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Hyper Light Breaker early access review: a flashy but hollow roguelike with few of Drifter’s charms
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link
https://www.rockpapershotgun.com/hyper-light-breaker-early-access-review
image
https://assetsio.gnwcdn.com/Hyper-Light-Breaker-hub.jpeg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
description
There’s a lot you can do with a third dimension. Texture. Nativity dioramas. Spheres. Hyper Light Breaker, in expanding from the 2D action of Hyper Light Drifter, chooses to almost entirely remake itself as a free-roaming roguelike, trading post-apocalyptic pixel art for big proc-gen vistas and even more acrobatic swordplay.
Its technical ambition, sadly, ends up undermined by the emptiness of its world, the lack of exploratory pleasure that Drifter nurtured so well, and combat that’s more faithful to the original yet doesn’t quite adapt well enough to 3D. Not to mention it has more than its fair share of early access bugs and, especially in the early stages, balancing missteps.
content_html
There’s a lot you can do with a third dimension. Texture. Nativity dioramas. Spheres. Hyper Light Breaker, in expanding from the 2D action of Hyper Light Drifter, chooses to almost entirely remake itself as a free-roaming roguelike, trading post-apocalyptic pixel art for big proc-gen vistas and even more acrobatic swordplay.
Its technical ambition, sadly, ends up undermined by the emptiness of its world, the lack of exploratory pleasure that Drifter nurtured so well, and combat that’s more faithful to the original yet doesn’t quite adapt well enough to 3D. Not to mention it has more than its fair share of early access bugs and, especially in the early stages, balancing missteps.
content_text
There’s a lot you can do with a third dimension. Texture. Nativity dioramas. Spheres. Hyper Light Breaker, in expanding from the 2D action of Hyper Light Drifter, chooses to almost entirely remake itself as a free-roaming roguelike, trading post-apocalyptic pixel art for big proc-gen vistas and even more acrobatic swordplay. Its technical ambition, sadly, ends up undermined by the emptiness of its world, the lack of exploratory pleasure that Drifter nurtured so well, and combat that’s more faithful to the original yet doesn’t quite adapt well enough to 3D. Not to mention it has more than its fair share of early access bugs and, especially in the early stages, balancing missteps. Read more
pub_date
17 January 2025, 3:46 pm
guid
https://www.rockpapershotgun.com/hyper-light-breaker-early-access-review
creator
James Archer
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id: 70729
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insdate: 2025-01-17 16:30:04
title: Hyper Light Breaker early access review: a flashy but hollow roguelike with few of Drifter’s charms
additional:
category: Rock Paper Shotgun
md5: d6c767e5e824e8ea443c7f284a02e38f
link: https://www.rockpapershotgun.com/hyper-light-breaker-early-access-review
image: https://assetsio.gnwcdn.com/Hyper-Light-Breaker-hub.jpeg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur:
description:
There’s a lot you can do with a third dimension. Texture. Nativity dioramas. Spheres. Hyper Light Breaker, in expanding from the 2D action of Hyper Light Drifter, chooses to almost entirely remake itself as a free-roaming roguelike, trading post-apocalyptic pixel art for big proc-gen vistas and even more acrobatic swordplay.
Its technical ambition, sadly, ends up undermined by the emptiness of its world, the lack of exploratory pleasure that Drifter nurtured so well, and combat that’s more faithful to the original yet doesn’t quite adapt well enough to 3D. Not to mention it has more than its fair share of early access bugs and, especially in the early stages, balancing missteps.
content_html:
There’s a lot you can do with a third dimension. Texture. Nativity dioramas. Spheres. Hyper Light Breaker, in expanding from the 2D action of Hyper Light Drifter, chooses to almost entirely remake itself as a free-roaming roguelike, trading post-apocalyptic pixel art for big proc-gen vistas and even more acrobatic swordplay.
Its technical ambition, sadly, ends up undermined by the emptiness of its world, the lack of exploratory pleasure that Drifter nurtured so well, and combat that’s more faithful to the original yet doesn’t quite adapt well enough to 3D. Not to mention it has more than its fair share of early access bugs and, especially in the early stages, balancing missteps.
content_text: There’s a lot you can do with a third dimension. Texture. Nativity dioramas. Spheres. Hyper Light Breaker, in expanding from the 2D action of Hyper Light Drifter, chooses to almost entirely remake itself as a free-roaming roguelike, trading post-apocalyptic pixel art for big proc-gen vistas and even more acrobatic swordplay. Its technical ambition, sadly, ends up undermined by the emptiness of its world, the lack of exploratory pleasure that Drifter nurtured so well, and combat that’s more faithful to the original yet doesn’t quite adapt well enough to 3D. Not to mention it has more than its fair share of early access bugs and, especially in the early stages, balancing missteps. Read more
pub_date: 17 January 2025, 3:46 pm
guid: https://www.rockpapershotgun.com/hyper-light-breaker-early-access-review
creator: James Archer
related_games:
processed: TRUE