notice: please create a custom view template for the game_news class view-game_news.html
Wildfrost review: cute, compelling, and chaotic card battling
md5
4b23f5c72f50caba6338810c2ef66422
link
https://www.rockpapershotgun.com/wildfrost-review
image
https://assets2.rockpapershotgun.com/wildfrost-review-header.jpg/BROK/resize/1920x1920>/format/jpg/quality/80/wildfrost-review-header.jpg
image_imgur
https://i.imgur.com/XtvHMBL.jpg
description
Wildfrost is excellent at creating moments of triumph. Early on in my playthrough while I was still getting to grips with the game, I came face-to-face with a boss who got stronger when hit. Its card art had become bigger, juicier, more tauntingly malevolent, and easily could have taken out any of my team with a single hit. Thankfully, three of my team members were due to act one turn before it. The first chipped away a little of its health (its job was mostly healing) but the next doubled a stacked debuff that I had set up and turned the goliath into a giant bomb, and the effect of my two cards combined was just enough to trigger it. BOOM! My backline leader didn't even need to lift a single finger.
Playing with turn order and setting up synergies is a key part of how Wildfrost plays as a roguelike deck builder. Each individual card on the stage is part of a counter system, with both delaying and advancing them on the playing field being strategic choices. Some actions are free, like moving your cards around the stage or withdrawing them for healing, but playing cards out of your hand or shuffling your deck will pass the turn.
content_html
Wildfrost is excellent at creating moments of triumph. Early on in my playthrough while I was still getting to grips with the game, I came face-to-face with a boss who got stronger when hit. Its card art had become bigger, juicier, more tauntingly malevolent, and easily could have taken out any of my team with a single hit. Thankfully, three of my team members were due to act one turn before it. The first chipped away a little of its health (its job was mostly healing) but the next doubled a stacked debuff that I had set up and turned the goliath into a giant bomb, and the effect of my two cards combined was just enough to trigger it. BOOM! My backline leader didn't even need to lift a single finger.
Playing with turn order and setting up synergies is a key part of how Wildfrost plays as a roguelike deck builder. Each individual card on the stage is part of a counter system, with both delaying and advancing them on the playing field being strategic choices. Some actions are free, like moving your cards around the stage or withdrawing them for healing, but playing cards out of your hand or shuffling your deck will pass the turn.
content_text
Wildfrost is excellent at creating moments of triumph. Early on in my playthrough while I was still getting to grips with the game, I came face-to-face with a boss who got stronger when hit. Its card art had become bigger, juicier, more tauntingly malevolent, and easily could have taken out any of my team with a single hit. Thankfully, three of my team members were due to act one turn before it. The first chipped away a little of its health (its job was mostly healing) but the next doubled a stacked debuff that I had set up and turned the goliath into a giant bomb, and the effect of my two cards combined was just enough to trigger it. BOOM! My backline leader didn't even need to lift a single finger. Playing with turn order and setting up synergies is a key part of how Wildfrost plays as a roguelike deck builder. Each individual card on the stage is part of a counter system, with both delaying and advancing them on the playing field being strategic choices. Some actions are free, like moving your cards around the stage or withdrawing them for healing, but playing cards out of your hand or shuffling your deck will pass the turn. Read more
pub_date
30 March 2023, 4:00 pm
guid
https://www.rockpapershotgun.com/wildfrost-review
creator
Ruth Cassidy
processed
TRUE
id: 21439
uid: dRLK4
insdate: 2023-03-30 15:30:06
title: Wildfrost review: cute, compelling, and chaotic card battling
additional:
category: Rock Paper Shotgun
md5: 4b23f5c72f50caba6338810c2ef66422
link: https://www.rockpapershotgun.com/wildfrost-review
image: https://assets2.rockpapershotgun.com/wildfrost-review-header.jpg/BROK/resize/1920x1920>/format/jpg/quality/80/wildfrost-review-header.jpg
image_imgur: https://i.imgur.com/XtvHMBL.jpg
description:
Wildfrost is excellent at creating moments of triumph. Early on in my playthrough while I was still getting to grips with the game, I came face-to-face with a boss who got stronger when hit. Its card art had become bigger, juicier, more tauntingly malevolent, and easily could have taken out any of my team with a single hit. Thankfully, three of my team members were due to act one turn before it. The first chipped away a little of its health (its job was mostly healing) but the next doubled a stacked debuff that I had set up and turned the goliath into a giant bomb, and the effect of my two cards combined was just enough to trigger it. BOOM! My backline leader didn't even need to lift a single finger.
Playing with turn order and setting up synergies is a key part of how Wildfrost plays as a roguelike deck builder. Each individual card on the stage is part of a counter system, with both delaying and advancing them on the playing field being strategic choices. Some actions are free, like moving your cards around the stage or withdrawing them for healing, but playing cards out of your hand or shuffling your deck will pass the turn.
content_html:
Wildfrost is excellent at creating moments of triumph. Early on in my playthrough while I was still getting to grips with the game, I came face-to-face with a boss who got stronger when hit. Its card art had become bigger, juicier, more tauntingly malevolent, and easily could have taken out any of my team with a single hit. Thankfully, three of my team members were due to act one turn before it. The first chipped away a little of its health (its job was mostly healing) but the next doubled a stacked debuff that I had set up and turned the goliath into a giant bomb, and the effect of my two cards combined was just enough to trigger it. BOOM! My backline leader didn't even need to lift a single finger.
Playing with turn order and setting up synergies is a key part of how Wildfrost plays as a roguelike deck builder. Each individual card on the stage is part of a counter system, with both delaying and advancing them on the playing field being strategic choices. Some actions are free, like moving your cards around the stage or withdrawing them for healing, but playing cards out of your hand or shuffling your deck will pass the turn.
content_text: Wildfrost is excellent at creating moments of triumph. Early on in my playthrough while I was still getting to grips with the game, I came face-to-face with a boss who got stronger when hit. Its card art had become bigger, juicier, more tauntingly malevolent, and easily could have taken out any of my team with a single hit. Thankfully, three of my team members were due to act one turn before it. The first chipped away a little of its health (its job was mostly healing) but the next doubled a stacked debuff that I had set up and turned the goliath into a giant bomb, and the effect of my two cards combined was just enough to trigger it. BOOM! My backline leader didn't even need to lift a single finger. Playing with turn order and setting up synergies is a key part of how Wildfrost plays as a roguelike deck builder. Each individual card on the stage is part of a counter system, with both delaying and advancing them on the playing field being strategic choices. Some actions are free, like moving your cards around the stage or withdrawing them for healing, but playing cards out of your hand or shuffling your deck will pass the turn. Read more
pub_date: 30 March 2023, 4:00 pm
guid: https://www.rockpapershotgun.com/wildfrost-review
creator: Ruth Cassidy
related_games:
processed: TRUE