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Trepang2 review: It's an indie F.E.A.R.
md5
7af8ccaf7cec33ed9303269d318eadd8
link
https://www.rockpapershotgun.com/trepang2-review-its-an-indie-fear
image
https://assetsio.reedpopcdn.com/trepang2-grab.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur
https://i.imgur.com/tJoWWPd.jpg
description
Here's a move I pull in most gunfights in Trepang2: slidekick into an enemy, grab them out of mid-air, briefly hold them in front of me as a human shield, only to pull the pin on their vest's grenade and hurl them into a group of their pals, who do try to scatter before this meaty bomb bursts but sadly forget that they also need to avoid me and my chunky shotgun. Often this is all in slow-motion. Trepang2 is unashamedly aiming to be a new F.E.A.R. and does a pretty great job of it for a game made by a core team of only four people (plus external artists and such). Give me a shotgun, a slidekick, and slo-mo, and I'm happy.
content_html
Here's a move I pull in most gunfights in Trepang2: slidekick into an enemy, grab them out of mid-air, briefly hold them in front of me as a human shield, only to pull the pin on their vest's grenade and hurl them into a group of their pals, who do try to scatter before this meaty bomb bursts but sadly forget that they also need to avoid me and my chunky shotgun. Often this is all in slow-motion. Trepang2 is unashamedly aiming to be a new F.E.A.R. and does a pretty great job of it for a game made by a core team of only four people (plus external artists and such). Give me a shotgun, a slidekick, and slo-mo, and I'm happy.
content_text
Here's a move I pull in most gunfights in Trepang2: slidekick into an enemy, grab them out of mid-air, briefly hold them in front of me as a human shield, only to pull the pin on their vest's grenade and hurl them into a group of their pals, who do try to scatter before this meaty bomb bursts but sadly forget that they also need to avoid me and my chunky shotgun. Often this is all in slow-motion. Trepang2 is unashamedly aiming to be a new F.E.A.R. and does a pretty great job of it for a game made by a core team of only four people (plus external artists and such). Give me a shotgun, a slidekick, and slo-mo, and I'm happy. Read more
pub_date
30 June 2023, 10:40 pm
guid
https://www.rockpapershotgun.com/trepang2-review-its-an-indie-fear
creator
Alice O'Connor
processed
TRUE
id: 31872
uid: a0CSJ
insdate: 2023-06-30 22:30:04
title: Trepang2 review: It's an indie F.E.A.R.
additional:
category: Rock Paper Shotgun
md5: 7af8ccaf7cec33ed9303269d318eadd8
link: https://www.rockpapershotgun.com/trepang2-review-its-an-indie-fear
image: https://assetsio.reedpopcdn.com/trepang2-grab.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur: https://i.imgur.com/tJoWWPd.jpg
description:
Here's a move I pull in most gunfights in Trepang2: slidekick into an enemy, grab them out of mid-air, briefly hold them in front of me as a human shield, only to pull the pin on their vest's grenade and hurl them into a group of their pals, who do try to scatter before this meaty bomb bursts but sadly forget that they also need to avoid me and my chunky shotgun. Often this is all in slow-motion. Trepang2 is unashamedly aiming to be a new F.E.A.R. and does a pretty great job of it for a game made by a core team of only four people (plus external artists and such). Give me a shotgun, a slidekick, and slo-mo, and I'm happy.
content_html:
Here's a move I pull in most gunfights in Trepang2: slidekick into an enemy, grab them out of mid-air, briefly hold them in front of me as a human shield, only to pull the pin on their vest's grenade and hurl them into a group of their pals, who do try to scatter before this meaty bomb bursts but sadly forget that they also need to avoid me and my chunky shotgun. Often this is all in slow-motion. Trepang2 is unashamedly aiming to be a new F.E.A.R. and does a pretty great job of it for a game made by a core team of only four people (plus external artists and such). Give me a shotgun, a slidekick, and slo-mo, and I'm happy.
content_text: Here's a move I pull in most gunfights in Trepang2: slidekick into an enemy, grab them out of mid-air, briefly hold them in front of me as a human shield, only to pull the pin on their vest's grenade and hurl them into a group of their pals, who do try to scatter before this meaty bomb bursts but sadly forget that they also need to avoid me and my chunky shotgun. Often this is all in slow-motion. Trepang2 is unashamedly aiming to be a new F.E.A.R. and does a pretty great job of it for a game made by a core team of only four people (plus external artists and such). Give me a shotgun, a slidekick, and slo-mo, and I'm happy. Read more
pub_date: 30 June 2023, 10:40 pm
guid: https://www.rockpapershotgun.com/trepang2-review-its-an-indie-fear
creator: Alice O'Connor
related_games:
processed: TRUE