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League of Legends TCG Riftbound lowers Legends of Runeterra's "really high mental ceiling" so that everyone can play, Riot says
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https://www.pcgamesn.com/league-of-legends/riftbound-launch-interview
image
https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/10/league-of-legends-lol-tcg-card-game-riftbound-interview-launch-legends-of-runeterra-learnings.jpg
description
While Legends of Runeterra’s demise will never be an easy pill to swallow, Riot's League of Legends TCG Riftbound has a lot of its DNA.
content_html
It’s been an odd few years for Riot Games. As League of Legends’ microtransaction systems have grown more invasive, 2XKO launched in early access to a somewhat muted response, and players consistently make allegations about AI use in official trailers and art, it feels like the company is struggling to find its feet. For a lot of longtime fans, that instability began with the shuttering of Riot Forge and the gutting of Legends of Runetera, the LoL-adjacent card game that once attempted to compete with the likes of Hearthstone. While its player count was apparently relatively low, it was much-beloved by its fanbase, and the switch across to PvE didn’t exactly go down well. When Riot announced that it was creating Riftbound, a physical TCG that it hopes will rival Magic: The Gathering, a lot of LoR fans were left out in the cold: LoR died for this? Speaking to PCGamesN, I asked design manager Jonathan Moormann (formerly senior game designer on LoR) about what the team learned from its virtual CCG.
Read the full story on PCGamesN: League of Legends TCG Riftbound lowers Legends of Runeterra's "really high mental ceiling" so that everyone can play, Riot says
content_text
It’s been an odd few years for Riot Games. As League of Legends’ microtransaction systems have grown more invasive, 2XKO launched in early access to a somewhat muted response, and players consistently make allegations about AI use in official trailers and art, it feels like the company is struggling to find its feet. For a lot of longtime fans, that instability began with the shuttering of Riot Forge and the gutting of Legends of Runetera, the LoL-adjacent card game that once attempted to compete with the likes of Hearthstone. While its player count was apparently relatively low, it was much-beloved by its fanbase, and the switch across to PvE didn’t exactly go down well. When Riot announced that it was creating Riftbound, a physical TCG that it hopes will rival Magic: The Gathering, a lot of LoR fans were left out in the cold: LoR died for this? Speaking to PCGamesN, I asked design manager Jonathan Moormann (formerly senior game designer on LoR) about what the team learned from its virtual CCG. Read the full story on PCGamesN: League of Legends TCG Riftbound lowers Legends of Runeterra's "really high mental ceiling" so that everyone can play, Riot says
pub_date
30 October 2025, 10:50 am
guid
https://www.pcgamesn.com/league-of-legends/riftbound-launch-interview
creator
Lauren Bergin
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uid: t3BDu
insdate: 2025-10-30 12:25:02
title: League of Legends TCG Riftbound lowers Legends of Runeterra's "really high mental ceiling" so that everyone can play, Riot says
additional:
category: PC Game SN
md5: 19b680843189e1a78f1d915e3ec5056c
link: https://www.pcgamesn.com/league-of-legends/riftbound-launch-interview
image: https://www.pcgamesn.com/wp-content/sites/pcgamesn/2025/10/league-of-legends-lol-tcg-card-game-riftbound-interview-launch-legends-of-runeterra-learnings.jpg
image_imgur:
description:
While Legends of Runeterra’s demise will never be an easy pill to swallow, Riot's League of Legends TCG Riftbound has a lot of its DNA.
content_html:
It’s been an odd few years for Riot Games. As League of Legends’ microtransaction systems have grown more invasive, 2XKO launched in early access to a somewhat muted response, and players consistently make allegations about AI use in official trailers and art, it feels like the company is struggling to find its feet. For a lot of longtime fans, that instability began with the shuttering of Riot Forge and the gutting of Legends of Runetera, the LoL-adjacent card game that once attempted to compete with the likes of Hearthstone. While its player count was apparently relatively low, it was much-beloved by its fanbase, and the switch across to PvE didn’t exactly go down well. When Riot announced that it was creating Riftbound, a physical TCG that it hopes will rival Magic: The Gathering, a lot of LoR fans were left out in the cold: LoR died for this? Speaking to PCGamesN, I asked design manager Jonathan Moormann (formerly senior game designer on LoR) about what the team learned from its virtual CCG.
Read the full story on PCGamesN: League of Legends TCG Riftbound lowers Legends of Runeterra's "really high mental ceiling" so that everyone can play, Riot says
content_text: It’s been an odd few years for Riot Games. As League of Legends’ microtransaction systems have grown more invasive, 2XKO launched in early access to a somewhat muted response, and players consistently make allegations about AI use in official trailers and art, it feels like the company is struggling to find its feet. For a lot of longtime fans, that instability began with the shuttering of Riot Forge and the gutting of Legends of Runetera, the LoL-adjacent card game that once attempted to compete with the likes of Hearthstone. While its player count was apparently relatively low, it was much-beloved by its fanbase, and the switch across to PvE didn’t exactly go down well. When Riot announced that it was creating Riftbound, a physical TCG that it hopes will rival Magic: The Gathering, a lot of LoR fans were left out in the cold: LoR died for this? Speaking to PCGamesN, I asked design manager Jonathan Moormann (formerly senior game designer on LoR) about what the team learned from its virtual CCG. Read the full story on PCGamesN: League of Legends TCG Riftbound lowers Legends of Runeterra's "really high mental ceiling" so that everyone can play, Riot says
pub_date: 30 October 2025, 10:50 am
guid: https://www.pcgamesn.com/league-of-legends/riftbound-launch-interview
creator: Lauren Bergin
related_games:
processed: TRUE