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Starfield’s multiple ideas of time have fans asking about black holes
md5
7497b135018e0fd512c534d4cafa847d
link
https://www.rockpapershotgun.com/starfields-multiple-ideas-of-time-have-fans-asking-about-black-holes
image
https://assetsio.reedpopcdn.com/starfield-spaceship-combat.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur
https://i.imgur.com/KPbK6VF.jpg
description
I've been bolting together some ideas for a longer Starfield feature and while plying the sliplanes of Reddit, stumbled on this conversation about the game's handling of time. As many of you will know/be very weary of hearing, Starfield features hundreds of planets, together with moons and space stations, scattered around the galaxy in different solar systems. Real-life planets, of course, aren't fixed points: they rotate and orbit their stars at the different speeds, depending on their mass and distance, which means that days, nights and seasons have different durations.
Starfield appears to model this to some degree. Bethesda's Starfield Direct from June makes a fleeting distinction (thanks, JuiceHead33) between "local time", corresponding to where you land on a planet's surface, and "UT", which sounds like an abbreviation of "universal time", and presumably describes the passage of time throughout the wider galaxy. Both are displayed in 24 hour format. You can explore planet locations at different local times, as indicated by your fancy neo-Casio watch, with shifting lighting conditions that seem to correspond to the spinning of the planet around its sun. There's footage showing one particular area, The Hitching Post in Akila City, by day and night. The game also seems to model planetary alignments - there's the beginnings of a solar eclipse visible during one segment of the video.
content_html
I've been bolting together some ideas for a longer Starfield feature and while plying the sliplanes of Reddit, stumbled on this conversation about the game's handling of time. As many of you will know/be very weary of hearing, Starfield features hundreds of planets, together with moons and space stations, scattered around the galaxy in different solar systems. Real-life planets, of course, aren't fixed points: they rotate and orbit their stars at the different speeds, depending on their mass and distance, which means that days, nights and seasons have different durations.
Starfield appears to model this to some degree. Bethesda's Starfield Direct from June makes a fleeting distinction (thanks, JuiceHead33) between "local time", corresponding to where you land on a planet's surface, and "UT", which sounds like an abbreviation of "universal time", and presumably describes the passage of time throughout the wider galaxy. Both are displayed in 24 hour format. You can explore planet locations at different local times, as indicated by your fancy neo-Casio watch, with shifting lighting conditions that seem to correspond to the spinning of the planet around its sun. There's footage showing one particular area, The Hitching Post in Akila City, by day and night. The game also seems to model planetary alignments - there's the beginnings of a solar eclipse visible during one segment of the video.
content_text
I've been bolting together some ideas for a longer Starfield feature and while plying the sliplanes of Reddit, stumbled on this conversation about the game's handling of time. As many of you will know/be very weary of hearing, Starfield features hundreds of planets, together with moons and space stations, scattered around the galaxy in different solar systems. Real-life planets, of course, aren't fixed points: they rotate and orbit their stars at the different speeds, depending on their mass and distance, which means that days, nights and seasons have different durations. Starfield appears to model this to some degree. Bethesda's Starfield Direct from June makes a fleeting distinction (thanks, JuiceHead33) between "local time", corresponding to where you land on a planet's surface, and "UT", which sounds like an abbreviation of "universal time", and presumably describes the passage of time throughout the wider galaxy. Both are displayed in 24 hour format. You can explore planet locations at different local times, as indicated by your fancy neo-Casio watch, with shifting lighting conditions that seem to correspond to the spinning of the planet around its sun. There's footage showing one particular area, The Hitching Post in Akila City, by day and night. The game also seems to model planetary alignments - there's the beginnings of a solar eclipse visible during one segment of the video. Read more
pub_date
10 August 2023, 11:08 am
guid
https://www.rockpapershotgun.com/starfields-multiple-ideas-of-time-have-fans-asking-about-black-holes
creator
Edwin Evans-Thirlwell
processed
TRUE
id: 36179
uid: l7znU
insdate: 2023-08-10 10:30:02
title: Starfield’s multiple ideas of time have fans asking about black holes
additional:
category: Rock Paper Shotgun
md5: 7497b135018e0fd512c534d4cafa847d
link: https://www.rockpapershotgun.com/starfields-multiple-ideas-of-time-have-fans-asking-about-black-holes
image: https://assetsio.reedpopcdn.com/starfield-spaceship-combat.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur: https://i.imgur.com/KPbK6VF.jpg
description:
I've been bolting together some ideas for a longer Starfield feature and while plying the sliplanes of Reddit, stumbled on this conversation about the game's handling of time. As many of you will know/be very weary of hearing, Starfield features hundreds of planets, together with moons and space stations, scattered around the galaxy in different solar systems. Real-life planets, of course, aren't fixed points: they rotate and orbit their stars at the different speeds, depending on their mass and distance, which means that days, nights and seasons have different durations.
Starfield appears to model this to some degree. Bethesda's Starfield Direct from June makes a fleeting distinction (thanks, JuiceHead33) between "local time", corresponding to where you land on a planet's surface, and "UT", which sounds like an abbreviation of "universal time", and presumably describes the passage of time throughout the wider galaxy. Both are displayed in 24 hour format. You can explore planet locations at different local times, as indicated by your fancy neo-Casio watch, with shifting lighting conditions that seem to correspond to the spinning of the planet around its sun. There's footage showing one particular area, The Hitching Post in Akila City, by day and night. The game also seems to model planetary alignments - there's the beginnings of a solar eclipse visible during one segment of the video.
content_html:
I've been bolting together some ideas for a longer Starfield feature and while plying the sliplanes of Reddit, stumbled on this conversation about the game's handling of time. As many of you will know/be very weary of hearing, Starfield features hundreds of planets, together with moons and space stations, scattered around the galaxy in different solar systems. Real-life planets, of course, aren't fixed points: they rotate and orbit their stars at the different speeds, depending on their mass and distance, which means that days, nights and seasons have different durations.
Starfield appears to model this to some degree. Bethesda's Starfield Direct from June makes a fleeting distinction (thanks, JuiceHead33) between "local time", corresponding to where you land on a planet's surface, and "UT", which sounds like an abbreviation of "universal time", and presumably describes the passage of time throughout the wider galaxy. Both are displayed in 24 hour format. You can explore planet locations at different local times, as indicated by your fancy neo-Casio watch, with shifting lighting conditions that seem to correspond to the spinning of the planet around its sun. There's footage showing one particular area, The Hitching Post in Akila City, by day and night. The game also seems to model planetary alignments - there's the beginnings of a solar eclipse visible during one segment of the video.
content_text: I've been bolting together some ideas for a longer Starfield feature and while plying the sliplanes of Reddit, stumbled on this conversation about the game's handling of time. As many of you will know/be very weary of hearing, Starfield features hundreds of planets, together with moons and space stations, scattered around the galaxy in different solar systems. Real-life planets, of course, aren't fixed points: they rotate and orbit their stars at the different speeds, depending on their mass and distance, which means that days, nights and seasons have different durations. Starfield appears to model this to some degree. Bethesda's Starfield Direct from June makes a fleeting distinction (thanks, JuiceHead33) between "local time", corresponding to where you land on a planet's surface, and "UT", which sounds like an abbreviation of "universal time", and presumably describes the passage of time throughout the wider galaxy. Both are displayed in 24 hour format. You can explore planet locations at different local times, as indicated by your fancy neo-Casio watch, with shifting lighting conditions that seem to correspond to the spinning of the planet around its sun. There's footage showing one particular area, The Hitching Post in Akila City, by day and night. The game also seems to model planetary alignments - there's the beginnings of a solar eclipse visible during one segment of the video. Read more
pub_date: 10 August 2023, 11:08 am
guid: https://www.rockpapershotgun.com/starfields-multiple-ideas-of-time-have-fans-asking-about-black-holes
creator: Edwin Evans-Thirlwell
related_games:
processed: TRUE