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BG3's sci-fi cousin is leaning into the best part of tabletop: improvization
md5
b112f1a2bc7de0017335656b3c08f67d
link
https://www.pcgamesn.com/starfinder-afterlight/improvization-interview
image
https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/09/characters-from-starfinder-afterlight-close-up.jpg
description
Starfinder Afterlight leans into the best feature of any tabletop RPG by allowing its voice actors room to improvize their own lines.
content_html
The best moments in any tabletop game don't come from your DM. Their hours of careful planning and months of preparation for a creative and surprising boss are nothing compared to the moment when you take it down with an exploding shield, a clay plesiosaur, and a quick magical incantation. Yes, I'm speaking from experience. This is notoriously more difficult to achieve in a videogame, where your options are coded in ahead of time. However, Starfinder: Afterlight is paying respect to the tabletop shenanigans of its progenitor by letting its actors have the same fun.
Read the full story on PCGamesN: BG3's sci-fi cousin is leaning into the best part of tabletop: improvization
content_text
The best moments in any tabletop game don't come from your DM. Their hours of careful planning and months of preparation for a creative and surprising boss are nothing compared to the moment when you take it down with an exploding shield, a clay plesiosaur, and a quick magical incantation. Yes, I'm speaking from experience. This is notoriously more difficult to achieve in a videogame, where your options are coded in ahead of time. However, Starfinder: Afterlight is paying respect to the tabletop shenanigans of its progenitor by letting its actors have the same fun. Read the full story on PCGamesN: BG3's sci-fi cousin is leaning into the best part of tabletop: improvization
pub_date
8 September 2025, 1:04 pm
guid
https://www.pcgamesn.com/starfinder-afterlight/improvization-interview
creator
Ben Sledge
processed
TRUE
id: 82720
uid: n7uXl
insdate: 2025-09-08 13:25:01
title: BG3's sci-fi cousin is leaning into the best part of tabletop: improvization
additional:
category: PC Game SN
md5: b112f1a2bc7de0017335656b3c08f67d
link: https://www.pcgamesn.com/starfinder-afterlight/improvization-interview
image: https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/09/characters-from-starfinder-afterlight-close-up.jpg
image_imgur:
description:
Starfinder Afterlight leans into the best feature of any tabletop RPG by allowing its voice actors room to improvize their own lines.
content_html:
The best moments in any tabletop game don't come from your DM. Their hours of careful planning and months of preparation for a creative and surprising boss are nothing compared to the moment when you take it down with an exploding shield, a clay plesiosaur, and a quick magical incantation. Yes, I'm speaking from experience. This is notoriously more difficult to achieve in a videogame, where your options are coded in ahead of time. However, Starfinder: Afterlight is paying respect to the tabletop shenanigans of its progenitor by letting its actors have the same fun.
Read the full story on PCGamesN: BG3's sci-fi cousin is leaning into the best part of tabletop: improvization
content_text: The best moments in any tabletop game don't come from your DM. Their hours of careful planning and months of preparation for a creative and surprising boss are nothing compared to the moment when you take it down with an exploding shield, a clay plesiosaur, and a quick magical incantation. Yes, I'm speaking from experience. This is notoriously more difficult to achieve in a videogame, where your options are coded in ahead of time. However, Starfinder: Afterlight is paying respect to the tabletop shenanigans of its progenitor by letting its actors have the same fun. Read the full story on PCGamesN: BG3's sci-fi cousin is leaning into the best part of tabletop: improvization
pub_date: 8 September 2025, 1:04 pm
guid: https://www.pcgamesn.com/starfinder-afterlight/improvization-interview
creator: Ben Sledge
related_games:
processed: TRUE