrid-trench-dimension-as-12-perma-killable-lost-souls-in-this-amnesia-style-horror-shooter
image: https://assetsio.gnwcdn.com/1_yKlaX2E.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
image_imgur:
description:

If there's one thing I love doing first thing in the morning, it's launching myself into a festively atrocious trench network, where gasmasks glare from the offal like toppled gargoyles, and sea mines dangle overhead like enormous germ cells. Here be monsters. Here be dropped diary pages. Here be a tormenting combo of "handcrafted" characters and permadeath. Here be, er, minigames.

"A grimdark machine for martyrdom, fed by flesh and devotion," is how In Hope Voiden describes itself. In this first-person survival horror, you are 12 people in succession, each laden with baggage of one kind or another, each trying to make sense of a rusty hellmouth that marries the grot of World War 1 to the grain of PS1. It's the work of German team Stilbruch Games. Here's a trailer.

Read more


content_html:

If there's one thing I love doing first thing in the morning, it's launching myself into a festively atrocious trench network, where gasmasks glare from the offal like toppled gargoyles, and sea mines dangle overhead like enormous germ cells. Here be monsters. Here be dropped diary pages. Here be a tormenting combo of "handcrafted" characters and permadeath. Here be, er, minigames.

"A grimdark machine for martyrdom, fed by flesh and devotion," is how In Hope Voiden describes itself. In this first-person survival horror, you are 12 people in succession, each laden with baggage of one kind or another, each trying to make sense of a rusty hellmouth that marries the grot of World War 1 to the grain of PS1. It's the work of German team Stilbruch Games. Here's a trailer.

Read more


content_text: If there's one thing I love doing first thing in the morning, it's launching myself into a festively atrocious trench network, where gasmasks glare from the offal like toppled gargoyles, and sea mines dangle overhead like enormous germ cells. Here be monsters. Here be dropped diary pages. Here be a tormenting combo of "handcrafted" characters and permadeath. Here be, er, minigames. "A grimdark machine for martyrdom, fed by flesh and devotion," is how In Hope Voiden describes itself. In this first-person survival horror, you are 12 people in succession, each laden with baggage of one kind or another, each trying to make sense of a rusty hellmouth that marries the grot of World War 1 to the grain of PS1. It's the work of German team Stilbruch Games. Here's a trailer. Read more
pub_date: 2 July 2025, 10:55 am
guid: https://www.rockpapershotgun.com/explore-a-torrid-trench-dimension-as-12-perma-killable-lost-souls-in-this-amnesia-style-horror-shooter
creator: Edwin Evans-Thirlwell
related_games:
processed: TRUE

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