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Forever Skies is a gentle survival game of lonely, desolate beauty
md5
bdc4c5c4f74c9bcaea6e1249d77481c9
link
https://www.rockpapershotgun.com/forever-skies-is-a-gentle-survival-game-of-lonely-desolate-beauty
image
https://assetsio.reedpopcdn.com/Forever-Skies-ship.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur
https://i.imgur.com/OyxUOJT.jpg
description
When I played a timed early demo of Forever Skies last year, my key question about this airborne Subnautica-like was how it would successfully guide its players across its boundless world of ruined, rusting skyscrapers, overgrown plant tendrils and swampy, toxic clouds. As we searched for a rumoured cure that would save what's left of humanity back in the depths of space, would we be ping-ponging from perilous rooftop to perilous turbine pad unaided as we bobbed along the nauseous expanse below? Or would it be a more guided affair, with forgotten text logs and computer terminals nudging us toward tailored waypoints?
Having now played its recently-released early access version, the answer is a mix of both, with the freedom to scavenge and craft new modules for your burgeoning airship at your leisure while a handy radar points you in the direction of its critical story path. Assuming you've found a busted one to research and 3D print yourself, of course. The tools you need to survive don't come easily in this strangely picturesque wasteland, but they're also not so hard to track down that you ever feel truly threatened by the minutiae of staying alive. It's a pleasant mix for casual survival toe dippers like myself right now, but the dramatic climax of its first major story chunk suggests this is but a brief calm before the eventual storm.
content_html
When I played a timed early demo of Forever Skies last year, my key question about this airborne Subnautica-like was how it would successfully guide its players across its boundless world of ruined, rusting skyscrapers, overgrown plant tendrils and swampy, toxic clouds. As we searched for a rumoured cure that would save what's left of humanity back in the depths of space, would we be ping-ponging from perilous rooftop to perilous turbine pad unaided as we bobbed along the nauseous expanse below? Or would it be a more guided affair, with forgotten text logs and computer terminals nudging us toward tailored waypoints?
Having now played its recently-released early access version, the answer is a mix of both, with the freedom to scavenge and craft new modules for your burgeoning airship at your leisure while a handy radar points you in the direction of its critical story path. Assuming you've found a busted one to research and 3D print yourself, of course. The tools you need to survive don't come easily in this strangely picturesque wasteland, but they're also not so hard to track down that you ever feel truly threatened by the minutiae of staying alive. It's a pleasant mix for casual survival toe dippers like myself right now, but the dramatic climax of its first major story chunk suggests this is but a brief calm before the eventual storm.
content_text
When I played a timed early demo of Forever Skies last year, my key question about this airborne Subnautica-like was how it would successfully guide its players across its boundless world of ruined, rusting skyscrapers, overgrown plant tendrils and swampy, toxic clouds. As we searched for a rumoured cure that would save what's left of humanity back in the depths of space, would we be ping-ponging from perilous rooftop to perilous turbine pad unaided as we bobbed along the nauseous expanse below? Or would it be a more guided affair, with forgotten text logs and computer terminals nudging us toward tailored waypoints? Having now played its recently-released early access version, the answer is a mix of both, with the freedom to scavenge and craft new modules for your burgeoning airship at your leisure while a handy radar points you in the direction of its critical story path. Assuming you've found a busted one to research and 3D print yourself, of course. The tools you need to survive don't come easily in this strangely picturesque wasteland, but they're also not so hard to track down that you ever feel truly threatened by the minutiae of staying alive. It's a pleasant mix for casual survival toe dippers like myself right now, but the dramatic climax of its first major story chunk suggests this is but a brief calm before the eventual storm. Read more
pub_date
12 July 2023, 12:00 pm
guid
https://www.rockpapershotgun.com/forever-skies-is-a-gentle-survival-game-of-lonely-desolate-beauty
creator
Katharine Castle
processed
TRUE
id: 33004
uid: hNxye
insdate: 2023-07-12 11:30:05
title: Forever Skies is a gentle survival game of lonely, desolate beauty
additional:
category: Rock Paper Shotgun
md5: bdc4c5c4f74c9bcaea6e1249d77481c9
link: https://www.rockpapershotgun.com/forever-skies-is-a-gentle-survival-game-of-lonely-desolate-beauty
image: https://assetsio.reedpopcdn.com/Forever-Skies-ship.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur: https://i.imgur.com/OyxUOJT.jpg
description:
When I played a timed early demo of Forever Skies last year, my key question about this airborne Subnautica-like was how it would successfully guide its players across its boundless world of ruined, rusting skyscrapers, overgrown plant tendrils and swampy, toxic clouds. As we searched for a rumoured cure that would save what's left of humanity back in the depths of space, would we be ping-ponging from perilous rooftop to perilous turbine pad unaided as we bobbed along the nauseous expanse below? Or would it be a more guided affair, with forgotten text logs and computer terminals nudging us toward tailored waypoints?
Having now played its recently-released early access version, the answer is a mix of both, with the freedom to scavenge and craft new modules for your burgeoning airship at your leisure while a handy radar points you in the direction of its critical story path. Assuming you've found a busted one to research and 3D print yourself, of course. The tools you need to survive don't come easily in this strangely picturesque wasteland, but they're also not so hard to track down that you ever feel truly threatened by the minutiae of staying alive. It's a pleasant mix for casual survival toe dippers like myself right now, but the dramatic climax of its first major story chunk suggests this is but a brief calm before the eventual storm.
content_html:
When I played a timed early demo of Forever Skies last year, my key question about this airborne Subnautica-like was how it would successfully guide its players across its boundless world of ruined, rusting skyscrapers, overgrown plant tendrils and swampy, toxic clouds. As we searched for a rumoured cure that would save what's left of humanity back in the depths of space, would we be ping-ponging from perilous rooftop to perilous turbine pad unaided as we bobbed along the nauseous expanse below? Or would it be a more guided affair, with forgotten text logs and computer terminals nudging us toward tailored waypoints?
Having now played its recently-released early access version, the answer is a mix of both, with the freedom to scavenge and craft new modules for your burgeoning airship at your leisure while a handy radar points you in the direction of its critical story path. Assuming you've found a busted one to research and 3D print yourself, of course. The tools you need to survive don't come easily in this strangely picturesque wasteland, but they're also not so hard to track down that you ever feel truly threatened by the minutiae of staying alive. It's a pleasant mix for casual survival toe dippers like myself right now, but the dramatic climax of its first major story chunk suggests this is but a brief calm before the eventual storm.
content_text: When I played a timed early demo of Forever Skies last year, my key question about this airborne Subnautica-like was how it would successfully guide its players across its boundless world of ruined, rusting skyscrapers, overgrown plant tendrils and swampy, toxic clouds. As we searched for a rumoured cure that would save what's left of humanity back in the depths of space, would we be ping-ponging from perilous rooftop to perilous turbine pad unaided as we bobbed along the nauseous expanse below? Or would it be a more guided affair, with forgotten text logs and computer terminals nudging us toward tailored waypoints? Having now played its recently-released early access version, the answer is a mix of both, with the freedom to scavenge and craft new modules for your burgeoning airship at your leisure while a handy radar points you in the direction of its critical story path. Assuming you've found a busted one to research and 3D print yourself, of course. The tools you need to survive don't come easily in this strangely picturesque wasteland, but they're also not so hard to track down that you ever feel truly threatened by the minutiae of staying alive. It's a pleasant mix for casual survival toe dippers like myself right now, but the dramatic climax of its first major story chunk suggests this is but a brief calm before the eventual storm. Read more
pub_date: 12 July 2023, 12:00 pm
guid: https://www.rockpapershotgun.com/forever-skies-is-a-gentle-survival-game-of-lonely-desolate-beauty
creator: Katharine Castle
related_games:
processed: TRUE