notice: please create a custom view template for the game_news class view-game_news.html
Skate Dev Explains New Flick-It System And Its Ever-Changing City
md5
43743ebb5ccaca2fc9558cf7cc343ce0
link
https://www.gamespot.com/articles/skate-dev-explains-new-flick-it-system-and-its-ever-changing-city/1100-6524008/?ftag=CAD-01-10abi2f
image
https://www.gamespot.com/a/uploads/screen_medium/1597/15971423/4314516-4314263-4090939-skatereboot.jpg
description
Full Circle, the team behind the highly anticipated Skate reboot, has shared some new information about what players can expect upon its release. This includes a new way to use the iconic Flick-it system, a new approach to soundtracks, and lots of customization options.
Senior gameplay designer Reid Buckmaster explained in a development update that the studio has "done a ton of work rebuilding Flick-it to ensure that every trick feels as satisfying to perform as ever." Buckmaster explained that the new system will accurately help players perform more-difficult tricks and is meant to be fun and satisfying for everyone.
As the video continued, gameplay software engineer Lance Lawson stated the team has been pushing the limits of the Frostbite engine and has been able to add various new tricks. These include Slappies, Boned Ollies, Quick-Pop Ollies, Wallies, Improved Power Slides, Enhanced Transitions, Pre-Wind Spins, Roll-Ins, Grind Bump-Outs, and Smoother Flip Tricks.
Players can fully take advantage of San Vansterdam (in-game location) by placing objects where they want via Quick Drops. As they progress through the game, they can unlock various items, including customizations for their character, board, and even new objects to place around the world.
Another interesting feature that was mentioned during the development update is that the game will be ever-changing. New parts of the city will be added from season to season, and the music will update based on which songs players are listening to the most. Near the end of the video, it was revealed that console players will be able to get their hands on Skate a bit early by signing up to be playtesters this fall.
For more Skate content, check out our story detailing everything we know so far.
content_html
Full Circle, the team behind the highly anticipated Skate reboot, has shared some new information about what players can expect upon its release. This includes a new way to use the iconic Flick-it system, a new approach to soundtracks, and lots of customization options.
Senior gameplay designer Reid Buckmaster explained in a development update that the studio has "done a ton of work rebuilding Flick-it to ensure that every trick feels as satisfying to perform as ever." Buckmaster explained that the new system will accurately help players perform more-difficult tricks and is meant to be fun and satisfying for everyone.
As the video continued, gameplay software engineer Lance Lawson stated the team has been pushing the limits of the Frostbite engine and has been able to add various new tricks. These include Slappies, Boned Ollies, Quick-Pop Ollies, Wallies, Improved Power Slides, Enhanced Transitions, Pre-Wind Spins, Roll-Ins, Grind Bump-Outs, and Smoother Flip Tricks.
Players can fully take advantage of San Vansterdam (in-game location) by placing objects where they want via Quick Drops. As they progress through the game, they can unlock various items, including customizations for their character, board, and even new objects to place around the world.
Another interesting feature that was mentioned during the development update is that the game will be ever-changing. New parts of the city will be added from season to season, and the music will update based on which songs players are listening to the most. Near the end of the video, it was revealed that console players will be able to get their hands on Skate a bit early by signing up to be playtesters this fall.
For more Skate content, check out our story detailing everything we know so far.
content_text
Full Circle, the team behind the highly anticipated Skate reboot, has shared some new information about what players can expect upon its release. This includes a new way to use the iconic Flick-it system, a new approach to soundtracks, and lots of customization options.Senior gameplay designer Reid Buckmaster explained in a development update that the studio has "done a ton of work rebuilding Flick-it to ensure that every trick feels as satisfying to perform as ever." Buckmaster explained that the new system will accurately help players perform more-difficult tricks and is meant to be fun and satisfying for everyone.As the video continued, gameplay software engineer Lance Lawson stated the team has been pushing the limits of the Frostbite engine and has been able to add various new tricks. These include Slappies, Boned Ollies, Quick-Pop Ollies, Wallies, Improved Power Slides, Enhanced Transitions, Pre-Wind Spins, Roll-Ins, Grind Bump-Outs, and Smoother Flip Tricks.Players can fully take advantage of San Vansterdam (in-game location) by placing objects where they want via Quick Drops. As they progress through the game, they can unlock various items, including customizations for their character, board, and even new objects to place around the world.Another interesting feature that was mentioned during the development update is that the game will be ever-changing. New parts of the city will be added from season to season, and the music will update based on which songs players are listening to the most. Near the end of the video, it was revealed that console players will be able to get their hands on Skate a bit early by signing up to be playtesters this fall.For more Skate content, check out our story detailing everything we know so far.
pub_date
10 June 2024, 6:04 pm
guid
1100-6524008
creator
Luis Joshua Gutierrez
processed
TRUE
id: 59200
uid: pQELv
insdate: 2024-06-10 18:20:02
title: Skate Dev Explains New Flick-It System And Its Ever-Changing City
additional:
category: Game Spot
md5: 43743ebb5ccaca2fc9558cf7cc343ce0
link: https://www.gamespot.com/articles/skate-dev-explains-new-flick-it-system-and-its-ever-changing-city/1100-6524008/?ftag=CAD-01-10abi2f
image: https://www.gamespot.com/a/uploads/screen_medium/1597/15971423/4314516-4314263-4090939-skatereboot.jpg
image_imgur:
description:
Full Circle, the team behind the highly anticipated Skate reboot, has shared some new information about what players can expect upon its release. This includes a new way to use the iconic Flick-it system, a new approach to soundtracks, and lots of customization options.
Senior gameplay designer Reid Buckmaster explained in a development update that the studio has "done a ton of work rebuilding Flick-it to ensure that every trick feels as satisfying to perform as ever." Buckmaster explained that the new system will accurately help players perform more-difficult tricks and is meant to be fun and satisfying for everyone.
As the video continued, gameplay software engineer Lance Lawson stated the team has been pushing the limits of the Frostbite engine and has been able to add various new tricks. These include Slappies, Boned Ollies, Quick-Pop Ollies, Wallies, Improved Power Slides, Enhanced Transitions, Pre-Wind Spins, Roll-Ins, Grind Bump-Outs, and Smoother Flip Tricks.
Players can fully take advantage of San Vansterdam (in-game location) by placing objects where they want via Quick Drops. As they progress through the game, they can unlock various items, including customizations for their character, board, and even new objects to place around the world.
Another interesting feature that was mentioned during the development update is that the game will be ever-changing. New parts of the city will be added from season to season, and the music will update based on which songs players are listening to the most. Near the end of the video, it was revealed that console players will be able to get their hands on Skate a bit early by signing up to be playtesters this fall.
For more Skate content, check out our story detailing everything we know so far.
content_html:
Full Circle, the team behind the highly anticipated Skate reboot, has shared some new information about what players can expect upon its release. This includes a new way to use the iconic Flick-it system, a new approach to soundtracks, and lots of customization options.
Senior gameplay designer Reid Buckmaster explained in a development update that the studio has "done a ton of work rebuilding Flick-it to ensure that every trick feels as satisfying to perform as ever." Buckmaster explained that the new system will accurately help players perform more-difficult tricks and is meant to be fun and satisfying for everyone.
As the video continued, gameplay software engineer Lance Lawson stated the team has been pushing the limits of the Frostbite engine and has been able to add various new tricks. These include Slappies, Boned Ollies, Quick-Pop Ollies, Wallies, Improved Power Slides, Enhanced Transitions, Pre-Wind Spins, Roll-Ins, Grind Bump-Outs, and Smoother Flip Tricks.
Players can fully take advantage of San Vansterdam (in-game location) by placing objects where they want via Quick Drops. As they progress through the game, they can unlock various items, including customizations for their character, board, and even new objects to place around the world.
Another interesting feature that was mentioned during the development update is that the game will be ever-changing. New parts of the city will be added from season to season, and the music will update based on which songs players are listening to the most. Near the end of the video, it was revealed that console players will be able to get their hands on Skate a bit early by signing up to be playtesters this fall.
For more Skate content, check out our story detailing everything we know so far.
content_text: Full Circle, the team behind the highly anticipated Skate reboot, has shared some new information about what players can expect upon its release. This includes a new way to use the iconic Flick-it system, a new approach to soundtracks, and lots of customization options.Senior gameplay designer Reid Buckmaster explained in a development update that the studio has "done a ton of work rebuilding Flick-it to ensure that every trick feels as satisfying to perform as ever." Buckmaster explained that the new system will accurately help players perform more-difficult tricks and is meant to be fun and satisfying for everyone.As the video continued, gameplay software engineer Lance Lawson stated the team has been pushing the limits of the Frostbite engine and has been able to add various new tricks. These include Slappies, Boned Ollies, Quick-Pop Ollies, Wallies, Improved Power Slides, Enhanced Transitions, Pre-Wind Spins, Roll-Ins, Grind Bump-Outs, and Smoother Flip Tricks.Players can fully take advantage of San Vansterdam (in-game location) by placing objects where they want via Quick Drops. As they progress through the game, they can unlock various items, including customizations for their character, board, and even new objects to place around the world.Another interesting feature that was mentioned during the development update is that the game will be ever-changing. New parts of the city will be added from season to season, and the music will update based on which songs players are listening to the most. Near the end of the video, it was revealed that console players will be able to get their hands on Skate a bit early by signing up to be playtesters this fall.For more Skate content, check out our story detailing everything we know so far.
pub_date: 10 June 2024, 6:04 pm
guid: 1100-6524008
creator: Luis Joshua Gutierrez
related_games:
processed: TRUE