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Dying Light: The Beast review
md5
760bea695c5caa1abdd5a820bb0f508a
link
https://www.rockpapershotgun.com/dying-light-the-beast-review
image
https://assetsio.gnwcdn.com/Dying-Light-The-Beast-review-Behemoth-cutscene.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
description
It's hard to talk about Dying Light: The Beast—the latest in Techland's open-world zombie parkour action series—without talking about its origins. While now living life as a full-priced retail game with a respectable ~20 hour campaign (and one that I enjoyed for the most part), The Beast started out as a planned expansion for Dying Light 2, itself a game that has grown, adapted and reshaped itself over the past few years, much like its genetically feisty mutant monsters.
content_html
It's hard to talk about Dying Light: The Beast—the latest in Techland's open-world zombie parkour action series—without talking about its origins. While now living life as a full-priced retail game with a respectable ~20 hour campaign (and one that I enjoyed for the most part), The Beast started out as a planned expansion for Dying Light 2, itself a game that has grown, adapted and reshaped itself over the past few years, much like its genetically feisty mutant monsters.
content_text
It's hard to talk about Dying Light: The Beast—the latest in Techland's open-world zombie parkour action series—without talking about its origins. While now living life as a full-priced retail game with a respectable ~20 hour campaign (and one that I enjoyed for the most part), The Beast started out as a planned expansion for Dying Light 2, itself a game that has grown, adapted and reshaped itself over the past few years, much like its genetically feisty mutant monsters. Read more
pub_date
22 September 2025, 1:22 pm
guid
https://www.rockpapershotgun.com/dying-light-the-beast-review
creator
Dominic Tarason
processed
TRUE
id: 83591
uid: XNmRM
insdate: 2025-09-22 12:30:01
title: Dying Light: The Beast review
additional:
category: Rock Paper Shotgun
md5: 760bea695c5caa1abdd5a820bb0f508a
link: https://www.rockpapershotgun.com/dying-light-the-beast-review
image: https://assetsio.gnwcdn.com/Dying-Light-The-Beast-review-Behemoth-cutscene.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
image_imgur:
description:
It's hard to talk about Dying Light: The Beast—the latest in Techland's open-world zombie parkour action series—without talking about its origins. While now living life as a full-priced retail game with a respectable ~20 hour campaign (and one that I enjoyed for the most part), The Beast started out as a planned expansion for Dying Light 2, itself a game that has grown, adapted and reshaped itself over the past few years, much like its genetically feisty mutant monsters.
content_html:
It's hard to talk about Dying Light: The Beast—the latest in Techland's open-world zombie parkour action series—without talking about its origins. While now living life as a full-priced retail game with a respectable ~20 hour campaign (and one that I enjoyed for the most part), The Beast started out as a planned expansion for Dying Light 2, itself a game that has grown, adapted and reshaped itself over the past few years, much like its genetically feisty mutant monsters.
content_text: It's hard to talk about Dying Light: The Beast—the latest in Techland's open-world zombie parkour action series—without talking about its origins. While now living life as a full-priced retail game with a respectable ~20 hour campaign (and one that I enjoyed for the most part), The Beast started out as a planned expansion for Dying Light 2, itself a game that has grown, adapted and reshaped itself over the past few years, much like its genetically feisty mutant monsters. Read more
pub_date: 22 September 2025, 1:22 pm
guid: https://www.rockpapershotgun.com/dying-light-the-beast-review
creator: Dominic Tarason
related_games:
processed: TRUE