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I'm happy to report that Menace feels just as deadly and uncaring as Battle Brothers
md5
e132ca4ff1ebc68aad18dcc9d40135f4
link
https://www.rockpapershotgun.com/im-happy-to-report-that-menace-feels-just-as-deadly-and-uncaring-as-battle-brothers
image
https://assetsio.gnwcdn.com/menace-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
description
Unlike Battle Brothers, there's no hoofing it across an overworld map in the hoo-rah space marine tactics of Menace. Instead, you'll build your squad and deploy them across strings of missions on what I assume at this point are multiple different planets. I'd love to be able to tell you more about the context surrounding the battles, since that context was what, for me at least, made Battle Brothers interesting. Edwin's got you somewhat covered there, anyway. For now, though, I can tell you that Menace feels intricate in its detail and occasionally cinematic in its skirmishes, with a focus on terrain, positioning, and line of sight that evokes a particularly chaotic and deadly tabletop miniatures game.
content_html
Unlike Battle Brothers, there's no hoofing it across an overworld map in the hoo-rah space marine tactics of Menace. Instead, you'll build your squad and deploy them across strings of missions on what I assume at this point are multiple different planets. I'd love to be able to tell you more about the context surrounding the battles, since that context was what, for me at least, made Battle Brothers interesting. Edwin's got you somewhat covered there, anyway. For now, though, I can tell you that Menace feels intricate in its detail and occasionally cinematic in its skirmishes, with a focus on terrain, positioning, and line of sight that evokes a particularly chaotic and deadly tabletop miniatures game.
content_text
Unlike Battle Brothers, there's no hoofing it across an overworld map in the hoo-rah space marine tactics of Menace. Instead, you'll build your squad and deploy them across strings of missions on what I assume at this point are multiple different planets. I'd love to be able to tell you more about the context surrounding the battles, since that context was what, for me at least, made Battle Brothers interesting. Edwin's got you somewhat covered there, anyway. For now, though, I can tell you that Menace feels intricate in its detail and occasionally cinematic in its skirmishes, with a focus on terrain, positioning, and line of sight that evokes a particularly chaotic and deadly tabletop miniatures game. Read more
pub_date
23 September 2025, 3:00 pm
guid
https://www.rockpapershotgun.com/im-happy-to-report-that-menace-feels-just-as-deadly-and-uncaring-as-battle-brothers
creator
Nic Reuben
processed
TRUE
id: 83666
uid: dJGEB
insdate: 2025-09-23 14:30:02
title: I'm happy to report that Menace feels just as deadly and uncaring as Battle Brothers
additional:
category: Rock Paper Shotgun
md5: e132ca4ff1ebc68aad18dcc9d40135f4
link: https://www.rockpapershotgun.com/im-happy-to-report-that-menace-feels-just-as-deadly-and-uncaring-as-battle-brothers
image: https://assetsio.gnwcdn.com/menace-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp
image_imgur:
description:
Unlike Battle Brothers, there's no hoofing it across an overworld map in the hoo-rah space marine tactics of Menace. Instead, you'll build your squad and deploy them across strings of missions on what I assume at this point are multiple different planets. I'd love to be able to tell you more about the context surrounding the battles, since that context was what, for me at least, made Battle Brothers interesting. Edwin's got you somewhat covered there, anyway. For now, though, I can tell you that Menace feels intricate in its detail and occasionally cinematic in its skirmishes, with a focus on terrain, positioning, and line of sight that evokes a particularly chaotic and deadly tabletop miniatures game.
content_html:
Unlike Battle Brothers, there's no hoofing it across an overworld map in the hoo-rah space marine tactics of Menace. Instead, you'll build your squad and deploy them across strings of missions on what I assume at this point are multiple different planets. I'd love to be able to tell you more about the context surrounding the battles, since that context was what, for me at least, made Battle Brothers interesting. Edwin's got you somewhat covered there, anyway. For now, though, I can tell you that Menace feels intricate in its detail and occasionally cinematic in its skirmishes, with a focus on terrain, positioning, and line of sight that evokes a particularly chaotic and deadly tabletop miniatures game.
content_text: Unlike Battle Brothers, there's no hoofing it across an overworld map in the hoo-rah space marine tactics of Menace. Instead, you'll build your squad and deploy them across strings of missions on what I assume at this point are multiple different planets. I'd love to be able to tell you more about the context surrounding the battles, since that context was what, for me at least, made Battle Brothers interesting. Edwin's got you somewhat covered there, anyway. For now, though, I can tell you that Menace feels intricate in its detail and occasionally cinematic in its skirmishes, with a focus on terrain, positioning, and line of sight that evokes a particularly chaotic and deadly tabletop miniatures game. Read more
pub_date: 23 September 2025, 3:00 pm
guid: https://www.rockpapershotgun.com/im-happy-to-report-that-menace-feels-just-as-deadly-and-uncaring-as-battle-brothers
creator: Nic Reuben
related_games:
processed: TRUE