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Phasmophobia rejects the live-service grind: "you want to play the game because it's fun, not because you're on a treadmill"
md5
cd9353c4a2a907c458cb5b67ac6277a1
link
https://www.pcgamesn.com/phasmophobia/live-service-interview
image
https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/11/phasmo-progression.jpg
description
Speaking on live-service and progression, Kinetic CEO Daniel Knight tells us what brings Phasmophobia players back time and again.
content_html
I recently got back into Phasmophobia after a few years off, and among the Fortnites, Dead By Daylights, and Call of Duties of the gaming world, one thing that struck me was the game's (welcome) lack of live-service elements. In a time where it seems every game is fighting for 100% of your attention and time, Phasmo offers a refreshing break from battle passes and seasonal FOMO. Instead, Kinetic CEO Daniel Knight and art director Corey Dixon tell me the horror game’s progression comes in learning the ropes.
Read the full story on PCGamesN: Phasmophobia rejects the live-service grind: "you want to play the game because it's fun, not because you're on a treadmill"
content_text
I recently got back into Phasmophobia after a few years off, and among the Fortnites, Dead By Daylights, and Call of Duties of the gaming world, one thing that struck me was the game's (welcome) lack of live-service elements. In a time where it seems every game is fighting for 100% of your attention and time, Phasmo offers a refreshing break from battle passes and seasonal FOMO. Instead, Kinetic CEO Daniel Knight and art director Corey Dixon tell me the horror game’s progression comes in learning the ropes. Read the full story on PCGamesN: Phasmophobia rejects the live-service grind: "you want to play the game because it's fun, not because you're on a treadmill"
pub_date
13 November 2025, 1:23 pm
guid
https://www.pcgamesn.com/phasmophobia/live-service-interview
creator
Danielle Rose
processed
TRUE
id: 86538
uid: XV1Ry
insdate: 2025-11-13 13:25:01
title: Phasmophobia rejects the live-service grind: "you want to play the game because it's fun, not because you're on a treadmill"
additional:
category: PC Game SN
md5: cd9353c4a2a907c458cb5b67ac6277a1
link: https://www.pcgamesn.com/phasmophobia/live-service-interview
image: https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/11/phasmo-progression.jpg
image_imgur:
description:
Speaking on live-service and progression, Kinetic CEO Daniel Knight tells us what brings Phasmophobia players back time and again.
content_html:
I recently got back into Phasmophobia after a few years off, and among the Fortnites, Dead By Daylights, and Call of Duties of the gaming world, one thing that struck me was the game's (welcome) lack of live-service elements. In a time where it seems every game is fighting for 100% of your attention and time, Phasmo offers a refreshing break from battle passes and seasonal FOMO. Instead, Kinetic CEO Daniel Knight and art director Corey Dixon tell me the horror game’s progression comes in learning the ropes.
Read the full story on PCGamesN: Phasmophobia rejects the live-service grind: "you want to play the game because it's fun, not because you're on a treadmill"
content_text: I recently got back into Phasmophobia after a few years off, and among the Fortnites, Dead By Daylights, and Call of Duties of the gaming world, one thing that struck me was the game's (welcome) lack of live-service elements. In a time where it seems every game is fighting for 100% of your attention and time, Phasmo offers a refreshing break from battle passes and seasonal FOMO. Instead, Kinetic CEO Daniel Knight and art director Corey Dixon tell me the horror game’s progression comes in learning the ropes. Read the full story on PCGamesN: Phasmophobia rejects the live-service grind: "you want to play the game because it's fun, not because you're on a treadmill"
pub_date: 13 November 2025, 1:23 pm
guid: https://www.pcgamesn.com/phasmophobia/live-service-interview
creator: Danielle Rose
related_games:
processed: TRUE