notice: please create a custom view template for the game_news class view-game_news.html
Silent Hill 2 remake devs Bloober want to make more fully third-person horror games with minimal jump scares
md5
eec87feae7271c8125a700f461d808b8
link
https://www.rockpapershotgun.com/silent-hill-2-remake-devs-bloober-want-to-make-more-fully-third-person-horror-games-with-minimal-jump-scares
image
https://assetsio.gnwcdn.com/silent-hill-2-remake1.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
description
As I type these words, specialist wifeguy assessor Brendy is rambling through the fog of Bloober's Silent Hill 2 remake. Knowing Brendy, he'll be sauntering down Neely Street like a gentleman dandy from 1920s Oxford, throwing out his cuffs and elbows and winking merrily at all the shambling depression metaphors who are trying to chew his legs off. While we await his verdict, here's another excerpt from a chat with Bloober earlier this summer, in which I pop the extremely imaginative question of what they'll do after remaking Silent Hill 2. The answer, in brief, is more games with a manual third-person view that rely on ambience, suspense and the thrill of the unknown, rather than monsters going "boo!"
content_html
As I type these words, specialist wifeguy assessor Brendy is rambling through the fog of Bloober's Silent Hill 2 remake. Knowing Brendy, he'll be sauntering down Neely Street like a gentleman dandy from 1920s Oxford, throwing out his cuffs and elbows and winking merrily at all the shambling depression metaphors who are trying to chew his legs off. While we await his verdict, here's another excerpt from a chat with Bloober earlier this summer, in which I pop the extremely imaginative question of what they'll do after remaking Silent Hill 2. The answer, in brief, is more games with a manual third-person view that rely on ambience, suspense and the thrill of the unknown, rather than monsters going "boo!"
content_text
As I type these words, specialist wifeguy assessor Brendy is rambling through the fog of Bloober's Silent Hill 2 remake. Knowing Brendy, he'll be sauntering down Neely Street like a gentleman dandy from 1920s Oxford, throwing out his cuffs and elbows and winking merrily at all the shambling depression metaphors who are trying to chew his legs off. While we await his verdict, here's another excerpt from a chat with Bloober earlier this summer, in which I pop the extremely imaginative question of what they'll do after remaking Silent Hill 2. The answer, in brief, is more games with a manual third-person view that rely on ambience, suspense and the thrill of the unknown, rather than monsters going "boo!" Read more
pub_date
3 October 2024, 2:35 pm
guid
https://www.rockpapershotgun.com/silent-hill-2-remake-devs-bloober-want-to-make-more-fully-third-person-horror-games-with-minimal-jump-scares
creator
Edwin Evans-Thirlwell
processed
TRUE
id: 65461
uid: pq54E
insdate: 2024-10-03 14:30:02
title: Silent Hill 2 remake devs Bloober want to make more fully third-person horror games with minimal jump scares
additional:
category: Rock Paper Shotgun
md5: eec87feae7271c8125a700f461d808b8
link: https://www.rockpapershotgun.com/silent-hill-2-remake-devs-bloober-want-to-make-more-fully-third-person-horror-games-with-minimal-jump-scares
image: https://assetsio.gnwcdn.com/silent-hill-2-remake1.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur:
description:
As I type these words, specialist wifeguy assessor Brendy is rambling through the fog of Bloober's Silent Hill 2 remake. Knowing Brendy, he'll be sauntering down Neely Street like a gentleman dandy from 1920s Oxford, throwing out his cuffs and elbows and winking merrily at all the shambling depression metaphors who are trying to chew his legs off. While we await his verdict, here's another excerpt from a chat with Bloober earlier this summer, in which I pop the extremely imaginative question of what they'll do after remaking Silent Hill 2. The answer, in brief, is more games with a manual third-person view that rely on ambience, suspense and the thrill of the unknown, rather than monsters going "boo!"
content_html:
As I type these words, specialist wifeguy assessor Brendy is rambling through the fog of Bloober's Silent Hill 2 remake. Knowing Brendy, he'll be sauntering down Neely Street like a gentleman dandy from 1920s Oxford, throwing out his cuffs and elbows and winking merrily at all the shambling depression metaphors who are trying to chew his legs off. While we await his verdict, here's another excerpt from a chat with Bloober earlier this summer, in which I pop the extremely imaginative question of what they'll do after remaking Silent Hill 2. The answer, in brief, is more games with a manual third-person view that rely on ambience, suspense and the thrill of the unknown, rather than monsters going "boo!"
content_text: As I type these words, specialist wifeguy assessor Brendy is rambling through the fog of Bloober's Silent Hill 2 remake. Knowing Brendy, he'll be sauntering down Neely Street like a gentleman dandy from 1920s Oxford, throwing out his cuffs and elbows and winking merrily at all the shambling depression metaphors who are trying to chew his legs off. While we await his verdict, here's another excerpt from a chat with Bloober earlier this summer, in which I pop the extremely imaginative question of what they'll do after remaking Silent Hill 2. The answer, in brief, is more games with a manual third-person view that rely on ambience, suspense and the thrill of the unknown, rather than monsters going "boo!" Read more
pub_date: 3 October 2024, 2:35 pm
guid: https://www.rockpapershotgun.com/silent-hill-2-remake-devs-bloober-want-to-make-more-fully-third-person-horror-games-with-minimal-jump-scares
creator: Edwin Evans-Thirlwell
related_games:
processed: TRUE