Groundbreaking new sandbox game feels like a hyper realistic Fallout

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deb3078061fa38e708a47b5d6edf099d

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https://www.pcgamesn.com/city-20/new-sandbox-game-fallout

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https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/03/city-20-steam-sandbox-game-realistic-fallout-gdc-exclusive-1.jpg

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Groundbreaking new sandbox game feels like a hyper realistic Fallout

It’s a promise that games and game developers make all the time - here is a world that truly reacts to what you do, and where every action has a consequence. But I walk around RPGs like Fallout and Skyrim, or maybe the vast sandbox worlds of GTA 5 and Assassin’s Creed, and I always feel like the NPCs and the various virtual people around me are in fact entirely robotic. They have their little routines - they’ll come out of their houses in the morning hours, stand by their stalls and shops all day, and then go to bed - but aside from a few stock responses and programmed behaviors, they’re essentially automatons. Imagine Whiterun, Megaton, or Night City, but every single NPC has a unique personality, and reacts organically both to you the player and every other character around them. Discussed exclusively with PCGamesN at GDC, a new sandbox game is pioneering this dream.

MORE FROM PCGAMESN: Best survival games, Best sandbox games, Best life games

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Groundbreaking new sandbox game feels like a hyper realistic Fallout

It’s a promise that games and game developers make all the time - here is a world that truly reacts to what you do, and where every action has a consequence. But I walk around RPGs like Fallout and Skyrim, or maybe the vast sandbox worlds of GTA 5 and Assassin’s Creed, and I always feel like the NPCs and the various virtual people around me are in fact entirely robotic. They have their little routines - they’ll come out of their houses in the morning hours, stand by their stalls and shops all day, and then go to bed - but aside from a few stock responses and programmed behaviors, they’re essentially automatons. Imagine Whiterun, Megaton, or Night City, but every single NPC has a unique personality, and reacts organically both to you the player and every other character around them. Discussed exclusively with PCGamesN at GDC, a new sandbox game is pioneering this dream.

MORE FROM PCGAMESN: Best survival games, Best sandbox games, Best life games

content_text

It’s a promise that games and game developers make all the time - here is a world that truly reacts to what you do, and where every action has a consequence. But I walk around RPGs like Fallout and Skyrim, or maybe the vast sandbox worlds of GTA 5 and Assassin’s Creed, and I always feel like the NPCs and the various virtual people around me are in fact entirely robotic. They have their little routines - they’ll come out of their houses in the morning hours, stand by their stalls and shops all day, and then go to bed - but aside from a few stock responses and programmed behaviors, they’re essentially automatons. Imagine Whiterun, Megaton, or Night City, but every single NPC has a unique personality, and reacts organically both to you the player and every other character around them. Discussed exclusively with PCGamesN at GDC, a new sandbox game is pioneering this dream. Continue reading Groundbreaking new sandbox game feels like a hyper realistic Fallout MORE FROM PCGAMESN: Best survival games, Best sandbox games, Best life games

pub_date

26 March 2024, 3:00 pm

guid

https://www.pcgamesn.com/?post_type=feature&p=364883

creator

Ed Smith

processed

TRUE

id: 54775
uid: dYGha
insdate: 2024-03-26 15:25:02
title: Groundbreaking new sandbox game feels like a hyper realistic Fallout
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category: PC Game SN
md5: deb3078061fa38e708a47b5d6edf099d
link: https://www.pcgamesn.com/city-20/new-sandbox-game-fallout
image: https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/03/city-20-steam-sandbox-game-realistic-fallout-gdc-exclusive-1.jpg
image_imgur:
description: Groundbreaking new sandbox game feels like a hyper realistic Fallout

It’s a promise that games and game developers make all the time - here is a world that truly reacts to what you do, and where every action has a consequence. But I walk around RPGs like Fallout and Skyrim, or maybe the vast sandbox worlds of GTA 5 and Assassin’s Creed, and I always feel like the NPCs and the various virtual people around me are in fact entirely robotic. They have their little routines - they’ll come out of their houses in the morning hours, stand by their stalls and shops all day, and then go to bed - but aside from a few stock responses and programmed behaviors, they’re essentially automatons. Imagine Whiterun, Megaton, or Night City, but every single NPC has a unique personality, and reacts organically both to you the player and every other character around them. Discussed exclusively with PCGamesN at GDC, a new sandbox game is pioneering this dream.

MORE FROM PCGAMESN: Best survival games, Best sandbox games, Best life games
content_html: Groundbreaking new sandbox game feels like a hyper realistic Fallout

It’s a promise that games and game developers make all the time - here is a world that truly reacts to what you do, and where every action has a consequence. But I walk around RPGs like Fallout and Skyrim, or maybe the vast sandbox worlds of GTA 5 and Assassin’s Creed, and I always feel like the NPCs and the various virtual people around me are in fact entirely robotic. They have their little routines - they’ll come out of their houses in the morning hours, stand by their stalls and shops all day, and then go to bed - but aside from a few stock responses and programmed behaviors, they’re essentially automatons. Imagine Whiterun, Megaton, or Night City, but every single NPC has a unique personality, and reacts organically both to you the player and every other character around them. Discussed exclusively with PCGamesN at GDC, a new sandbox game is pioneering this dream.

MORE FROM PCGAMESN: Best survival games, Best sandbox games, Best life games
content_text: It’s a promise that games and game developers make all the time - here is a world that truly reacts to what you do, and where every action has a consequence. But I walk around RPGs like Fallout and Skyrim, or maybe the vast sandbox worlds of GTA 5 and Assassin’s Creed, and I always feel like the NPCs and the various virtual people around me are in fact entirely robotic. They have their little routines - they’ll come out of their houses in the morning hours, stand by their stalls and shops all day, and then go to bed - but aside from a few stock responses and programmed behaviors, they’re essentially automatons. Imagine Whiterun, Megaton, or Night City, but every single NPC has a unique personality, and reacts organically both to you the player and every other character around them. Discussed exclusively with PCGamesN at GDC, a new sandbox game is pioneering this dream. Continue reading Groundbreaking new sandbox game feels like a hyper realistic Fallout MORE FROM PCGAMESN: Best survival games, Best sandbox games, Best life games
pub_date: 26 March 2024, 3:00 pm
guid: https://www.pcgamesn.com/?post_type=feature&p=364883
creator: Ed Smith
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