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The developers of Dead Cells, Darkest Dungeon and Slay The Spire are launching their own "triple-I" Game Awards
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https://www.rockpapershotgun.com/the-creators-of-dead-cells-darkest-dungeon-and-slay-the-spire-are-launching-their-own-triple-i-game-awards?utm_source=feed&utm_medium=rss&utm_campaign=feed
image
https://assetsio.gnwcdn.com/Triple-i_announcement_visual_pre_sharp.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
description
A regular rogue's gallery of independent game developers - including the makers of Dead Cells, Slay The Spire, Darkest Dungeon, Spiritfarer, Terraria and V Rising - have clubbed together to run their own videogame showcase: the Triple-I Initiative. Initially screening on 10th April, it'll be a 45-minute, unhosted, back-to-back series of trailers, reveals and surprise game or demo releases, designed (as per the press release) "to highlight fan-favorite games and hype up established indie classics as well as new IPs". It could become a yearly thing, but that'll obviously depend on how well the first showcase goes down.
According to a few of the organisers, the IIIIs - as they shall now and forever be known - reflect a high level of anxiety even among more established indie teams about finding an audience, together with a feeling that they aren't being served by existing showcases like the Geoffies, with their blockbuster headliners, celebrity cameos and extended Kojima soliloquies.
content_html
A regular rogue's gallery of independent game developers - including the makers of Dead Cells, Slay The Spire, Darkest Dungeon, Spiritfarer, Terraria and V Rising - have clubbed together to run their own videogame showcase: the Triple-I Initiative. Initially screening on 10th April, it'll be a 45-minute, unhosted, back-to-back series of trailers, reveals and surprise game or demo releases, designed (as per the press release) "to highlight fan-favorite games and hype up established indie classics as well as new IPs". It could become a yearly thing, but that'll obviously depend on how well the first showcase goes down.
According to a few of the organisers, the IIIIs - as they shall now and forever be known - reflect a high level of anxiety even among more established indie teams about finding an audience, together with a feeling that they aren't being served by existing showcases like the Geoffies, with their blockbuster headliners, celebrity cameos and extended Kojima soliloquies.
content_text
A regular rogue's gallery of independent game developers - including the makers of Dead Cells, Slay The Spire, Darkest Dungeon, Spiritfarer, Terraria and V Rising - have clubbed together to run their own videogame showcase: the Triple-I Initiative. Initially screening on 10th April, it'll be a 45-minute, unhosted, back-to-back series of trailers, reveals and surprise game or demo releases, designed (as per the press release) "to highlight fan-favorite games and hype up established indie classics as well as new IPs". It could become a yearly thing, but that'll obviously depend on how well the first showcase goes down. According to a few of the organisers, the IIIIs - as they shall now and forever be known - reflect a high level of anxiety even among more established indie teams about finding an audience, together with a feeling that they aren't being served by existing showcases like the Geoffies, with their blockbuster headliners, celebrity cameos and extended Kojima soliloquies. Read more
pub_date
28 March 2024, 5:00 pm
guid
https://www.rockpapershotgun.com/the-creators-of-dead-cells-darkest-dungeon-and-slay-the-spire-are-launching-their-own-triple-i-game-awards?utm_source=feed&utm_medium=rss&utm_campaign=feed
creator
Edwin Evans-Thirlwell
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TRUE
id: 54959
uid: r4CYJ
insdate: 2024-03-28 17:30:02
title: The developers of Dead Cells, Darkest Dungeon and Slay The Spire are launching their own "triple-I" Game Awards
additional:
category: Rock Paper Shotgun
md5: 96c655d4f85854cca6e08427a027122e
link: https://www.rockpapershotgun.com/the-creators-of-dead-cells-darkest-dungeon-and-slay-the-spire-are-launching-their-own-triple-i-game-awards?utm_source=feed&utm_medium=rss&utm_campaign=feed
image: https://assetsio.gnwcdn.com/Triple-i_announcement_visual_pre_sharp.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur:
description:
A regular rogue's gallery of independent game developers - including the makers of Dead Cells, Slay The Spire, Darkest Dungeon, Spiritfarer, Terraria and V Rising - have clubbed together to run their own videogame showcase: the Triple-I Initiative. Initially screening on 10th April, it'll be a 45-minute, unhosted, back-to-back series of trailers, reveals and surprise game or demo releases, designed (as per the press release) "to highlight fan-favorite games and hype up established indie classics as well as new IPs". It could become a yearly thing, but that'll obviously depend on how well the first showcase goes down.
According to a few of the organisers, the IIIIs - as they shall now and forever be known - reflect a high level of anxiety even among more established indie teams about finding an audience, together with a feeling that they aren't being served by existing showcases like the Geoffies, with their blockbuster headliners, celebrity cameos and extended Kojima soliloquies.
content_html:

A regular rogue's gallery of independent game developers - including the makers of Dead Cells, Slay The Spire, Darkest Dungeon, Spiritfarer, Terraria and V Rising - have clubbed together to run their own videogame showcase: the Triple-I Initiative. Initially screening on 10th April, it'll be a 45-minute, unhosted, back-to-back series of trailers, reveals and surprise game or demo releases, designed (as per the press release) "to highlight fan-favorite games and hype up established indie classics as well as new IPs". It could become a yearly thing, but that'll obviously depend on how well the first showcase goes down.
According to a few of the organisers, the IIIIs - as they shall now and forever be known - reflect a high level of anxiety even among more established indie teams about finding an audience, together with a feeling that they aren't being served by existing showcases like the Geoffies, with their blockbuster headliners, celebrity cameos and extended Kojima soliloquies.
content_text: A regular rogue's gallery of independent game developers - including the makers of Dead Cells, Slay The Spire, Darkest Dungeon, Spiritfarer, Terraria and V Rising - have clubbed together to run their own videogame showcase: the Triple-I Initiative. Initially screening on 10th April, it'll be a 45-minute, unhosted, back-to-back series of trailers, reveals and surprise game or demo releases, designed (as per the press release) "to highlight fan-favorite games and hype up established indie classics as well as new IPs". It could become a yearly thing, but that'll obviously depend on how well the first showcase goes down. According to a few of the organisers, the IIIIs - as they shall now and forever be known - reflect a high level of anxiety even among more established indie teams about finding an audience, together with a feeling that they aren't being served by existing showcases like the Geoffies, with their blockbuster headliners, celebrity cameos and extended Kojima soliloquies. Read more
pub_date: 28 March 2024, 5:00 pm
guid: https://www.rockpapershotgun.com/the-creators-of-dead-cells-darkest-dungeon-and-slay-the-spire-are-launching-their-own-triple-i-game-awards?utm_source=feed&utm_medium=rss&utm_campaign=feed
creator: Edwin Evans-Thirlwell
related_games:
processed: TRUE