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Skyrim wizard makes it possible to fix mod conflicts and patch issues by just moving stuff around in the game
md5
ed62f096e4d11cb50299651041db6d6e
link
https://www.rockpapershotgun.com/skyrim-wizard-makes-it-possible-to-fix-mod-conflicts-and-patch-issues-by-just-moving-stuff-around-in-the-game
image
https://assetsio.gnwcdn.com/skyrim-mod-in-game-patcher-get-rid-of-conflicts-01.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
description
Skyrim modders have yet again managed to pull off something remarkable. You know how creating patches to ensure two mods work together smoothly's long been something that requires firing up the likes of the creation kit or xEdit? Well, thanks to a new mod dubbed the in-game patcher, it's possible to resolve issues like that simply by wandering up to the location as the Dragonborn and editing the very make-up of the world.
See a rock clipping through a house because you've downloaded a couple of works that give the same bit of Whiterun a makeover? Just mosey over, grab the misbehaving mineral, and either move it elsewhere or delete it. You'll have make sure you've not messed up anything else in the process before you save your changes, but assuming all the NPCs still have their own heads, you've got your own patch.
content_html
Skyrim modders have yet again managed to pull off something remarkable. You know how creating patches to ensure two mods work together smoothly's long been something that requires firing up the likes of the creation kit or xEdit? Well, thanks to a new mod dubbed the in-game patcher, it's possible to resolve issues like that simply by wandering up to the location as the Dragonborn and editing the very make-up of the world.
See a rock clipping through a house because you've downloaded a couple of works that give the same bit of Whiterun a makeover? Just mosey over, grab the misbehaving mineral, and either move it elsewhere or delete it. You'll have make sure you've not messed up anything else in the process before you save your changes, but assuming all the NPCs still have their own heads, you've got your own patch.
content_text
Skyrim modders have yet again managed to pull off something remarkable. You know how creating patches to ensure two mods work together smoothly's long been something that requires firing up the likes of the creation kit or xEdit? Well, thanks to a new mod dubbed the in-game patcher, it's possible to resolve issues like that simply by wandering up to the location as the Dragonborn and editing the very make-up of the world. See a rock clipping through a house because you've downloaded a couple of works that give the same bit of Whiterun a makeover? Just mosey over, grab the misbehaving mineral, and either move it elsewhere or delete it. You'll have make sure you've not messed up anything else in the process before you save your changes, but assuming all the NPCs still have their own heads, you've got your own patch. Read more
pub_date
12 September 2025, 11:48 am
guid
https://www.rockpapershotgun.com/skyrim-wizard-makes-it-possible-to-fix-mod-conflicts-and-patch-issues-by-just-moving-stuff-around-in-the-game
creator
Mark Warren
processed
TRUE
id: 83085
uid: XGPq9
insdate: 2025-09-12 11:30:02
title: Skyrim wizard makes it possible to fix mod conflicts and patch issues by just moving stuff around in the game
additional:
category: Rock Paper Shotgun
md5: ed62f096e4d11cb50299651041db6d6e
link: https://www.rockpapershotgun.com/skyrim-wizard-makes-it-possible-to-fix-mod-conflicts-and-patch-issues-by-just-moving-stuff-around-in-the-game
image: https://assetsio.gnwcdn.com/skyrim-mod-in-game-patcher-get-rid-of-conflicts-01.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
image_imgur:
description:
Skyrim modders have yet again managed to pull off something remarkable. You know how creating patches to ensure two mods work together smoothly's long been something that requires firing up the likes of the creation kit or xEdit? Well, thanks to a new mod dubbed the in-game patcher, it's possible to resolve issues like that simply by wandering up to the location as the Dragonborn and editing the very make-up of the world.
See a rock clipping through a house because you've downloaded a couple of works that give the same bit of Whiterun a makeover? Just mosey over, grab the misbehaving mineral, and either move it elsewhere or delete it. You'll have make sure you've not messed up anything else in the process before you save your changes, but assuming all the NPCs still have their own heads, you've got your own patch.
content_html:

Skyrim modders have yet again managed to pull off something remarkable. You know how creating patches to ensure two mods work together smoothly's long been something that requires firing up the likes of the creation kit or xEdit? Well, thanks to a new mod dubbed the in-game patcher, it's possible to resolve issues like that simply by wandering up to the location as the Dragonborn and editing the very make-up of the world.
See a rock clipping through a house because you've downloaded a couple of works that give the same bit of Whiterun a makeover? Just mosey over, grab the misbehaving mineral, and either move it elsewhere or delete it. You'll have make sure you've not messed up anything else in the process before you save your changes, but assuming all the NPCs still have their own heads, you've got your own patch.
content_text: Skyrim modders have yet again managed to pull off something remarkable. You know how creating patches to ensure two mods work together smoothly's long been something that requires firing up the likes of the creation kit or xEdit? Well, thanks to a new mod dubbed the in-game patcher, it's possible to resolve issues like that simply by wandering up to the location as the Dragonborn and editing the very make-up of the world. See a rock clipping through a house because you've downloaded a couple of works that give the same bit of Whiterun a makeover? Just mosey over, grab the misbehaving mineral, and either move it elsewhere or delete it. You'll have make sure you've not messed up anything else in the process before you save your changes, but assuming all the NPCs still have their own heads, you've got your own patch. Read more
pub_date: 12 September 2025, 11:48 am
guid: https://www.rockpapershotgun.com/skyrim-wizard-makes-it-possible-to-fix-mod-conflicts-and-patch-issues-by-just-moving-stuff-around-in-the-game
creator: Mark Warren
related_games:
processed: TRUE