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Watching Civil War made me want more games with black and white stances on morality
md5
d0f1db70dbaec45d1c6930aa61b02e57
link
https://www.rockpapershotgun.com/watching-civil-war-made-me-want-more-games-with-black-and-white-stances-on-morality?utm_source=feed&utm_medium=rss&utm_campaign=feed
image
https://assetsio.gnwcdn.com/dragon-age-origins-ogre.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
description
I went to see Civil War this weekend. I liked a bunch of it, didn't like a bunch of it. One thing I thought was very obvious is that it sanitises its titular conflict of any political context. On the one hand, I understand this as part of the theming, said almost directly into the camera by Kirsten Dunst's photojournalist character: as journalists they're there to observe, so other people ask questions. On the other hand, the civil war being between the government and the Western Forces, an alliance between California and Texas feels extremely "Republicans buy sneakers too", if you ask me.
It made me think about the Fallout TV show. One of the things I like about it is that it doesn't pretend The Brotherhood Of Steel aren't absolute mad lads (pejorative). Like, they're clearly not good news, and there isn't any attempt to make them seem like they are - just that they might seem that way from the point of view of a traumatised child being rescued from a fridge like a tiny Indiana Jones. Many of the video games I like pride themselves on offering choice to the player, but in reality they smooth over any bumps in the road to make the choices appear equal - rather than telling the player they are choosing between bad and good.
content_html
I went to see Civil War this weekend. I liked a bunch of it, didn't like a bunch of it. One thing I thought was very obvious is that it sanitises its titular conflict of any political context. On the one hand, I understand this as part of the theming, said almost directly into the camera by Kirsten Dunst's photojournalist character: as journalists they're there to observe, so other people ask questions. On the other hand, the civil war being between the government and the Western Forces, an alliance between California and Texas feels extremely "Republicans buy sneakers too", if you ask me.
It made me think about the Fallout TV show. One of the things I like about it is that it doesn't pretend The Brotherhood Of Steel aren't absolute mad lads (pejorative). Like, they're clearly not good news, and there isn't any attempt to make them seem like they are - just that they might seem that way from the point of view of a traumatised child being rescued from a fridge like a tiny Indiana Jones. Many of the video games I like pride themselves on offering choice to the player, but in reality they smooth over any bumps in the road to make the choices appear equal - rather than telling the player they are choosing between bad and good.
content_text
I went to see Civil War this weekend. I liked a bunch of it, didn't like a bunch of it. One thing I thought was very obvious is that it sanitises its titular conflict of any political context. On the one hand, I understand this as part of the theming, said almost directly into the camera by Kirsten Dunst's photojournalist character: as journalists they're there to observe, so other people ask questions. On the other hand, the civil war being between the government and the Western Forces, an alliance between California and Texas feels extremely "Republicans buy sneakers too", if you ask me. It made me think about the Fallout TV show. One of the things I like about it is that it doesn't pretend The Brotherhood Of Steel aren't absolute mad lads (pejorative). Like, they're clearly not good news, and there isn't any attempt to make them seem like they are - just that they might seem that way from the point of view of a traumatised child being rescued from a fridge like a tiny Indiana Jones. Many of the video games I like pride themselves on offering choice to the player, but in reality they smooth over any bumps in the road to make the choices appear equal - rather than telling the player they are choosing between bad and good. Read more
pub_date
24 April 2024, 3:30 pm
guid
https://www.rockpapershotgun.com/watching-civil-war-made-me-want-more-games-with-black-and-white-stances-on-morality?utm_source=feed&utm_medium=rss&utm_campaign=feed
creator
Alice Bell
processed
TRUE
id: 56445
uid: ZxyBb
insdate: 2024-04-24 15:30:04
title: Watching Civil War made me want more games with black and white stances on morality
additional:
category: Rock Paper Shotgun
md5: d0f1db70dbaec45d1c6930aa61b02e57
link: https://www.rockpapershotgun.com/watching-civil-war-made-me-want-more-games-with-black-and-white-stances-on-morality?utm_source=feed&utm_medium=rss&utm_campaign=feed
image: https://assetsio.gnwcdn.com/dragon-age-origins-ogre.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur:
description:
I went to see Civil War this weekend. I liked a bunch of it, didn't like a bunch of it. One thing I thought was very obvious is that it sanitises its titular conflict of any political context. On the one hand, I understand this as part of the theming, said almost directly into the camera by Kirsten Dunst's photojournalist character: as journalists they're there to observe, so other people ask questions. On the other hand, the civil war being between the government and the Western Forces, an alliance between California and Texas feels extremely "Republicans buy sneakers too", if you ask me.
It made me think about the Fallout TV show. One of the things I like about it is that it doesn't pretend The Brotherhood Of Steel aren't absolute mad lads (pejorative). Like, they're clearly not good news, and there isn't any attempt to make them seem like they are - just that they might seem that way from the point of view of a traumatised child being rescued from a fridge like a tiny Indiana Jones. Many of the video games I like pride themselves on offering choice to the player, but in reality they smooth over any bumps in the road to make the choices appear equal - rather than telling the player they are choosing between bad and good.
content_html:
I went to see Civil War this weekend. I liked a bunch of it, didn't like a bunch of it. One thing I thought was very obvious is that it sanitises its titular conflict of any political context. On the one hand, I understand this as part of the theming, said almost directly into the camera by Kirsten Dunst's photojournalist character: as journalists they're there to observe, so other people ask questions. On the other hand, the civil war being between the government and the Western Forces, an alliance between California and Texas feels extremely "Republicans buy sneakers too", if you ask me.
It made me think about the Fallout TV show. One of the things I like about it is that it doesn't pretend The Brotherhood Of Steel aren't absolute mad lads (pejorative). Like, they're clearly not good news, and there isn't any attempt to make them seem like they are - just that they might seem that way from the point of view of a traumatised child being rescued from a fridge like a tiny Indiana Jones. Many of the video games I like pride themselves on offering choice to the player, but in reality they smooth over any bumps in the road to make the choices appear equal - rather than telling the player they are choosing between bad and good.
content_text: I went to see Civil War this weekend. I liked a bunch of it, didn't like a bunch of it. One thing I thought was very obvious is that it sanitises its titular conflict of any political context. On the one hand, I understand this as part of the theming, said almost directly into the camera by Kirsten Dunst's photojournalist character: as journalists they're there to observe, so other people ask questions. On the other hand, the civil war being between the government and the Western Forces, an alliance between California and Texas feels extremely "Republicans buy sneakers too", if you ask me. It made me think about the Fallout TV show. One of the things I like about it is that it doesn't pretend The Brotherhood Of Steel aren't absolute mad lads (pejorative). Like, they're clearly not good news, and there isn't any attempt to make them seem like they are - just that they might seem that way from the point of view of a traumatised child being rescued from a fridge like a tiny Indiana Jones. Many of the video games I like pride themselves on offering choice to the player, but in reality they smooth over any bumps in the road to make the choices appear equal - rather than telling the player they are choosing between bad and good. Read more
pub_date: 24 April 2024, 3:30 pm
guid: https://www.rockpapershotgun.com/watching-civil-war-made-me-want-more-games-with-black-and-white-stances-on-morality?utm_source=feed&utm_medium=rss&utm_campaign=feed
creator: Alice Bell
related_games:
processed: TRUE