John Carmack Defends Microsoft's AI-Generated Quake II Level

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84d76d5fe614e1c7e223f1984ce625c7

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https://www.gamespot.com/articles/john-carmack-defends-microsofts-ai-generated-quake-ii-level/1100-6530678/?ftag=CAD-01-10abi2f

image

https://www.gamespot.com/a/uploads/screen_medium/1837/18375603/4472685-quake.jpg

description

After Microsoft revealed how its AI Copilot can help players beat games, the tech giant released a demo of a Quake II level that was created entirely by AI. The response among fans has ranged from disdain to anger, but the demonstration had a prominent defender: John Carmack, one of the programmers and co-creators of the original Quake.

The Game Awards' Geoff Keighley shared the demo on X, largely to negative responses. Carmack then came to the defense of the demo. He went on to argue that "AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics. Yes, we will get to a world where you can get an interactive game (or novel, or movie) out of a prompt, but there will be far better exemplars of the medium still created by dedicated teams of passionate developers. The world will be vastly wealthier in terms of the content available at any given cost."

Carmack acknowledged that AI may lead to fewer jobs for game developers before suggesting "it could go the way of farming, where labor-saving technology allow a tiny fraction of the previous workforce to satisfy everyone." He went to address anti-AI sentiment by stating that "'don't use power tools because they take people’s jobs' is not a winning strategy."

Microsoft has shared the Quake II AI demo online, and it can be played for free. The demo is fairly limited compared to later games in the franchise, and it is not very comparable to a human-designed level. But the thing that some players and developers appear to fear is the idea that AI could eventually put something together that would be indistinguishable from a game made by a team of developers. AI technology isn't there yet, and it remains to be seen if it will ever reach that point.

Nintendo of America President Doug Bowser recently addressed the future of AI in game development, and said that there have been internal discussions about it. However, he went on to say that Nintendo still believes "that what makes our games special is our developers. Their artistic capabilities. Their insight into how people play. So there is always, always going to be a human touch and a human engagement in how we develop and build our games."

content_html

After Microsoft revealed how its AI Copilot can help players beat games, the tech giant released a demo of a Quake II level that was created entirely by AI. The response among fans has ranged from disdain to anger, but the demonstration had a prominent defender: John Carmack, one of the programmers and co-creators of the original Quake.

The Game Awards' Geoff Keighley shared the demo on X, largely to negative responses. Carmack then came to the defense of the demo. He went on to argue that "AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics. Yes, we will get to a world where you can get an interactive game (or novel, or movie) out of a prompt, but there will be far better exemplars of the medium still created by dedicated teams of passionate developers. The world will be vastly wealthier in terms of the content available at any given cost."

Carmack acknowledged that AI may lead to fewer jobs for game developers before suggesting "it could go the way of farming, where labor-saving technology allow a tiny fraction of the previous workforce to satisfy everyone." He went to address anti-AI sentiment by stating that "'don't use power tools because they take people’s jobs' is not a winning strategy."

Microsoft has shared the Quake II AI demo online, and it can be played for free. The demo is fairly limited compared to later games in the franchise, and it is not very comparable to a human-designed level. But the thing that some players and developers appear to fear is the idea that AI could eventually put something together that would be indistinguishable from a game made by a team of developers. AI technology isn't there yet, and it remains to be seen if it will ever reach that point.

Nintendo of America President Doug Bowser recently addressed the future of AI in game development, and said that there have been internal discussions about it. However, he went on to say that Nintendo still believes "that what makes our games special is our developers. Their artistic capabilities. Their insight into how people play. So there is always, always going to be a human touch and a human engagement in how we develop and build our games."

content_text

After Microsoft revealed how its AI Copilot can help players beat games, the tech giant released a demo of a Quake II level that was created entirely by AI. The response among fans has ranged from disdain to anger, but the demonstration had a prominent defender: John Carmack, one of the programmers and co-creators of the original Quake.The Game Awards' Geoff Keighley shared the demo on X, largely to negative responses. Carmack then came to the defense of the demo. He went on to argue that "AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics. Yes, we will get to a world where you can get an interactive game (or novel, or movie) out of a prompt, but there will be far better exemplars of the medium still created by dedicated teams of passionate developers. The world will be vastly wealthier in terms of the content available at any given cost."Microsoft has created an AI-generated replica of Quake II that you can play in browser."Every frame is created on the fly by an AI world model."Play it here:https://t.co/WGQymDOmsj pic.twitter.com/35MX5aHPbF — Geoff Keighley (@geoffkeighley) April 5, 2025I think you are misunderstanding what this tech demo actually is, but I will engage with what I think your gripe is — AI tooling trivializing the skillsets of programmers, artists, and designers.My first games involved hand assembling machine code and turning graph paper… — John Carmack (@ID_AA_Carmack) April 7, 2025Carmack acknowledged that AI may lead to fewer jobs for game developers before suggesting "it could go the way of farming, where labor-saving technology allow a tiny fraction of the previous workforce to satisfy everyone." He went to address anti-AI sentiment by stating that "'don't use power tools because they take people’s jobs' is not a winning strategy."Microsoft has shared the Quake II AI demo online, and it can be played for free. The demo is fairly limited compared to later games in the franchise, and it is not very comparable to a human-designed level. But the thing that some players and developers appear to fear is the idea that AI could eventually put something together that would be indistinguishable from a game made by a team of developers. AI technology isn't there yet, and it remains to be seen if it will ever reach that point.Nintendo of America President Doug Bowser recently addressed the future of AI in game development, and said that there have been internal discussions about it. However, he went on to say that Nintendo still believes "that what makes our games special is our developers. Their artistic capabilities. Their insight into how people play. So there is always, always going to be a human touch and a human engagement in how we develop and build our games."

pub_date

8 April 2025, 1:57 pm

guid

1100-6530678

creator

Blair Marnell

processed

TRUE

id: 75055
uid: bSsgZ
insdate: 2025-04-08 13:20:05
title: John Carmack Defends Microsoft's AI-Generated Quake II Level
additional:
category: Game Spot
md5: 84d76d5fe614e1c7e223f1984ce625c7
link: https://www.gamespot.com/articles/john-carmack-defends-microsofts-ai-generated-quake-ii-level/1100-6530678/?ftag=CAD-01-10abi2f
image: https://www.gamespot.com/a/uploads/screen_medium/1837/18375603/4472685-quake.jpg
image_imgur:
description:

After Microsoft revealed how its AI Copilot can help players beat games, the tech giant released a demo of a Quake II level that was created entirely by AI. The response among fans has ranged from disdain to anger, but the demonstration had a prominent defender: John Carmack, one of the programmers and co-creators of the original Quake.

The Game Awards' Geoff Keighley shared the demo on X, largely to negative responses. Carmack then came to the defense of the demo. He went on to argue that "AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics. Yes, we will get to a world where you can get an interactive game (or novel, or movie) out of a prompt, but there will be far better exemplars of the medium still created by dedicated teams of passionate developers. The world will be vastly wealthier in terms of the content available at any given cost."

Carmack acknowledged that AI may lead to fewer jobs for game developers before suggesting "it could go the way of farming, where labor-saving technology allow a tiny fraction of the previous workforce to satisfy everyone." He went to address anti-AI sentiment by stating that "'don't use power tools because they take people’s jobs' is not a winning strategy."

Microsoft has shared the Quake II AI demo online, and it can be played for free. The demo is fairly limited compared to later games in the franchise, and it is not very comparable to a human-designed level. But the thing that some players and developers appear to fear is the idea that AI could eventually put something together that would be indistinguishable from a game made by a team of developers. AI technology isn't there yet, and it remains to be seen if it will ever reach that point.

Nintendo of America President Doug Bowser recently addressed the future of AI in game development, and said that there have been internal discussions about it. However, he went on to say that Nintendo still believes "that what makes our games special is our developers. Their artistic capabilities. Their insight into how people play. So there is always, always going to be a human touch and a human engagement in how we develop and build our games."


content_html:

After Microsoft revealed how its AI Copilot can help players beat games, the tech giant released a demo of a Quake II level that was created entirely by AI. The response among fans has ranged from disdain to anger, but the demonstration had a prominent defender: John Carmack, one of the programmers and co-creators of the original Quake.

The Game Awards' Geoff Keighley shared the demo on X, largely to negative responses. Carmack then came to the defense of the demo. He went on to argue that "AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics. Yes, we will get to a world where you can get an interactive game (or novel, or movie) out of a prompt, but there will be far better exemplars of the medium still created by dedicated teams of passionate developers. The world will be vastly wealthier in terms of the content available at any given cost."

Carmack acknowledged that AI may lead to fewer jobs for game developers before suggesting "it could go the way of farming, where labor-saving technology allow a tiny fraction of the previous workforce to satisfy everyone." He went to address anti-AI sentiment by stating that "'don't use power tools because they take people’s jobs' is not a winning strategy."

Microsoft has shared the Quake II AI demo online, and it can be played for free. The demo is fairly limited compared to later games in the franchise, and it is not very comparable to a human-designed level. But the thing that some players and developers appear to fear is the idea that AI could eventually put something together that would be indistinguishable from a game made by a team of developers. AI technology isn't there yet, and it remains to be seen if it will ever reach that point.

Nintendo of America President Doug Bowser recently addressed the future of AI in game development, and said that there have been internal discussions about it. However, he went on to say that Nintendo still believes "that what makes our games special is our developers. Their artistic capabilities. Their insight into how people play. So there is always, always going to be a human touch and a human engagement in how we develop and build our games."


content_text: After Microsoft revealed how its AI Copilot can help players beat games, the tech giant released a demo of a Quake II level that was created entirely by AI. The response among fans has ranged from disdain to anger, but the demonstration had a prominent defender: John Carmack, one of the programmers and co-creators of the original Quake.The Game Awards' Geoff Keighley shared the demo on X, largely to negative responses. Carmack then came to the defense of the demo. He went on to argue that "AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics. Yes, we will get to a world where you can get an interactive game (or novel, or movie) out of a prompt, but there will be far better exemplars of the medium still created by dedicated teams of passionate developers. The world will be vastly wealthier in terms of the content available at any given cost."Microsoft has created an AI-generated replica of Quake II that you can play in browser."Every frame is created on the fly by an AI world model."Play it here:https://t.co/WGQymDOmsj pic.twitter.com/35MX5aHPbF — Geoff Keighley (@geoffkeighley) April 5, 2025I think you are misunderstanding what this tech demo actually is, but I will engage with what I think your gripe is — AI tooling trivializing the skillsets of programmers, artists, and designers.My first games involved hand assembling machine code and turning graph paper… — John Carmack (@ID_AA_Carmack) April 7, 2025Carmack acknowledged that AI may lead to fewer jobs for game developers before suggesting "it could go the way of farming, where labor-saving technology allow a tiny fraction of the previous workforce to satisfy everyone." He went to address anti-AI sentiment by stating that "'don't use power tools because they take people’s jobs' is not a winning strategy."Microsoft has shared the Quake II AI demo online, and it can be played for free. The demo is fairly limited compared to later games in the franchise, and it is not very comparable to a human-designed level. But the thing that some players and developers appear to fear is the idea that AI could eventually put something together that would be indistinguishable from a game made by a team of developers. AI technology isn't there yet, and it remains to be seen if it will ever reach that point.Nintendo of America President Doug Bowser recently addressed the future of AI in game development, and said that there have been internal discussions about it. However, he went on to say that Nintendo still believes "that what makes our games special is our developers. Their artistic capabilities. Their insight into how people play. So there is always, always going to be a human touch and a human engagement in how we develop and build our games."
pub_date: 8 April 2025, 1:57 pm
guid: 1100-6530678
creator: Blair Marnell
related_games:
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