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After 7 hours, Shadow Gambit: The Cursed Crew might be Mimimi's most joyful stealth strategy game yet
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4fa20873357edd7e7d32c580f2c4246d
link
https://www.rockpapershotgun.com/after-7-hours-shadow-gambit-the-cursed-crew-might-be-mimimis-most-joyful-stealth-strategy-game-yet
image
https://assetsio.reedpopcdn.com/shadow-gambit-crew_1BqSmJq.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur
https://i.imgur.com/b0mUKMi.jpg
description
Ahead of the launch of its Steam Next Fest demo next week, I've been playing a substantial early build of Mimimi Games' latest stealth strategy game, Shadow Gambit: The Cursed Crew. After delighting us with Edo-period Japan in Shadow Tactics: Blades Of The Shogun and the rootin' tootin' tales of the Wild West in Desperados 3, Mimimi have taken a firm step outside their comfort zone with the high seas island-hopping of Shadow Gambit, offering up an altogether different approach to their tried and tested stealth antics.
As you might have guessed from the name, its eponymous crew aren't bound by the laws of reality in this latest tactical outing, and their extensive suite of magic abilities really open up the playing field for some creative takedowns. But the canvas on which you're painting these elaborate murders has morphed since the days of Desperados 3, with its handful of islands now offering multiple points of entry, a myriad of different missions and objectives and - for the first time ever - repeat visits to the same locations. It's quite the sea change from Mimimi's previous work, but rest assured: the crown jewels of the Mimimi stealth strategy experience certainly haven't been lost to Davey Jones' locker in the process. If nothing else, this is the most fun I've had with a Mimimi game, period - and I cannot wait to dive back in properly when it launches on August 17th.
content_html
Ahead of the launch of its Steam Next Fest demo next week, I've been playing a substantial early build of Mimimi Games' latest stealth strategy game, Shadow Gambit: The Cursed Crew. After delighting us with Edo-period Japan in Shadow Tactics: Blades Of The Shogun and the rootin' tootin' tales of the Wild West in Desperados 3, Mimimi have taken a firm step outside their comfort zone with the high seas island-hopping of Shadow Gambit, offering up an altogether different approach to their tried and tested stealth antics.
As you might have guessed from the name, its eponymous crew aren't bound by the laws of reality in this latest tactical outing, and their extensive suite of magic abilities really open up the playing field for some creative takedowns. But the canvas on which you're painting these elaborate murders has morphed since the days of Desperados 3, with its handful of islands now offering multiple points of entry, a myriad of different missions and objectives and - for the first time ever - repeat visits to the same locations. It's quite the sea change from Mimimi's previous work, but rest assured: the crown jewels of the Mimimi stealth strategy experience certainly haven't been lost to Davey Jones' locker in the process. If nothing else, this is the most fun I've had with a Mimimi game, period - and I cannot wait to dive back in properly when it launches on August 17th.
content_text
Ahead of the launch of its Steam Next Fest demo next week, I've been playing a substantial early build of Mimimi Games' latest stealth strategy game, Shadow Gambit: The Cursed Crew. After delighting us with Edo-period Japan in Shadow Tactics: Blades Of The Shogun and the rootin' tootin' tales of the Wild West in Desperados 3, Mimimi have taken a firm step outside their comfort zone with the high seas island-hopping of Shadow Gambit, offering up an altogether different approach to their tried and tested stealth antics. As you might have guessed from the name, its eponymous crew aren't bound by the laws of reality in this latest tactical outing, and their extensive suite of magic abilities really open up the playing field for some creative takedowns. But the canvas on which you're painting these elaborate murders has morphed since the days of Desperados 3, with its handful of islands now offering multiple points of entry, a myriad of different missions and objectives and - for the first time ever - repeat visits to the same locations. It's quite the sea change from Mimimi's previous work, but rest assured: the crown jewels of the Mimimi stealth strategy experience certainly haven't been lost to Davey Jones' locker in the process. If nothing else, this is the most fun I've had with a Mimimi game, period - and I cannot wait to dive back in properly when it launches on August 17th. Read more
pub_date
12 June 2023, 2:00 pm
guid
https://www.rockpapershotgun.com/after-7-hours-shadow-gambit-the-cursed-crew-might-be-mimimis-most-joyful-stealth-strategy-game-yet
creator
Katharine Castle
processed
TRUE
id: 29632
uid: mD6MH
insdate: 2023-06-12 13:30:02
title: After 7 hours, Shadow Gambit: The Cursed Crew might be Mimimi's most joyful stealth strategy game yet
additional:
category: Rock Paper Shotgun
md5: 4fa20873357edd7e7d32c580f2c4246d
link: https://www.rockpapershotgun.com/after-7-hours-shadow-gambit-the-cursed-crew-might-be-mimimis-most-joyful-stealth-strategy-game-yet
image: https://assetsio.reedpopcdn.com/shadow-gambit-crew_1BqSmJq.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur: https://i.imgur.com/b0mUKMi.jpg
description:
Ahead of the launch of its Steam Next Fest demo next week, I've been playing a substantial early build of Mimimi Games' latest stealth strategy game, Shadow Gambit: The Cursed Crew. After delighting us with Edo-period Japan in Shadow Tactics: Blades Of The Shogun and the rootin' tootin' tales of the Wild West in Desperados 3, Mimimi have taken a firm step outside their comfort zone with the high seas island-hopping of Shadow Gambit, offering up an altogether different approach to their tried and tested stealth antics.
As you might have guessed from the name, its eponymous crew aren't bound by the laws of reality in this latest tactical outing, and their extensive suite of magic abilities really open up the playing field for some creative takedowns. But the canvas on which you're painting these elaborate murders has morphed since the days of Desperados 3, with its handful of islands now offering multiple points of entry, a myriad of different missions and objectives and - for the first time ever - repeat visits to the same locations. It's quite the sea change from Mimimi's previous work, but rest assured: the crown jewels of the Mimimi stealth strategy experience certainly haven't been lost to Davey Jones' locker in the process. If nothing else, this is the most fun I've had with a Mimimi game, period - and I cannot wait to dive back in properly when it launches on August 17th.
content_html:
Ahead of the launch of its Steam Next Fest demo next week, I've been playing a substantial early build of Mimimi Games' latest stealth strategy game, Shadow Gambit: The Cursed Crew. After delighting us with Edo-period Japan in Shadow Tactics: Blades Of The Shogun and the rootin' tootin' tales of the Wild West in Desperados 3, Mimimi have taken a firm step outside their comfort zone with the high seas island-hopping of Shadow Gambit, offering up an altogether different approach to their tried and tested stealth antics.
As you might have guessed from the name, its eponymous crew aren't bound by the laws of reality in this latest tactical outing, and their extensive suite of magic abilities really open up the playing field for some creative takedowns. But the canvas on which you're painting these elaborate murders has morphed since the days of Desperados 3, with its handful of islands now offering multiple points of entry, a myriad of different missions and objectives and - for the first time ever - repeat visits to the same locations. It's quite the sea change from Mimimi's previous work, but rest assured: the crown jewels of the Mimimi stealth strategy experience certainly haven't been lost to Davey Jones' locker in the process. If nothing else, this is the most fun I've had with a Mimimi game, period - and I cannot wait to dive back in properly when it launches on August 17th.
content_text: Ahead of the launch of its Steam Next Fest demo next week, I've been playing a substantial early build of Mimimi Games' latest stealth strategy game, Shadow Gambit: The Cursed Crew. After delighting us with Edo-period Japan in Shadow Tactics: Blades Of The Shogun and the rootin' tootin' tales of the Wild West in Desperados 3, Mimimi have taken a firm step outside their comfort zone with the high seas island-hopping of Shadow Gambit, offering up an altogether different approach to their tried and tested stealth antics. As you might have guessed from the name, its eponymous crew aren't bound by the laws of reality in this latest tactical outing, and their extensive suite of magic abilities really open up the playing field for some creative takedowns. But the canvas on which you're painting these elaborate murders has morphed since the days of Desperados 3, with its handful of islands now offering multiple points of entry, a myriad of different missions and objectives and - for the first time ever - repeat visits to the same locations. It's quite the sea change from Mimimi's previous work, but rest assured: the crown jewels of the Mimimi stealth strategy experience certainly haven't been lost to Davey Jones' locker in the process. If nothing else, this is the most fun I've had with a Mimimi game, period - and I cannot wait to dive back in properly when it launches on August 17th. Read more
pub_date: 12 June 2023, 2:00 pm
guid: https://www.rockpapershotgun.com/after-7-hours-shadow-gambit-the-cursed-crew-might-be-mimimis-most-joyful-stealth-strategy-game-yet
creator: Katharine Castle
related_games:
processed: TRUE