Diablo 4 Season 2 will put fun before balance, but "we want every build to be viable"

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https://www.rockpapershotgun.com/diablo-4-season-2-will-put-fun-before-balance-but-we-want-every-build-to-be-viable

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https://assetsio.reedpopcdn.com/diablo-4-lilith_igc.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp

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Vampires might be the themed threat for Diablo 4's second season, but it was arguably its own player base who drew first blood when season one started at the end of July. As you may have heard by now, Diablo's Season Of The Malignant didn't exactly go down all that well, with much of the hissing and fang-bearing directed toward its nerf-heavy balance patch that arrived a couple of days before the season started in earnest - a series of events that Blizzard's franchise general manager Rod Fergusson describes as "a perfect storm of a couple of situations" when I sit down to talk with him at Gamescom.

"Season one was exceptional, because we did something we'd never do again," says Fergusson. "As part of listening to players wanting to carry over their renown, we had to put the patch out a couple of days before the season. The intention is that a season and a patch would go [live] the same day, so at the time we make a balance change and you start a level one character, it feels differently to go through the progression with the new balance."

Read more

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Vampires might be the themed threat for Diablo 4's second season, but it was arguably its own player base who drew first blood when season one started at the end of July. As you may have heard by now, Diablo's Season Of The Malignant didn't exactly go down all that well, with much of the hissing and fang-bearing directed toward its nerf-heavy balance patch that arrived a couple of days before the season started in earnest - a series of events that Blizzard's franchise general manager Rod Fergusson describes as "a perfect storm of a couple of situations" when I sit down to talk with him at Gamescom.

"Season one was exceptional, because we did something we'd never do again," says Fergusson. "As part of listening to players wanting to carry over their renown, we had to put the patch out a couple of days before the season. The intention is that a season and a patch would go [live] the same day, so at the time we make a balance change and you start a level one character, it feels differently to go through the progression with the new balance."

Read more

content_text

Vampires might be the themed threat for Diablo 4's second season, but it was arguably its own player base who drew first blood when season one started at the end of July. As you may have heard by now, Diablo's Season Of The Malignant didn't exactly go down all that well, with much of the hissing and fang-bearing directed toward its nerf-heavy balance patch that arrived a couple of days before the season started in earnest - a series of events that Blizzard's franchise general manager Rod Fergusson describes as "a perfect storm of a couple of situations" when I sit down to talk with him at Gamescom. "Season one was exceptional, because we did something we'd never do again," says Fergusson. "As part of listening to players wanting to carry over their renown, we had to put the patch out a couple of days before the season. The intention is that a season and a patch would go [live] the same day, so at the time we make a balance change and you start a level one character, it feels differently to go through the progression with the new balance." Read more

pub_date

29 August 2023, 12:00 pm

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https://www.rockpapershotgun.com/diablo-4-season-2-will-put-fun-before-balance-but-we-want-every-build-to-be-viable

creator

Katharine Castle

processed

TRUE

id: 38174
uid: tSsvy
insdate: 2023-08-29 11:30:05
title: Diablo 4 Season 2 will put fun before balance, but "we want every build to be viable"
additional:
category: Rock Paper Shotgun
md5: fbcc4ab4f8a3eb4f76a3283ee791b917
link: https://www.rockpapershotgun.com/diablo-4-season-2-will-put-fun-before-balance-but-we-want-every-build-to-be-viable
image: https://assetsio.reedpopcdn.com/diablo-4-lilith_igc.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
image_imgur: https://i.imgur.com/xWijZ7b.jpg
description:

Vampires might be the themed threat for Diablo 4's second season, but it was arguably its own player base who drew first blood when season one started at the end of July. As you may have heard by now, Diablo's Season Of The Malignant didn't exactly go down all that well, with much of the hissing and fang-bearing directed toward its nerf-heavy balance patch that arrived a couple of days before the season started in earnest - a series of events that Blizzard's franchise general manager Rod Fergusson describes as "a perfect storm of a couple of situations" when I sit down to talk with him at Gamescom.

"Season one was exceptional, because we did something we'd never do again," says Fergusson. "As part of listening to players wanting to carry over their renown, we had to put the patch out a couple of days before the season. The intention is that a season and a patch would go [live] the same day, so at the time we make a balance change and you start a level one character, it feels differently to go through the progression with the new balance."

Read more


content_html:

Vampires might be the themed threat for Diablo 4's second season, but it was arguably its own player base who drew first blood when season one started at the end of July. As you may have heard by now, Diablo's Season Of The Malignant didn't exactly go down all that well, with much of the hissing and fang-bearing directed toward its nerf-heavy balance patch that arrived a couple of days before the season started in earnest - a series of events that Blizzard's franchise general manager Rod Fergusson describes as "a perfect storm of a couple of situations" when I sit down to talk with him at Gamescom.

"Season one was exceptional, because we did something we'd never do again," says Fergusson. "As part of listening to players wanting to carry over their renown, we had to put the patch out a couple of days before the season. The intention is that a season and a patch would go [live] the same day, so at the time we make a balance change and you start a level one character, it feels differently to go through the progression with the new balance."

Read more


content_text: Vampires might be the themed threat for Diablo 4's second season, but it was arguably its own player base who drew first blood when season one started at the end of July. As you may have heard by now, Diablo's Season Of The Malignant didn't exactly go down all that well, with much of the hissing and fang-bearing directed toward its nerf-heavy balance patch that arrived a couple of days before the season started in earnest - a series of events that Blizzard's franchise general manager Rod Fergusson describes as "a perfect storm of a couple of situations" when I sit down to talk with him at Gamescom. "Season one was exceptional, because we did something we'd never do again," says Fergusson. "As part of listening to players wanting to carry over their renown, we had to put the patch out a couple of days before the season. The intention is that a season and a patch would go [live] the same day, so at the time we make a balance change and you start a level one character, it feels differently to go through the progression with the new balance." Read more
pub_date: 29 August 2023, 12:00 pm
guid: https://www.rockpapershotgun.com/diablo-4-season-2-will-put-fun-before-balance-but-we-want-every-build-to-be-viable
creator: Katharine Castle
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