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Lorelei And The Laser Eyes is a new notebook-is-mandatory puzzle stunner from the Sayonara Wild Hearts devs
md5
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link
https://www.rockpapershotgun.com/lorelei-and-the-laser-eyes-is-a-new-notebook-is-mandatory-puzzle-stunner-from-the-sayonara-wild-hearts-devs?utm_source=feed&utm_medium=rss&utm_campaign=feed
image
https://assetsio.gnwcdn.com/LATLE_Screenshot_02.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
description
The surreal pop synth of Sayonara Wild Hearts may have been the game that put Swedish developer Simogo on the map for PC players, but for me their earlier iOS puzzler Device 6 stands in my memory as being one of the most distinctive video games I've played. An interactive mystery novel at its heart, Device 6 took full advantage of its mobile-based hardware, asking players to turn and rotate their device to read certain lines of text, and scroll through its chapters searching for audio visual clues to solve its puzzles. I've often lamented that it never made its way to other platforms, even though part of its magic is inherently tied to physicality of its tactile origins.
Happily, after playing a few hours of Simogo's latest game, Lorelei And The Laser Eyes it's clear this equally classy detective story shares much of the same DNA as Device 6. It has the same love of riddles and mysterious, cryptic puzzles, only now they're writ large in a fully explorable 3D setting - a monochrome and maze-like hotel belonging to a reclusive artist. But Simogo's love of text hasn't been diminished in the process. Early on you find an instruction manual for Lorelei And The Laser Eyes within the game itself, which straight away tells you to have a pen and paper nearby to help solve its numerous conundrums. Heck, publishers Annapurna Interactive even sent me a full-blown notebook in the post just to hammer it home. They're not kidding, either. Even the opening section of the game had me scribbling down names, sums and symbols, much like Tunic, Return Of The Obra Dinn and Outer Wilds did before it. Which is just as well, really, as I'll definitely be needing some reminders when I come to play the full version on May 16th.
content_html
The surreal pop synth of Sayonara Wild Hearts may have been the game that put Swedish developer Simogo on the map for PC players, but for me their earlier iOS puzzler Device 6 stands in my memory as being one of the most distinctive video games I've played. An interactive mystery novel at its heart, Device 6 took full advantage of its mobile-based hardware, asking players to turn and rotate their device to read certain lines of text, and scroll through its chapters searching for audio visual clues to solve its puzzles. I've often lamented that it never made its way to other platforms, even though part of its magic is inherently tied to physicality of its tactile origins.
Happily, after playing a few hours of Simogo's latest game, Lorelei And The Laser Eyes it's clear this equally classy detective story shares much of the same DNA as Device 6. It has the same love of riddles and mysterious, cryptic puzzles, only now they're writ large in a fully explorable 3D setting - a monochrome and maze-like hotel belonging to a reclusive artist. But Simogo's love of text hasn't been diminished in the process. Early on you find an instruction manual for Lorelei And The Laser Eyes within the game itself, which straight away tells you to have a pen and paper nearby to help solve its numerous conundrums. Heck, publishers Annapurna Interactive even sent me a full-blown notebook in the post just to hammer it home. They're not kidding, either. Even the opening section of the game had me scribbling down names, sums and symbols, much like Tunic, Return Of The Obra Dinn and Outer Wilds did before it. Which is just as well, really, as I'll definitely be needing some reminders when I come to play the full version on May 16th.
content_text
The surreal pop synth of Sayonara Wild Hearts may have been the game that put Swedish developer Simogo on the map for PC players, but for me their earlier iOS puzzler Device 6 stands in my memory as being one of the most distinctive video games I've played. An interactive mystery novel at its heart, Device 6 took full advantage of its mobile-based hardware, asking players to turn and rotate their device to read certain lines of text, and scroll through its chapters searching for audio visual clues to solve its puzzles. I've often lamented that it never made its way to other platforms, even though part of its magic is inherently tied to physicality of its tactile origins. Happily, after playing a few hours of Simogo's latest game, Lorelei And The Laser Eyes it's clear this equally classy detective story shares much of the same DNA as Device 6. It has the same love of riddles and mysterious, cryptic puzzles, only now they're writ large in a fully explorable 3D setting - a monochrome and maze-like hotel belonging to a reclusive artist. But Simogo's love of text hasn't been diminished in the process. Early on you find an instruction manual for Lorelei And The Laser Eyes within the game itself, which straight away tells you to have a pen and paper nearby to help solve its numerous conundrums. Heck, publishers Annapurna Interactive even sent me a full-blown notebook in the post just to hammer it home. They're not kidding, either. Even the opening section of the game had me scribbling down names, sums and symbols, much like Tunic, Return Of The Obra Dinn and Outer Wilds did before it. Which is just as well, really, as I'll definitely be needing some reminders when I come to play the full version on May 16th. Read more
pub_date
17 April 2024, 4:24 pm
guid
https://www.rockpapershotgun.com/lorelei-and-the-laser-eyes-is-a-new-notebook-is-mandatory-puzzle-stunner-from-the-sayonara-wild-hearts-devs?utm_source=feed&utm_medium=rss&utm_campaign=feed
creator
Katharine Castle
processed
TRUE
id: 56041
uid: ikD3e
insdate: 2024-04-17 15:30:04
title: Lorelei And The Laser Eyes is a new notebook-is-mandatory puzzle stunner from the Sayonara Wild Hearts devs
additional:
category: Rock Paper Shotgun
md5: 8afec4118898c94e4c43a02c66e9638a
link: https://www.rockpapershotgun.com/lorelei-and-the-laser-eyes-is-a-new-notebook-is-mandatory-puzzle-stunner-from-the-sayonara-wild-hearts-devs?utm_source=feed&utm_medium=rss&utm_campaign=feed
image: https://assetsio.gnwcdn.com/LATLE_Screenshot_02.png?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur:
description:
The surreal pop synth of Sayonara Wild Hearts may have been the game that put Swedish developer Simogo on the map for PC players, but for me their earlier iOS puzzler Device 6 stands in my memory as being one of the most distinctive video games I've played. An interactive mystery novel at its heart, Device 6 took full advantage of its mobile-based hardware, asking players to turn and rotate their device to read certain lines of text, and scroll through its chapters searching for audio visual clues to solve its puzzles. I've often lamented that it never made its way to other platforms, even though part of its magic is inherently tied to physicality of its tactile origins.
Happily, after playing a few hours of Simogo's latest game, Lorelei And The Laser Eyes it's clear this equally classy detective story shares much of the same DNA as Device 6. It has the same love of riddles and mysterious, cryptic puzzles, only now they're writ large in a fully explorable 3D setting - a monochrome and maze-like hotel belonging to a reclusive artist. But Simogo's love of text hasn't been diminished in the process. Early on you find an instruction manual for Lorelei And The Laser Eyes within the game itself, which straight away tells you to have a pen and paper nearby to help solve its numerous conundrums. Heck, publishers Annapurna Interactive even sent me a full-blown notebook in the post just to hammer it home. They're not kidding, either. Even the opening section of the game had me scribbling down names, sums and symbols, much like Tunic, Return Of The Obra Dinn and Outer Wilds did before it. Which is just as well, really, as I'll definitely be needing some reminders when I come to play the full version on May 16th.
content_html:
The surreal pop synth of Sayonara Wild Hearts may have been the game that put Swedish developer Simogo on the map for PC players, but for me their earlier iOS puzzler Device 6 stands in my memory as being one of the most distinctive video games I've played. An interactive mystery novel at its heart, Device 6 took full advantage of its mobile-based hardware, asking players to turn and rotate their device to read certain lines of text, and scroll through its chapters searching for audio visual clues to solve its puzzles. I've often lamented that it never made its way to other platforms, even though part of its magic is inherently tied to physicality of its tactile origins.
Happily, after playing a few hours of Simogo's latest game, Lorelei And The Laser Eyes it's clear this equally classy detective story shares much of the same DNA as Device 6. It has the same love of riddles and mysterious, cryptic puzzles, only now they're writ large in a fully explorable 3D setting - a monochrome and maze-like hotel belonging to a reclusive artist. But Simogo's love of text hasn't been diminished in the process. Early on you find an instruction manual for Lorelei And The Laser Eyes within the game itself, which straight away tells you to have a pen and paper nearby to help solve its numerous conundrums. Heck, publishers Annapurna Interactive even sent me a full-blown notebook in the post just to hammer it home. They're not kidding, either. Even the opening section of the game had me scribbling down names, sums and symbols, much like Tunic, Return Of The Obra Dinn and Outer Wilds did before it. Which is just as well, really, as I'll definitely be needing some reminders when I come to play the full version on May 16th.
content_text: The surreal pop synth of Sayonara Wild Hearts may have been the game that put Swedish developer Simogo on the map for PC players, but for me their earlier iOS puzzler Device 6 stands in my memory as being one of the most distinctive video games I've played. An interactive mystery novel at its heart, Device 6 took full advantage of its mobile-based hardware, asking players to turn and rotate their device to read certain lines of text, and scroll through its chapters searching for audio visual clues to solve its puzzles. I've often lamented that it never made its way to other platforms, even though part of its magic is inherently tied to physicality of its tactile origins. Happily, after playing a few hours of Simogo's latest game, Lorelei And The Laser Eyes it's clear this equally classy detective story shares much of the same DNA as Device 6. It has the same love of riddles and mysterious, cryptic puzzles, only now they're writ large in a fully explorable 3D setting - a monochrome and maze-like hotel belonging to a reclusive artist. But Simogo's love of text hasn't been diminished in the process. Early on you find an instruction manual for Lorelei And The Laser Eyes within the game itself, which straight away tells you to have a pen and paper nearby to help solve its numerous conundrums. Heck, publishers Annapurna Interactive even sent me a full-blown notebook in the post just to hammer it home. They're not kidding, either. Even the opening section of the game had me scribbling down names, sums and symbols, much like Tunic, Return Of The Obra Dinn and Outer Wilds did before it. Which is just as well, really, as I'll definitely be needing some reminders when I come to play the full version on May 16th. Read more
pub_date: 17 April 2024, 4:24 pm
guid: https://www.rockpapershotgun.com/lorelei-and-the-laser-eyes-is-a-new-notebook-is-mandatory-puzzle-stunner-from-the-sayonara-wild-hearts-devs?utm_source=feed&utm_medium=rss&utm_campaign=feed
creator: Katharine Castle
related_games:
processed: TRUE